Jump to content

jakecool19

Vintarian
  • Posts

    295
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by jakecool19

  1. Thank you so much, but if by bangin' you mean buggy, then it is pretty simply, I just slam my head on a keyboard till something happens lol. But this really is a super simple item, just WorldEdit copy/paste with a whole bunch of restrictions/requirements to adapt it to survival, anyone can do this.
  2. Just added a new item to my mod
  3. Added a new item, the Tentbag! Great for those living the nomadic lifestyle!
  4. Released a small patch, that gives guard locusts the ability to teleport if you are too far away.
  5. Just released a fix for it, veggie seed extraction will now require shears instead.
  6. Unfortunately, his seed bag is hardcoded so I cannot add the ability for it to store my seeds. Like @l33tmaan said, I believe that is an incompatibility with the Expanded foods mod, but I can just simply change the tool to shears so there is no conflict.
  7. The burlap sack was removed due to some problems I was having with the storage system.
  8. Thank you so much Spang, the liquid thing fixed the bug!
  9. You can open up the mod and in assets/merchant/blocktypes/welcomemat there should be an array called gifts. You can add any item or block you want, and when it comes time to pay the merchant will choose an item randomly from that list.
  10. Just released a quick hotfix for it.
  11. You need the Compatibility Lib in order to run this mod with Acorns or Primitive Survival, you do not have that mod on the list you provided.
  12. Currently right now they can only knap in one spot, sorry.
  13. All of the code for my AI's are available on my Github, you can copy and paste it and do what ever you want with it. Although I need to do some work on the ranged attack AI, it still has some drawbacks and bugs I need to fix.
  14. Guess I have the next idea for an item I want to add to my mod.
  15. The crafter locust only finishes so you have to start a knapping/clayforming surface and select a recipe, and it will do the rest instantly. It does not need another rock to knap(it is made of metal and has a drill), but it does require clay in order to make clay items.
  16. That is really strange, the scoring behavior is hardcoded to only use grown pine logs, if you were to cut a tree down and place a log can you score that as well? Also this probably will not help. but might be worth a try, could you try uninstalling and reinstalling the latest version of this mod?
  17. Is the loot table for the Salvager skill available in the JSON? If so, I can make a compatibility patch for it for my mod.
  18. If you have the latest version of this mod, you should be able to cut a pine tree with a knife to get it to leak resin. If you have interaction help on, it will show when you look at a pine log. (Note: It must be a naturally occurring pine log or one grown from a sapling, not one placed by the player.)
  19. Unfortunately I cannot replicate this bug on my end so far. Do you have any other mods that modify the cooking system in any way? Also if you eat the meal, do you get healed by it, or is there no health gained from eating a portion? Also cannot seem to replicate this bug. Do you have any other mods that might change the way logs work like for example Lumberjack?
  20. That is this mod that changes rope stack size . @Jesse Caron You can edit the rope patch file in the mod assets as well to change the stack size.
  21. I just released a patch that should add a handbook entry called Hacking 101, that for the mean time should contain a copy and paste of the info here until I have a bit more time to make a more watered down game appropriate one.
  22. SluiceEfficiency determines the overall chance for a drop. For example bony soil has a 30% chance to give bones when panned. Using the sluice it will only have a 12% chance of dropping bones (0.3*0.4=0.12). SluiceSiftTime determines how many ingame hours it takes to process one block. So setting it to 1 means it will only do one block per hour. Its default is 0.25, meaning it takes a fourth of an hour to process one block or 4 blocks per hour.
  23. Thank you so much for bringing that to my attention and for providing the crash log. I have released a hotfix that should fix it.
  24. This mod will be suspended for an indefinite amount of time, so I can focus on other projects. It is open source so feel free to pick it up if you want! Ever been playing single-player and wish you could hire people to do the tedious stuff for you? Ever been in a cave and see a locust nest surrounded by locusts and wonder, would it not be great to reprogram them? This mod gives you the ability to harvest locust corpses, and rebuild them to do things like farming for you. Basics & Controls All locusts can be deployed by shift right-clicking with them in your hand All locusts need energy(kilojoules). To give a locust energy shift right click with any flammable item in your hand that burns higher than 200 degrees(Peat does not work for the player for some reason, but support locust can use peat). Locusts lose energy over time and when doing tasks. Locusts will go dormant when out of energy or when they have nothing to do. If they cannot find something they want in a container, put something in a container, or get stuck they will go onto a failure cooldown for that particular AI.(Default 1 minute, can be changed in the config) Pick up a worker locust by shift right-clicking with an empty hand. Ctrl+right click a locust to see their work area for 3 secs Shift+left click to make the locust forget everything(preferably with bare fists lol) Shift+ctrl+right click to attempt to swap items with a locust if they can Right-click with a hammer to repair a locust. Memory Gear An absolutely essential item for using the locusts, the memory gear is used to record a work area, chest, barrel, and item pickup for locusts. Controls: Ctrl+right click two corners of an area to select it for locust work(if you need to select an interactable block use Shift+Ctrl+right click) To select a single point ctrl+right click the same block twice. Shift+right click to select a barrel or chest to use Ctrl+right click while not selecting a block to activate item recording mode. Place an item on top of it in the inventory to record it for locust pickup. (Similar to how you put linen on clothes to repair them) or press ctrl+right click again to cancel. Shift+left click to highlight the work area in the memory gear. Place a memory gear in the crafting grid and take it out of the output slot to clear its memory. Types of Reprogrammed Locusts Harvester Locust This locust will harvest crops, berry bushes, beehives(without breaking the skep), and reeds/harvestable blocks on farmland. It needs a defined work area to harvest and requires a knife in order to harvest. The player can give it one or select a chest for it to get knives from. Planter Locust This locust will plant seeds, bushes, and saplings from a given chest or if the player give them it. They need a work area and preferably chest defined. With no item pickup memory, they will plant all plantable things that can be found in their selected chest. With an item pick up defined they will only pick up the item defined and plant it if they can plant it. Collector Locust This locust will pick up items in its area and put them in its defined chest. They need a work area and chest defined. Without an item pick up defined they will collect all items and place them in their selected chest. With an item pickup defined they will only pickup that item and place it in the chest. Transporter Locust This locust will transport items from one chest to another. For it to work, the chest defined must be the chest they are taking from. Then a single point for the work area with a chest(shift+ctrl+right click the same chest twice with memory gear) is where they will put the items. Without an item pick up defined they will collect all items from the chest defined and place them in their selected chest. With an item pick up defined they will only take that item from the defined chest to the selected one. Crafter Locust This locust will complete knapping and clay forming projects for you. To use you need to define a single point for the work area, and preferably a chest for it to get clay from. Start and select a recipe for clay forming/knapping in the point and they will begin to do it. For clay forming, they will need clay either provided by the player or from their defined chest. Give them an item pick up to restrict what clay they can use. Apiary Locust This locust will squeeze honeycomb from their chest putting honey into their defined barrel and dropping the wax on the ground. They need a chest and barrel defined. Their item pick up is locked on honeycomb and cannot be changed. Dairy Locust This locust will milk lactating animals in their work area and pour the milk into a defined barrel. They need a selected work area and barrel. Their item pick up is locked on milk and cannot be changed. Likewise, they cannot swap items with the player. Support Locust This locust will refuel and repair themselves and other locusts in its work area. They need a work area defined and preferably a chest to get fuel from. WARNING: They will INDISCRIMINATELY use any item for fuel. Make sure you have nothing flammable that you want in their work chest. Miner Locust This locust will mine out their work area starting from the top working its way to the bottom. They need a pickaxe in order to work, a work area, and preferably a chest to get pickaxes from. WARNING: They will INDISCRIMINATELY mine all blocks in their work area, including blocks that need special tools, or cannot be picked up for example a static translocator. Only select a few layers at a time to mine so that nothing valuable is destroyed. They forget their work area when finished and start over if not finished and unloaded/reloaded from disk. Builder Locust This locust will place blocks in a single layer where there is no other block at. They need a flat 1 block layer work area, a defined chest, and an item pick up that is a block, in order to work. They will only place blocks in the air, nowhere else. They forget their work area when finished and start over if not finished and unloaded/reloaded from disk. Guard Locust This unique locust will attack hostile creatures that comes in range. It only does 0.5 damage by default and needs to be equipped with a longblade, spear, or other melee weapon to increase its damage. By default it will follow the player around and act as a traveling companion if it has no selected point, or if a point is selected it will stay there and guard. It can also be given a chest to get longblades from. All damage it does and kills it gets are by the player instead. Sawblade Harvester Locust Does everything the harvester locust does except it needs an axe instead of a knife, and can chop trees. Translocator Chests & Barrels These special chests and barrels allow locust to instantaneously teleport items to and from working locusts. In order to be crafted, they need a Hivemind gear which can only be obtained from locust nests. Clockmaker Additions As you would imagine the Clockmaker class has huge advantages over the other classes in this area. Their Technomancer trait gives them triple the chance to harvest a fully intact body from bronze and corrupt locust. Their Reverse Engineering trait gives them significantly cheaper alternative crafting recipes for the locusts, memory gear, and translocator chest and barrel. Other Changes/Tips & Tricks Bronze & corrupt locust now spawn in caves naturally(without a locust nest) Drifters, locust, and wolves will attack reprogrammed locust if provoked Locust nests will drop Hivemind gear when broken Bells will drop decapitated bell on death. Locusts can be harvested like animals for intact bodies Tip: Gemstones can be found from panning bony soil Tip: These locusts excel at doing simple and repetitive tasks, they have no intelligence and will not do things like rotate crops for you. Those logistics are up to you, the master hacker, to figure out. Tip: Try to keep locust paths as clear as possible. They can walk over fences and 2 block high walls. Remember the golden rule: K.I.S.S Tip: Locust can not use work areas, chests, or barrels that are in unloaded chunks. Tip: The config for this mod contains configurations for locust cooldown, max energy, energy consumption, and energy gain that can be changed. DISCLAIMER: While this mod can be used for multiplayer, it is intended for single-player and has only been tested in a single-player world. I have no server to test it on. If you do use it for multiplayer please let me know how it goes! Compatibility/Issues with other mods Guard locusts will attack hostile mobs from Cob Bandits, The Neighbors, and Wild Goblins Planter locust can plant seeds from Wild Farming and AR Cotton Harvester locust can harvest any block on tilled farmland that has the Harvestable block behavior Any mod that removes locusts from spawning will make this mod impossible to use in a pure survival scenario(you would have to cheat bodies in) Crafter locusts should be able to knap or clay form any recipe from any other mod. Known Bugs/Todo Player cannot directly fuel with peat Reverse engineering trait not showing up properly in handbook Hope you enjoy it, and as always please report any bugs or issues here. https://mods.vintagestory.at/show/mod/207 Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.