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Spear and Fang

Very supportive Vintarian
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Everything posted by Spear and Fang

  1. Yeah I've seen exactly that. A lot of my contraptions are based on the Display Case/Shelf code, and broke with the 1.14.8 release. I believe I fixed it by adding this to my BlockEntities. public override void FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve) { base.FromTreeAttributes(tree, worldForResolve); if (Api != null) { if (Api.Side == EnumAppSide.Client) { Api.World.BlockAccessor.MarkBlockDirty(Pos); } } }
  2. I certainly could, and still might. I *thought* that OzBillo was going to take on bridges and run with it, but now I'm not so sure. I was also thinking of something more immersive and flexible in terms of design, rather than just grid crafting and placing blocks. Not sure how people feel about that though, it seems like a lot of players just want quick and easy.
  3. Both nails and spikes currently have no use in the game. I *was* working on a separate bridge building mod (as the original version of Primitive Survival had bridges and I was regretting dropping them). Then OzBillo released a bridge mod, so rather than completely abandon that stuff, I shuffled it into this mod for future use.
  4. No difference, I'm afraid.
  5. Thanks @Tech_Rabbit I've been testing it some more, and a few other people have been reporting back as well. It seems pretty solid, other than the fact that the recipe for the wooden lanterns isn't showing up in the handbook. Weird, because you can still make them....sigh.
  6. Oops. Still a little glitch with the fish. I fixed it and re-upped with the same version number. Apologies to those few people who downloaded it already!
  7. New version up. Bump! See the original post for download links and more. New: Wooden Lanterns of various types... New: Wooden Lanterns - A simpler (primarily for aesthetics) lantern made from various wood types (requires a copper plate but no glass) - throws more light than a torch but less than a copper lantern. thanks @Kai Effelsberg Updated: German translation - thanks @Kiava Updated: New textures for cordage, fish fillets, and fish jerky - thanks @Ledyanaya Sonya Tweak: You can now right click OR shift right click to finalize a weir trap, or reset a deadfall/snare (since shift right click conflicts with CarryCapacity mod) Fixed, maybe. probably: Disappearing fish, invisible fish, fish just behaving badly in general - Thanks @Willrun4fun @Tech_Rabbit @Papa Cheddar @Richard Adamsand others Fixed, maybe. probably: Mod conflict with Farm Life and traps hanging game - thanks @KarsT@Lich and others Fixed, maybe. probably: metal dupe issues related to molds and XLib and XSkills mod - lure mold now requires 100 units, bed-o-nails now requires 200 units - thanks @unjoyer@Tech_Rabbit and others
  8. Agreed! It maybe started to be a thing in 1.14.7 and is now a serious issue in 1.14.8. I've fixed it today, and will re-release a new version of the mod with the fix tomorrow. Thanks!
  9. Hi Jesse, It depends a lot on the type of fish and how it was processed, but a small fish (Bass or Bluegill) cooked on a firepit should be giving you 120 satiety, and many berries give you 60-80, so not a lot of difference when looking at the food bar. A large fish (Catfish) is 480 satiety if cooked on a firepit, which would be noticeably different.
  10. lol. Happy to hear that you've sorted this out!
  11. It's working for me (with VS 1.14.8 and a few mods), so my first guess would be an improper mod installation or a mod conflict. A screen shot of your mods folder, or a copy of your server-main.txt log might reveal the problem...
  12. *blushing* Thanks for the kind words, and thanks again for the bug report!
  13. THANK YOU! I've had a couple other people report this issue and I couldn't nail it down, but an xlib perk might just be the clue I needed!
  14. Gosh, thanks @Lich! I'd also love to have your deer rug/head added to VS, but I'm not sure about the logistics. I'll pm you on Discord to continue the conversation.
  15. Hi @KarsT, thank you so much! Sadly, I cannot recreate your issue and no one else has reported it. I tested using VS version 1.14.7 and some smaller animals (hen, rabbit, piglet). If I you could attach a copy of your server-main.txt log file that would probably tell me what's going on (in like C:\Users\[user]\AppData\Roaming\VintagestoryData\Logs) I suspect that this is either (1) two copies of my mod installed simultaneously, or (2) a conflict with some other mod, either a mod that changes the default animal behavior (i.e. Farm Life?), or a mod that adds new animal(s).
  16. I've used 128x128 textures and haven't experienced any problems nor had any reported to me. I am curious as to which older post you are referring to though.
  17. I was considering that for sure, but in the end decided that heads might make for more interesting decor.
  18. New version up. Bump. German translation courtesy of @Kiava! Pelts on walls! Fish Jerky! Big changes to satiety and fillets (for better or worse)! Version 2.5.4 Release Notes New: updated Russian translation - thanks @ZigTheHedge New: German translation - thanks @Kiava New: Attach pelts to vertical surfaces (as animal heads) - thanks @Vallen New: Fish jerky and new grid recipe (1 knife, 4 fillets,1 salt) - thanks @l33tmaan New: melt down lures and metal fishing hooks in a crucible New: Soup and stew recipes added for all raw jerky types and mutated fish Tweak: Fish satiety and fish fillet modifications - See the newly added tables in the documentation for details - thanks @Boomer Bill Tweak: All jerky stack sizes increased to 256 Tweak: Made monkey bridge less expensive to craft (thanks @jakecool19 for mentioning that on Discord) Tweak: can now pick up worms with right click OR shift right click (shift right click conflicts with Carry Capacity mod) - thanks Amenophiz Fixed: Added missing textures in pot/bowl for Perch and Carp - thanks @samkee00 Fixed: metal dupe exploit melting down nails and spikes - thanks Tels, @Shibby Fixed: adding an oddball item (like a mechanical part) to an altar crashes the game - thanks @Hexedian Fixed: nail and spike placement makes block face invisible glitch - thanks Tels Fixed: link to stake broken in guide - thanks Quixjote Fixed: The male ram rug model was showing the female ram horns at the same time - thanks @Lich Known Issue/did not resolve: weir trap, fish baskets, limb/trotlines lose functionality after serious crash - thanks @Tech_Rabbit Known Issue/did not resolve: sometimes removing fish from trap causes the fish to flicker/fall repeatedly for several seconds Could not recreate: investigate this mod and medieval expansion not playing nice together - thanks @Kai Effelsberg Could not recreate: Tin bronze/copper in a lure mold just resets and adds metal to the crucible? Sounds like server lag - thanks @Nozarati , @Tech_Rabbit Could not recreate: disappearing fish. They will pop off the hook then just go poof before I can pick them up. Maybe ice related? - thanks @Willrun4fun
  19. @Lich Yes, thank you for reporting that! As I was preparing for the new release, I did discover that that model had both male and female ram heads in it. I have fixed it!
  20. Bump. Added German translation courtesy of Kiava over on the VS Discord. Thanks Kiava!
  21. Hi Willrun4fun, Thanks for the feedback. I'll definitely take a closer look at that and see if I can recreate it. What *should* happen when you remove a fish is: 50% of the time it goes straight into your inventory 50% of the time it flies off the hook and lands somewhere nearby and typically in the water (because, you know, they're slippery!) Because fish of the same type can stack (if they have the same'ish expiry date), it's possible that they are stacking and you're not realizing it. Or it could be a bug too!
  22. Nothing as fancy as .tfedit I'm afraid. .reload shapes *might* expedite things. Or <Ctrl><F1> as a last resort. Aside: I also use .bsedit a lot, and I also use the ~ key often to adjust time of day/month and other in game settings during testing. https://wiki.vintagestory.at/index.php?title=Modding:Modding_Efficiently
  23. Hi Avos, Are you talking about this mod? If so, it *looks* like @Mr1k3 may have already addressed that issue. Please try this exact pattern:
  24. Thanks Mikul, your kind words mean a lot! The Twitch community has been a welcoming place with a lot of fantastic people, yourself included!
  25. Right click to pick up sticks, flint, and rocks. Do not break them and then pick them up. Look for sticks and flint and rocks that are sitting on dirt. The temperature must be between 0 and 35C. You should find lots of worms in one hour.
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