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ZigTheHedge

Vintarian
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Everything posted by ZigTheHedge

  1. @Melchior not yet, maybe it will someday )
  2. @infinitetech Hey! Thanks for the suggestion, but it’s out of scope of mod’s idea.
  3. Update 1.1.2-A: - Fixed drawings disappearing on water surface - Fixed black texture on top of non-solid surfaces when drawing intersects such block
  4. @Devilofether But why? I added ability for carpets to be chiseled using much more simpler way
  5. @Tech_Rabbit Hmmm... What about now? ;))) Updated the first post
  6. 1.1-A: - Restricted drawing to solid surfaces only - Now drawing will disappear if base block is removed - Disallowed drawing under water
  7. Wise decision 1.0.1-A: - Fixed Sneak+Click behavior of pigments. Now it is possible to use charcoal in a Forge again
  8. This mod allows players to use pigments as a crayons (in 1.14.0 and later you have to craft these "crayons" literally) and draw on anything around! Five colors are available: Charcoal - Black Lapis Lazuli - Blue Cinnabar - Red Olivine - Green Borax - White Just hold right mouse button while holding one of pigments and draw (1.13.4)! Craft a piece of Blue Clay along with some Resin and a pigment to get yourself a Crayon (1.14.0)! To remove the drawing, just put a block on it. Known issues: - Fast strokes won't be recognized by server and will result in a poor quality of drawing (when save/load the world) - When drawing intersects block boundaries, part of painting can be absent after saving/loading the world Planned features: - Glowing paint (using Glowworms as a source) - Optimization of saving mechanics Changelog: 1.2.2-B: - Compatibility fixes for 1.15-pre.1 Latest Version: Most recent version can be found here: https://mods.vintagestory.at/show/mod/71 1.13.4 (no longer supported!): cavepaintings_v1_13.4-1.1.2-A.zip 1.14.0: cavepaintings_v1.14.0-1.2-B.zip 1.15-pre.1: cavepaintings_v1.15.0-1.2.2-B.zip
  9. @Kai Effelsberg unfortunately, no. But here's the patch, which disables containers' recipes (you can still cheat them in using creative inventory of course). Update 1.2.1B: - Fixed candleholders patricles zeekea-badcontainers_v1.13.4-1.2.1-B.zip
  10. 1.2B: - Added Candle Holders - Moved all mod's stuff to separate tab in Creative inventory - Fixed Tall Locker upper part X-Ray effect on top block - Increased Curtains recipe output (now x2)
  11. Does this happen only with Locker recipe? Cannot reproduce. P.S: A couple of mods in your modlist are crying for an update )
  12. 1.0B: - Added possibility to chisel carpets - Added Curtains (can only be placed below Rods)
  13. @DevilofetherI’ll see what I can do. The thing is - that carpet thing is actually just painted vanilla version )
  14. 0.96B: - Fixed FPS drop when interacting with Locker GUI - Fixed vanilla bowl size when placed on a shelf
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