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Godogma

Vintarian
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Everything posted by Godogma

  1. Noticed that myself after installing the new version; the curing time on the hooks is longer than the meat takes to spoil.
  2. From personal experience I can tell you that frames years if not decades and only really break if you mishandle them. We have some that grandpa hand made that were still in use or fine in storage until some small children decided to play with them.
  3. Thanks Now I'll be able to quickly deal with that issue and clear up a LOT of storage. EDIT - Unfortunately after putting the file in the mods folder it doesn't show up to be enabled in the game mods list and I don't see the recipe in the handbook crafting menu nor is it showing in creative mode?
  4. Now this seems like an excellent mod, unfortunately my current playthrough couldn't accommodate the change. I'd have mass die offs of chickens, pigs and sheep if I tried it. On the other hand the composting bin seems very useful as it sits both to quickly deal with large amounts of slowly spoiling crops (I vastly over prepped for my first winter and there's no way I can get through all the onions and stuff that are slowly going bad; not with the stuff in the jars that's slowly going bad as well). Any chance you'd be willing to give us a second download for the composting bin by itself?
  5. This is what my configuration file currently says: { "Destructive": true, "MinimumMinutesBetweenMeteorSpawns": 10, "MaximumMinutesBetweenMeteorSpawns": 30, "MinimumSpawnDistanceInChunks": 1, "MaximumSpawnDistanceInChunks": 6, "MinimumMeteorLifespanInSeconds": 3, "MaximumMeteorLifespanInSeconds": 10 } My tinkering is about to have that set at 1 and 5 for minutes between spawns and see if I get anything out of it. EDIT - With the revised settings of between 1 and 5 minutes between meteor spawns I did see one fly through the air and it did seem to wreck the tops of three or four trees but I couldn't find anywhere it had actually hit the ground. So, I can confirm that MeteoricExpansion 1.0.2 works, I'll now update to 1.0.3. I hadn't noticed you'd updated the mod or I'd have updated first. I didn't hear a sizzle or a crack or anything so I don't know if it was airburst or not; which sound setting controls the meteor sounds? It might have been because I was in a windy canyon type area when I saw it... Then again, my base is in a windy canyon/bay type area.
  6. Still love this JabZ, bumping so more people can enjoy the nubless sword. :P
  7. This is great Minnigin, I'll be happy to redo some buildings with these. :P
  8. If you wanted something else to add to the game for a smoker; smoked cheddar is very delicious if you know what you're doing and increases shelf life but I'm not sure it's necessary (I have cheese that has a spoilage time in years in my cellar in game now after all)... Could be fun though. :)
  9. I used the standard height for the world, I'm going to have to tinker with things I think.
  10. I dunno about too darn easy; I have nearly a dozen basket and weir traps out and I check several times a day ... often getting one or two fish per day if that and as for too many baits and the like? I've caught fish on cubes of soap in real life, as have several people on worldwide television. I'd say go for realism instead of the illusion of balance myself. I still haven't tried fishing on a line with the mod, but I might try that after I've gotten some sleep.
  11. Mass Mushroom farming? Who wants mass mushroom farming? We're on homestead scale if that; having reliable mushroom farms where you want them on a household level is very easily doable and has been done for centuries. Not to mention now we have blast furnaces in the base game; Vintage Story has firmly entered the Industrial era. I like the greenhouse bonus for wild plants though and I'm glad you haven't just abandoned the mod.
  12. Would you consider possibly increasing the stack size for Ash so we can make a full 50 liters of lye at once in a barrel? It's somewhat resource intensive to build all these barrels and tedious to do 20 liters at a time then transfer the contents of 3 barrels into one for the evaporation process (no matter how many barrels I make I always seem to have 10 liters left over)... Or did I miss something and have been doing this wrong the whole time and I can just add more on top of the 60 Ash in the barrel to make more than 20 liters at a time?
  13. @Stefano Da GiauIs there a command that will check if this is functional? I installed it on a map I imported from 1.13 but I haven't ever seen a meteor and I've played several hours since I installed the mod. I changed the configuration to do destructive so I could get resources from meteors in the configuration file but I haven't seen one fall.
  14. I noticed issues with cooking and a few other things moving up at a snail's pace myself; I put several years worth of meals away in the cellar prepping for winter as I had more vegetables than space and didn't notice many gains there either.
  15. I've also hit the herbs not maturing glitch, which is sad as I converted a lot of Horsetail to try and grow them. :( Ah well, here's hoping for an alternative or a patch.
  16. Sounds like a good couple of mods to have to me if you were interested in putting them together. Our blueberry bushes here are taller than me and I'm 6'2" tall. Looking it up evidently there are both "high-bush" and "low-bush" varieties of blueberries and some of them grow up to 12 feet tall; I suppose the ones we planted are of a high bush variety. Low bush blueberries evidently grow to between 2 and 4 feet tall.
  17. And yet I've had decent results with a log, a drill bit and a piece of oak from my front yard. Just because you can make things overly complicated doesn't mean you have to. Unless you're going to boost growth rate, satiation etc for mushrooms it's just not worth the extra effort because they only give 80 satiation to start with. EDIT: Having just checked I've confirmed that they're the least effective 'vegetable' class crop in the game with all the others varying between 100 and 300 satiation; would being able to grow them be very neat and entertaining for a homestead build? It sure would, but making them require all sorts of custom assets to even produce reliably or in useful fashion means there's not going to be a lot of interest if you have to jump through a lot of hoops for the current reward.
  18. Why not just look up how people grow mushrooms in real life and keep it at least semi-realistic like the rest of the game? The more you over-complicate something (especially something that in reality isn't at all difficult) the less likely someone is to use your mod. Shiitake Mushrooms are grown on hardwood or hardwood sawdust, oyster mushrooms are grown on straw and white button mushrooms are grown on composted manure (typically, but you can get success with regular compost)... A little dirt on top and a spritz of water and a cool, dark, damp place plus a little time and presto! EDIT - Most types of edible mushrooms can even be grown outside with no issues by drilling holes in logs and leaning them up against something in a stand of trees for cover and spritzing them occasionally if it's not raining enough. Growing mushrooms in somewhat primitive greenhouses dates back to at least the 1800s, so making the process complex and annoying for the player is entirely unnecessary and probably annoying to code as well.
  19. Godogma

    Trail Food

    I haven't had the game long enough to learn all the ins and outs of that; how does one turn the world creative for a few minutes to fix it?
  20. Godogma

    Trail Food

    Hmmm, in your version it doesn't seem to have the original recipe - I have a ? block with numbers on it attached to where I had pemmican made with Rue's original. Edit - Or is that what you meant when you said it broke the original?
  21. Godogma

    Trail Food

    Do I need both his original file and this one? Or should I swap so I don't get conflicts?
  22. Thanks for the quick fix Xandu, still love your mod even if it did cause issues yesterday. :)
  23. @The_Lazy_Warlockthanks for updating your mod so fast, I was quite happy to wake up and find that I could go fertilize my fields and my buildings didn't look funny anymore. :) Still absolutely love this mod.
  24. Alright, I'm not sure what I'm doing wrong but I can't seem to get the commands to work for boosting my experience and levels and such back to what they were at before I bought the Strongback perk. EDIT - Took a break, got less frustrated and got the commands to work.
  25. Yeah, I deleted everything the mod added to the folder when I couldn't get it to work and redownloaded and reinstalled. Now I'm going through the process of adding experience back to the skills.
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