DanaCraluminum Posted February 10, 2021 Report Share Posted February 10, 2021 2 minutes ago, ZigTheHedge said: @Craluminum, what do you mean? Oh, I confused it with the bell mold, sorry Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 10, 2021 Author Report Share Posted February 10, 2021 3 minutes ago, Craluminum said: I confused it with the bell mold, sorry Ah... Bell would never be able to fit in mold rack because it is 3 voxels high. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 10, 2021 Report Share Posted February 10, 2021 @ZigTheHedge It would be nice to bring mold names to the new unified format "Raw icepick mold"/"Icepick mold" and new ru format too: "Форма для ледоруба (необож.)"/"Форма для ледоруба" Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 10, 2021 Author Report Share Posted February 10, 2021 необож. indeed ) will do one day ) Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 12, 2021 Author Report Share Posted February 12, 2021 1.4.6-B: - Added config option to choose whether Ice Pick should leave water block in place of Lake Ice or not - Grouped handbook block variants (thanks, @DArkHekRoMaNT) - Added Tiki Lamps: Link to comment Share on other sites More sharing options...
l33tmaan Posted February 12, 2021 Report Share Posted February 12, 2021 Maybe I missed this somewhere, but what does an ice pick do, exactly? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 12, 2021 Author Report Share Posted February 12, 2021 @l33tmaan it allows you to pick up Lake Ice, which can be used in a fridge... 1 Link to comment Share on other sites More sharing options...
CJH Posted February 19, 2021 Report Share Posted February 19, 2021 (edited) @ZigTheHedgeGetting a crash in V1.4.6-B with the tiki torches. When I tried to add one to my inventory bar the client crashed with the following error and now crashes every time I try to connect to the server: Spoiler Version: v1.14.7 (Stable)2/19/2021 02:25:17 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStackSize) at Vintagestory.API.Client.GuiElementPassiveItemSlot.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.HudMouseTools.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._h7dO1pJXJpGwhthMPDN9E21LMTB(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] ) at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart ) ------------------------------- The crash I get on trying to connect after is: Spoiler Version: v1.14.7 (Stable)2/19/2021 02:26:33 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.EntityItemRenderer.LoadModelMatrix(ItemRenderInfo renderInfo, Boolean isShadowPass, Single dt) at Vintagestory.GameContent.EntityItemRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._Kgao3H1tkjUV97mMFigKazMDiUo(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] ) at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart ) ------------------------------- Edited February 19, 2021 by CJHKnight2 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 20, 2021 Author Report Share Posted February 20, 2021 This is the same crash, which some server players are getting when updating mods. It has nothing to do with the mod itself, but with a server collectables mapping. Unfortunatelly, I can do nothing to help with the issue, but we all have to report it to dev team. 1 Link to comment Share on other sites More sharing options...
CJH Posted February 21, 2021 Report Share Posted February 21, 2021 Got a server loading error V1.4.6-B. Maybe it is more variants compatibility issue?: 21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-acacia-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east 21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-birch-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east 21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-kapok-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east 21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-maple-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east 21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-pine-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east Link to comment Share on other sites More sharing options...
l33tmaan Posted February 21, 2021 Report Share Posted February 21, 2021 I'm pretty sure More Variants got rid of the chests? Link to comment Share on other sites More sharing options...
CJH Posted February 21, 2021 Report Share Posted February 21, 2021 (edited) Yeah, and i'm using the more variants "no chests" version too. Edited February 21, 2021 by CJHKnight2 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 21, 2021 Author Report Share Posted February 21, 2021 @CJHKnight2, can you try this version just in case? zeekea_v1.14.0-1.4.7-B.zip Link to comment Share on other sites More sharing options...
CJH Posted February 21, 2021 Report Share Posted February 21, 2021 1.4.7-B did it. No more server errors on startup! Thanks @ZigTheHedge Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 21, 2021 Author Report Share Posted February 21, 2021 @CJHKnight2, there's also a tiny bonus: Torch lamp Give it a try! 1 Link to comment Share on other sites More sharing options...
CJH Posted February 21, 2021 Report Share Posted February 21, 2021 4 minutes ago, ZigTheHedge said: @CJHKnight2, there's also a tiny bonus: Torch lamp Give it a try! Sweet! Looks great thanks!! Link to comment Share on other sites More sharing options...
CJH Posted February 23, 2021 Report Share Posted February 23, 2021 @ZigTheHedge Can you add tall lockers with a false back so you can use them as a door for a secret exit? I'm looking for secret exits. Shhhh! LOL Thanks! 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 23, 2021 Author Report Share Posted February 23, 2021 14 hours ago, CJHKnight2 said: I'm looking for secret exits. Shhhh! LOL Thanks! Hi! Actually, no. But you can use my "Fancy Doors" mod to make secret doors Link to comment Share on other sites More sharing options...
l33tmaan Posted February 23, 2021 Report Share Posted February 23, 2021 So you could theoretically use Fancy Doors and chiseling to make a locker or bookshelf or something, leave enough room to get inside, then have another Fancy Door inside there leading to a secret passage? Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted February 23, 2021 Report Share Posted February 23, 2021 11 minutes ago, l33tmaan said: So you could theoretically use Fancy Doors and chiseling to make a locker or bookshelf or something, leave enough room to get inside, then have another Fancy Door inside there leading to a secret passage? Yep we have a number of secret passageways on our server 1 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 24, 2021 Author Report Share Posted February 24, 2021 1.4.8-B: - Added config option to disable rendering of items inside containers (as per request of @Ka Ev) 1 Link to comment Share on other sites More sharing options...
Ka Ev Posted March 3, 2021 Report Share Posted March 3, 2021 On 2/24/2021 at 3:59 PM, ZigTheHedge said: 1.4.8-B: - Added config option to disable rendering of items inside containers (as per request of @Ka Ev) Thanks Link to comment Share on other sites More sharing options...
MiniKarma Posted March 27, 2021 Report Share Posted March 27, 2021 May I propose that corner pieces connect together please? It would be swell! Link to comment Share on other sites More sharing options...
Coleman Posted April 29, 2021 Report Share Posted April 29, 2021 is this mod discontinued? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted April 30, 2021 Author Report Share Posted April 30, 2021 @Coleman no, why? Link to comment Share on other sites More sharing options...
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