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Aledark

Very Important Vintarian
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Everything posted by Aledark

  1. See attachment but the serverconfig.json should have the defined suplayer role in the serverconfig.json of your server such as: { "Code": "suplayer", "Name": "Survival Player", "Description": "Can use/place/break blocks in unprotected areas (priv level 0), create/manage player groups and chat. Can claim an area of up to 8 chunks.", "PrivilegeLevel": 0, "DefaultSpawn": null, "ForcedSpawn": null, "Privileges": [ "controlplayergroups", "manageplayergroups", "chat", "areamodify", "build", "useblock", "attackcreatures", "attackplayers" ], "RuntimePrivileges": [], "DefaultGameMode": 1, "Color": "White", "LandClaimAllowance": 262144, "LandClaimMinSize": { "X": 5, "Y": 5, "Z": 5 }, "LandClaimMaxAreas": 3, "AutoGrant": false }, serverconfig.json
  2. It depends on the view distance basically it seems like(if chunk's loaded or not). Would need stronger sound attenuation. exactly 256 blocks for me with my view distance and goes further if i increase my view distance.
  3. whats your serverconfig.json like? cause thats usually defined there.
  4. id say siren alarm or telescopes? Spying on your neighbors?
  5. Yea definately. I think They should revise their settings. I've suggested it lots of times....IT is one of the most commonly asked question by people on settings changes when they already started.
  6. https://gitlab.com/codesmiths/vs_bricklayers/-/issues report it to Tels on his gitlab
  7. What version of bricklayers and main-game are you running? 0.8.2 bricklayers with 1.16.3 stable of the game and 0.6.4 of carrycapacity?
  8. missing a closed <> see the client-main.txt 30.1.2022 14:36:51 [Error] Found closing tag <a> at position 97 but <font> should be closed first. See debug log for full text. Here's the one in client-debug.txt Material: Stone <font color="lightblue">Multimaterial chiseled block</a>
  9. anyway that the request channel land claim and land info request when hudclock doesnt have his server counterparts stops after 3-5 ammount of tries? for example: 22.1.2022 19:58:08 [Notification] Loaded Shaderprogramm for render pass clouds. 22.1.2022 19:58:14 [Warning] Request channel not connected 22.1.2022 19:58:17 [Notification] Track Cave Mix () now started 22.1.2022 19:58:19 [Warning] Request channel not connected 22.1.2022 19:58:24 [Warning] Request channel not connected 22.1.2022 19:58:25 [Notification] Wow, client daytime drifted off significantly from server daytime (16,4 mins) 22.1.2022 19:58:29 [Warning] Request channel not connected 22.1.2022 19:58:34 [Warning] Request channel not connected 22.1.2022 19:58:39 [Warning] Request channel not connected 22.1.2022 19:58:44 [Warning] Request channel not connected 22.1.2022 19:58:49 [Warning] Request channel not connected 22.1.2022 19:58:54 [Warning] Request channel not connected 22.1.2022 19:58:59 [Warning] Request channel not connected 22.1.2022 19:59:04 [Warning] Request channel not connected 22.1.2022 19:59:09 [Warning] Request channel not connected 22.1.2022 19:59:14 [Warning] Request channel not connected 22.1.2022 19:59:19 [Warning] Request channel not connected 22.1.2022 20:01:49 [Warning] Request channel not connected 22.1.2022 20:01:54 [Warning] Request channel not connected 22.1.2022 20:01:59 [Warning] Request channel not connected 22.1.2022 20:02:04 [Warning] Request channel not connected 22.1.2022 20:02:09 [Warning] Request channel not connected 22.1.2022 20:02:14 [Warning] Request channel not connected 22.1.2022 20:02:19 [Warning] Request channel not connected 22.1.2022 20:02:24 [Warning] Request channel not connected 22.1.2022 20:02:29 [Warning] Request channel not connected 22.1.2022 20:02:34 [Warning] Request channel not connected 22.1.2022 20:02:39 [Warning] Request channel not connected 22.1.2022 20:02:44 [Warning] Request channel not connected 22.1.2022 20:17:46 [Warning] Request channel not connected 22.1.2022 20:17:51 [Warning] Request channel not connected 22.1.2022 20:17:56 [Warning] Request channel not connected 22.1.2022 20:18:01 [Warning] Request channel not connected 22.1.2022 20:18:06 [Warning] Request channel not connected 22.1.2022 20:18:11 [Warning] Request channel not connected 22.1.2022 20:18:16 [Warning] Request channel not connected 22.1.2022 20:18:21 [Warning] Request channel not connected 22.1.2022 20:18:26 [Warning] Request channel not connected 22.1.2022 20:18:31 [Warning] Request channel not connected 22.1.2022 20:18:36 [Warning] Request channel not connected
  10. on 1.16.1 rc2 when i do .export mark start it crashes. Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.1-rc.2 (Unstable) Loaded Mods: bettercrates@1.4.0-rc.2, extrachests@1.5.0-rc.2, tradeomat@1.6.0, game@1.16.1-rc.2, carboncopy@0.1.7, carrycapacity@0.6.4, farmlanddropssoil@1.4.0, medievalexpansion@3.7.1, creative@1.16.1-rc.2, survival@1.16.1-rc.2, workbenchexpansion@1.4.1, campaigncartographer@2.0.0, bricklayers@0.8.0 2022-01-20 21:07:08: Critical error occurred System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action`2' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at CarbonCopy.CarbonCopyCommand.Process_MarkSubcommand(CmdArgs args) at CarbonCopy.CarbonCopyCommand.CallHandler(IPlayer player, Int32 groupId, CmdArgs args) at Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine(Int32 groupId, String message, EnumChatType chattype, String data) at Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine(Int32 groupid, String message, EnumChatType chattype, String data) at Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown(KeyEvent args) at Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args) at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\NativeWindowBase.cs:line 130 at OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 646 at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 828 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369 at _onk6uFpqwcbPW6YzuZhhUdPywZf._VX8KgZtGV3ZCueYlgfrjdPvyuhh(_eyDkp85wcsatK4hyRtVBSqG8y9l , String[] ) at _RE6vupBBnuxpHTQrO531ET777xk._VX8KgZtGV3ZCueYlgfrjdPvyuhh(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2022-01-20 21:07:08, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFCB74A4F69 Stack: } -------------- { TimeGenerated = 2022-01-18 20:09:26, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.1.0, time stamp: 0x61e3e36b Faulting module name: nvoglv64.dll, version: 30.0.14.9649, time stamp: 0x617068e7 Exception code: 0xc0000409 Fault offset: 0x00000000012820e5 Faulting process ID: 0x21ec Faulting application start time: 0x01d80cce3b655cdb Faulting application path: C:\VSTEST\Vintagestory.exe Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_44dc4eefedc0d082\nvoglv64.dll Report ID: a347b8cf-efcb-434c-9921-7c46f5c916eb Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 2022-01-16 18:10:30, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.0.0, time stamp: 0x61dc5145 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1466, time stamp: 0xe01c7650 Exception code: 0xc000041d Fault offset: 0x0000000000034f69 Faulting process ID: 0x498 Faulting application start time: 0x01d80b2e3506e888 Faulting application path: C:\VSTEST\Vintagestory.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report ID: eb3a79e9-1ee9-4117-8648-cc615456cb74 Faulting package full name: Faulting package-relative application ID: }
  11. Yea should be on by default for sure maybe 6 blocks. Additionally in the what should be default....i feel 100k interpolation even for servers is too big ..should be 50k like it was in the past in my book. It requires a too long trip i feel for 90% of players base to reach the equator(half of it...50k blocks travel by land and or lucky chain of TLs). I feel 50k(so 25k equator or -25k N to North pole is decent number) for MP.
  12. Yea i've got perhaps 1500 hours in this game (dont know cause MP online game isnt counted lol) and id say my first 100 hours in game were with a good 50 hours of watching videos and wiki lol and at the time i can say that we have a VERY VERY good wiki and videos vs what was available back then.
  13. To be honest i think if you pick wildness survival and or survival or explore might be wrong presets because of the way customize settings were added and added as time went by(which is totally fine). I'd sit down with the community and either you play survival or creative. sub option to survival with wildness + modulated by cake,easy,medium, difficult, hardcore
  14. I wonder if i generate a chunk during winter time/freezing condition if it actually not spawn them at all...im up to 12 00 thousand blocks in 1.16rc2. (i check chunk version and its all there but i havent spotted any from -3k down to 9k south...gonna keep going, we'll see
  15. Love the new sound btw but once small thing. doesnt seem to attenuate the sound over blocks travel(friend chisel a block at 0,110,0) with a view distance of 200 for example) i'll hear it still at 0,110,200) 18.1.2022 14:34:04 [Warning] OpenAL Error during SetPitchOffset of sound workbenchexpansion:sounds/chiselsound.ogg: InvalidName
  16. I agree with your observations. Should change it from a pure damage to like a DPS stats in vanilla and boost swords. Currently, i feel a bronze spear and or steel axe is superior to a steel sword in matter of DPS as your attack lands over multiple hits.
  17. Yea same thing here : 2 drawings with pigments exists still in 1.16 rc2 : 1- hitting F and selecting diff icons doesnt select the one you clicked when you draw, 2- your able to draw on claimed lands in which you have no rights to.
  18. One weird thing is it doesnt find your clientsettings.json...in one of your trys...thats odd its where it keeps your user info on log in along all your controls/settings,etc. check : C:\Users\jacek\AppData\Roaming\VintagestoryData for the file. Important: Make sure mods are located only in C:\Users\jacek\AppData\Roaming\VintagestoryData\Mods and none besides the vanilla ones in C:\GRY\Vintage story\Mods ---------- Concerning HudClock your not running the right version on your previous attempt, i see it logs the 2.6.0 on more recent trys: https://mods.vintagestory.at/show/mod/282 it should be version 2.6.0 might be linked if you got a 2.5.0 in 1 folder and 2.6.0 in an other folder which can cause conflicts. --------------------- 1 Which ever mods tweaks out : clay bowls gives out errors arent patched correctly. 16.1.2022 18:35:22 [Error] Patch 0 (target: game:blocktypes/clay/bowl.json) in stackables:patches/survival-blocktypes-clay-bowl.json failed because supplied path /maxStackSizeByType/* is invalid: The json path /maxStackSizeByType/* was not found. No such element 'maxStackSizeByType' at the root path 16.1.2022 18:35:22 [Error] Patch 1 (target: game:blocktypes/clay/bowl.json) in stackables:patches/survival-blocktypes-clay-bowl.json failed because supplied path /maxStackSizeByType/*-milk is invalid: The json path /maxStackSizeByType/*-milk was not found. No such element 'maxStackSizeByType' at the root path 16.1.2022 18:35:22 [Error] Patch 2 (target: game:blocktypes/clay/bowl.json) in stackables:patches/survival-blocktypes-clay-bowl.json failed because supplied path /maxStackSizeByType/*-honey is invalid: The json path /maxStackSizeByType/*-honey was not found. No such element 'maxStackSizeByType' at the root path needs a proper update/new version. 2 BetterSurvivalTrades isnt compatible with version your running, check modb (least at some point in your trys) 3 egocaribautomapmarkers isnt compatible with version your running, check modb (least at some point in your trys) ------------------------------- 16.1.2022 18:34:36 [Error] Found closing tag <a > at position 771 but <a> should be closed first. See debug log for full text. 16.1.2022 18:34:36 [Error] Found closing tag <string> at position 1340 but <strong> should be closed first. See debug log for full text. 16.1.2022 18:34:36 [Error] Found closing tag <a> at position 193 but <> should be closed first. See debug log for full text. regarding those : check server-debug and client-debug for the details: might be someone who forgot to close in vanilla or an other mod some html code to display links and such. -------------------- I'd delete the C:\Users\jacek\AppData\Roaming\VintagestoryData\Cache (delete unpack folder) just to make sure on your next attempt too once you've check the above things.
  19. post your client-main.txt and server-main.txt on your next gameplay session they located at : C:\Users\admin\AppData\Roaming\VintagestoryData\Logs instead of admin might just be username of your session.
  20. Yup same thing happens with french UI also. The button doesnt resize and apply proper spacing inbetween buttons depending on the translation string. Open mod folder is longer in russian than it is in english and it overlaps
  21. I could be wrong but three updates so 1.17, 1.18 and 1.19 might not get a vote per say. Tyron posted next update(1.17) release post would be around to de-jank some of the stuff and hence the quality of the game/code/etc + lore/content update first version. We dont know what holds 1.18 and 1.19 but from what redram posted many weeks ago very briefly in discord it feels like those updates were somewhat at least in their essence set by the development team, as players, we just don't know what they'll be, only thing he said is we cant base ourselves on the past community votes for the content of the updates(might be different or hybrid, etc...what we know is they'll follow roadmap most likely) as they might be rearranged differently. I'm paraphrasing what i understood. Would need @redramto post or clarify if they are rdy to do so and you know never know what future holds, some things may change. Vs what is planned and what happends is sometimes different!
  22. Yea my settings are essentially very similar to this except i used to keep threaded optimization auto/on.
  23. Correct it has to be in open storage which should just say in your inventory but that workaround makes it work because you can place a bag which is inventory only and place it on ground. a hand bag made with cattails would work too.
  24. If i had to prioritize those and was in dev team i'd try to do : Mountable animals Raft/boat (altough that might be the easiest one to add) Hot airt baloon/the glider.
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