DArkHekRoMaNT Posted September 27, 2020 Report Posted September 27, 2020 (edited) Mod adds different variants for existing blocks. Spoiler Warn! Latest stable release: v1.2.1 (texture bug) or v1.2.0 (no animation). On v1.3 you can crash when opening a chest! (See v1.4, I fixed the JRE (hopefully)) Download: ModDB or GitHub Known issues: Labeleld chests have a vanilla oak chest texture in inventory Warn! For compatibility with other mods, you need CompatibilityLib. Supported mods: Spoiler CarryCapacity (carryable)ExtraChests (recipes)BetterCrates (recipes)Necessaries (recipes, trapdoors like ladder)Trade-o-Mate (recipes)ZEEkea! (recipes) Edited December 27, 2021 by DArkHekRoMaNT 6 4 1
Rhyagelle Posted October 5, 2020 Report Posted October 5, 2020 So it works on 1.13.4 right? It looks so good, too! Thanks for sharing!
Bladimiro Herrero Posted October 6, 2020 Report Posted October 6, 2020 The models are awesome, the only thing is they don't work with "carry capacity" so I cant pick up the chest and move them around. The pressure plates from " Medieval Expansion " work just fine for the doors.
DArkHekRoMaNT Posted October 6, 2020 Author Report Posted October 6, 2020 (edited) 1 hour ago, Bladimiro Herrero said: The models are awesome, the only thing is they don't work with "carry capacity" so I cant pick up the chest and move them around. The pressure plates from " Medieval Expansion " work just fine for the doors. CarryCapacity, ExtraChests and BetterCrates compatibility will be added in the next release. Are the pressure plates working or not working? If they working it is strange Edited October 6, 2020 by DArkHekRoMaNT 2
DArkHekRoMaNT Posted October 6, 2020 Author Report Posted October 6, 2020 (edited) Added a separate mod for compatibility with CarryCapacity. To make normal compatibility in one mod (without spam warning), I have to go to the code level, and with this I still have some problems Edited October 6, 2020 by DArkHekRoMaNT 1
Streetwind Posted October 19, 2020 Report Posted October 19, 2020 I crafted a birch chest, and it seems it will only ever place in the same fixed direction. It does not face me upon placing, but rather always faces south. Is this a bug, or normal for the current version?
DArkHekRoMaNT Posted October 19, 2020 Author Report Posted October 19, 2020 11 hours ago, Streetwind said: I crafted a birch chest, and it seems it will only ever place in the same fixed direction. It does not face me upon placing, but rather always faces south. Is this a bug, or normal for the current version? It's strange. My chests use code similar to vanilla chests. And rotation works. Are you using other mods?
Streetwind Posted October 19, 2020 Report Posted October 19, 2020 Yes! A modest number of them. You can find a screenshot of my mods folder attached. Additionally, a screenshot of testing in a superflat world. In the foreground you can see a cluster of oak chests, and a cluster of birch chests. Both were placed while circle-strafing. Accordingly, the oak chests are a wild jumble of different orientations. The birch chests, meanwhile, all face the same direction. After testing all available chests, this behavior is shared by all unlabeled chests except the oak one, which rotates fine. All labeled chests also rotate fine. If you'd like a logfile, I can provide that as well, though I'm not sure it would show anything in this case.
DArkHekRoMaNT Posted October 19, 2020 Author Report Posted October 19, 2020 If leaving only MoreVariants, will the chests rotate? (the oak chest is a renamed vanilla chest) And what is this KarmasVariants mod?
Bladimiro Herrero Posted October 20, 2020 Report Posted October 20, 2020 I had the same behavior with the chests, and I also use many mods in my world. Can get you the list if you like.
DArkHekRoMaNT Posted October 20, 2020 Author Report Posted October 20, 2020 Fix rotation, new version 1.0.1 available. 1
Streetwind Posted October 20, 2020 Report Posted October 20, 2020 (edited) Looks like this fixed it for me. Thanks! (Karma's Variants is simply a texture pack for animals, by the way.) Edited October 20, 2020 by Streetwind
Conquest of Blocks Posted October 20, 2020 Report Posted October 20, 2020 We are using this mod on our server right now, but i am a little concerned about what will happen if this mod breaks. All items stored inside the colored chests will probably be lost?
DArkHekRoMaNT Posted October 20, 2020 Author Report Posted October 20, 2020 The oak chests will simply be renamed. All items in other chests will be lost. But he returned after the return of the mod.
Bladimiro Herrero Posted October 20, 2020 Report Posted October 20, 2020 Just as a precaution I will go in to my world empty the chests to ceramic pots, update the mod and hope for the best. . . the joys of modded games LOL. Thank you for fixing this. . .the adventure continues!
Bladimiro Herrero Posted October 21, 2020 Report Posted October 21, 2020 I'm still having the same issue as before, did you update the file that works with carry capacity as well?
DArkHekRoMaNT Posted October 21, 2020 Author Report Posted October 21, 2020 7 hours ago, Bladimiro Herrero said: I'm still having the same issue as before, did you update the file that works with carry capacity as well? Are the rotation still not working for you? It's strange. The compatibility mod with CarryCapacity is just one small patch so it doesn't need to be updated.
Erland Posted October 21, 2020 Report Posted October 21, 2020 The update worked for me and iam using a few mods myself carry cap mod hud mod more variants mod better crates mod
Bladimiro Herrero Posted October 24, 2020 Report Posted October 24, 2020 It's working fine, for some reason I thought the patch was a file with the mod and the patch together, just downloaded your mod for the elevators, building a tall structure sooooo tired of the ladders. Thank you!
DArkHekRoMaNT Posted October 24, 2020 Author Report Posted October 24, 2020 (edited) Added new compatibilities, new version 1.0.2 available! For compatibility with other mods, you need CompatibilityLib. Supported mods: CarryCapacity, ExtraChests, BetterCrates. Edited October 24, 2020 by DArkHekRoMaNT
DArkHekRoMaNT Posted October 27, 2020 Author Report Posted October 27, 2020 New version 1.0.3 available! Added Necessaries compatibility Fixed compatibility path (for some reason I put the compatibility folder in assets/ and not in assets/<modid>/ )
DArkHekRoMaNT Posted November 2, 2020 Author Report Posted November 2, 2020 New version 1.1.0 available! Added metal fences, metal doors and various forges. Several minor fixes.
Bladimiro Herrero Posted November 2, 2020 Report Posted November 2, 2020 Is there a possibility to make doors and hatches look different depending on the type of wood used, like in minecraft?
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