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Spear and Fang

Very supportive Vintarian
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Everything posted by Spear and Fang

  1. Hi Willrun4fun, Thanks for the feedback. I'll definitely take a closer look at that and see if I can recreate it. What *should* happen when you remove a fish is: 50% of the time it goes straight into your inventory 50% of the time it flies off the hook and lands somewhere nearby and typically in the water (because, you know, they're slippery!) Because fish of the same type can stack (if they have the same'ish expiry date), it's possible that they are stacking and you're not realizing it. Or it could be a bug too!
  2. Nothing as fancy as .tfedit I'm afraid. .reload shapes *might* expedite things. Or <Ctrl><F1> as a last resort. Aside: I also use .bsedit a lot, and I also use the ~ key often to adjust time of day/month and other in game settings during testing. https://wiki.vintagestory.at/index.php?title=Modding:Modding_Efficiently
  3. Hi Avos, Are you talking about this mod? If so, it *looks* like @Mr1k3 may have already addressed that issue. Please try this exact pattern:
  4. Thanks Mikul, your kind words mean a lot! The Twitch community has been a welcoming place with a lot of fantastic people, yourself included!
  5. Right click to pick up sticks, flint, and rocks. Do not break them and then pick them up. Look for sticks and flint and rocks that are sitting on dirt. The temperature must be between 0 and 35C. You should find lots of worms in one hour.
  6. Glad I could inspire @jakecool19. You've been churning out some amazing stuff. Kudos to you!
  7. Thank you so much for the translation @Evil Toaster! I've added it to the mod.
  8. I am SpearAndFang#6757 over on Discord. I should have mentioned that I only mod for fun and in my spare time (and make no money from this hobby), so please don't consider this an employment opportunity.
  9. Thanks @Ledyanaya Sonya! I had no plans to rework textures, but if you are willing to help out I am ALWAYS looking for people to contribute to my mods. This stuff is very time consuming and I am not an artist, so I take a lot of shortcuts along the way!
  10. Thanks @samkee00, I must have missed something when I added the perch recently. I'll fix that up!
  11. If you want ALL of the deets, I did reply to Hexedian yesterday and gave him a relatively complete run down. The cat is officially out of the bag!
  12. Yeah, I'm trying to create some translucent blocks there, but they currently have that weird side effect. In my defense, they are still creative mode only blocks and WIP!
  13. Eww. I'll have to see if I can replicate that crash. But you need a little more.. And if you're still missing a piece of the puzzle, then.... And if you've read the book, you may be able to glean that... I really need to make those setups a little more obvious.
  14. Gosh, thanks @Tech_Rabbit. It means a lot!
  15. Wow! This is incredible @ZigTheHedge! Such original, creative content. And the presentation is top notch. Great stuff!
  16. I've made a note on my roadmap about the smoked meat/jerky strips so I don't forget to revisit your comments. Will also implement the fillets as per your suggestion because I like it when things make sense!
  17. Well that's a question I cannot answer. I've watched a number of server streams on Twitch and seen my pelts laying around, but I'm not entirely sure of the versions being used. I'll ask around...
  18. Pelts are a hide and a lump of fat in the crafting grid (followed by a bit of a wait for the transformation to happen). Worms are found under sticks and rocks that are sitting on dirt, but you have to right click pick up those sticks and rocks, NOT break them and pick them up!
  19. Thanks for reporting this Nozarati - it seems like there's a few problems with my molds so I'll do a deep dive and see what I can find out.
  20. Hey Boomer Bill, glad you're enjoying the mod! That's a lot to unpack, so I'll be brief...the smoker is still very much on my to-do list, but I'm now leaning towards a primitive pit smoker with a similar mechanic to making coal. Haven't even started on the specifics because I really want to try my hand at making a raft first. A fishing rod isn't on my radar at all. In fact if it isn't something relatively simple, I'm trying to avoid fishing at this point. Fishing will be coming to the vanilla game and perhaps sooner than later, so I don't want to invest a lot of time just to have it become obsolete. Point taken about the fillet, I'll tidy this up a bit, probably by making the catfish output 2 fillets.
  21. Yeah I can do that. I've added to my next release to-do list.
  22. Yeah I'll do that Vallen. I need to give some purpose to those nails and spikes, so that sounds like a great place to start with that.
  23. @Vallen @Monahven @ZigTheHedge @Kai Effelsberg New version up. Bump. Added - Two new fish - Perch and Carp Fixed - Orientation of the nail and spike molds in the mold rack - thanks @Jelani! Fixed - Worm mechanic, worm castings - thanks @Jelani! Fixed - Worms spawning causing server lag.
  24. @Lotan @Greylocke Oops - one more thing. There needs to be soil (like any sort of dirt) under those sticks, flint, and rocks that you're picking up.
  25. @Lotan @Greylocke Although you might come across them in the wild, the absolute fastest way to collect earthworms is to run around picking up rocks and sticks. Like right click picking them up, NOT breaking them and then picking them up. Focus on sticks and flint on the ground in particular, the odds are much better in those cases. Picking up regular stones should provide some returns, although much less. Every single time I've tested (focusing my efforts entirely on finding worms), I've been able to find 15-20 in an hour. They are also susceptible to extreme temperatures, so make sure it's between 0-35C at the time.
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