-
Posts
515 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Facethief
-
Titling this post “new idea” is a bold decision. Many people have suggested this before; the devs should look into this.
-
Smoke from fire pits and forges, pipes and ventalation
Facethief replied to argeshnex456's topic in Suggestions
“Flax alternative” is the only suggestion that I stand 100% by. Everything else is just 99%.- 74 replies
-
- 2
-
-
- suggestion
- mechanics
-
(and 4 more)
Tagged with:
-
This is definitely a rage against one of the machines.
-
Suggestion: Fishing and Necromancy Mechanics
Facethief replied to Fistandantilus's topic in Suggestions
In the latest release candidate, there are fish in the water; the only issue is catching them. They mostly hang around far below the surface, so it would be fun (and necessary) to have a way to bait them towards a fishing hook and yank them bodily from the water.- 23 replies
-
- fishing
- necromancy
-
(and 3 more)
Tagged with:
-
Smoke from fire pits and forges, pipes and ventalation
Facethief replied to argeshnex456's topic in Suggestions
This is a horrible idea for performance, and for people who play on low particle counts. It would require each individual particle to be able to collide with each other individual particle, and because of how particles are done in most games, that means each particle has to be checked against every other particle. I’m sure there’d be some way to optimize that, but that ignores that particles are (probably, I haven’t checked) handled client side, so anyone can just turn off particles and not have to deal with this, regardless of whether or not the server has this enabled.- 74 replies
-
- 1
-
-
- suggestion
- mechanics
-
(and 4 more)
Tagged with:
-
Smoke from fire pits and forges, pipes and ventalation
Facethief replied to argeshnex456's topic in Suggestions
To “necro” a post is to post something in it after a while of no discussion. In all reality, posting on the other thread I linked here wouldn’t even be a necro in this situation; the last discussion was less than a month ago. At least take a look at it; there’s something to be learned.- 74 replies
-
- suggestion
- mechanics
-
(and 4 more)
Tagged with:
-
Smoke from fire pits and forges, pipes and ventalation
Facethief replied to argeshnex456's topic in Suggestions
Please, please, PLEASE just necro a topic before you start making more. That aside, given I’ve seen this suggested before, and recently too, it may be worth adding. However, as I said in the aforementioned other thread, it really shouldn’t be anything more than aesthetic if it isn’t very explicitly stated.- 74 replies
-
- suggestion
- mechanics
-
(and 4 more)
Tagged with:
-
I dig at the spot and 90% of the time I find what I’m looking for before I hit something impassable. Staring at the wiki page for ore generation has imparted knowledge upon me completely unrelated to my actual comprehension of said page.
-
Probably not, but it’d be funny if it just took thousands of years.
-
Have been since the first prerelease.
-
I can’t explain why, but that looks like normal terrain generation.
-
Remember kids, don’t drink and Canada.
-
While I play with lore disabled and no temp stability, this is a very interesting discussion. I have to agree that being prepared, regardless of what for, should be rewarded with everything ingame. If you want to go doomslayer during the next storm, it’s easier to do so if you have enough weapons to do so. If you want to ignore the storm, there should be some way to have a decently large “storm shelter.” Maybe a large pile of rusty gears can “upgrade” x amount of low-tier drifter spawns in a certain radius into one higher tier one.
-
It’d be really cool if the music that was already playing detuned/ played slower when you went underground or whatever.
-
I’m talking about the reef/ ocean fish in pre2, you should check them out.
-
Sort of like with the fish in the prerelease. Man, I hope they add some way to trophy mount fish. Maybe skulls?
-
Long distance water transport - Aqueduct and reservoirs
Facethief replied to Crylum's topic in Suggestions
It's so funny how things are always in the last place you look! -
wait what???
-
My grandpa always used to say “if it’s vegetation, it’s a vegetable!”* ** * he didn’t say this ** he’s fine if anyone was wondering
-
-
I know I’ve seen map screenshots partially in both styles, likely due to switching between the styles, so I’d assume this would be an issue at runtime too.
-
No drifter peeler
- 4 replies
-
- game mechanic
- survival mechanics
-
(and 1 more)
Tagged with:
-
Cool idea. My only concern is that the map would have to regenerate on every switch, or the map would have to be a blend of both styles until all map-rendered chunks gave been loaded.
-
Long distance water transport - Aqueduct and reservoirs
Facethief replied to Crylum's topic in Suggestions
Yeah, someone… they must be really smart.