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Everything posted by Stroam
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@Borath, @Drakxter, @Monolithys, @Julius van Vern, you are all confirmed.
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Some are okay with the grinding, some aren't, and everyone thinks the game should be "balanced" so they don't have to mess around with configurations or have to modify the game to get the experience they want. There's really no winning answer there. There are bigger deep ore veins but that involves using a propick to locate a suitable area and then creating mining shafts and hoping you get lucky. Thanks for the feedback!
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Anything is possible given enough time, knowledge, and work. Instead of telling you if it is possible I will tell you the skills necessary to pull this off and how relative difficulty based on how many other modders have done something similar. Modeling - Many Custom recipes - Many Animations - Few Adding assets - Many Adding items to the game - Many Adding entities to the game - Few Particles - Few Adding behaviors - Couple Item to behavior code - Couple Target locating - None pathing - None Server side and client side - Few Saving data - Couple GUI development - Couple
- 11 replies
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You have edit rights. Enjoy!
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If you check mods, there was a mod that added animals and trophies.
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You can still cook stew and porridge with two meat, two veggies, or two grains. I do agree that transporting water should be before the saw wall.
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I suggest playing around with the settings. You may want to start up a multiplayer server, exit, start a single player server with the configuration you want, exit, and then copy the settings from the single player game over to the multiplayer server. Then start up the server and generate some new chunks. Might be the easiest way to get the settings you want.
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There's always more to do than can be done. These polls come out when Tyron is being pulled in more directions than he can possibly pull off in a reasonable amount of time and so wants community feed back on what the most immediate concerns are.
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Just want to point out that dynamic trees will not work for an entire forest without a performance hit. Also there's a reason you can't regrow the large trees. Their suppose to be rare and are a nod to the devastating effects of unsustainable logging. You can't always regrow what you cut down. However, trees having more stages would be nice if time consuming to add.
- 10 replies
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- inspiration
- worldgen
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I've noticed a lot of suggestions. Which is great! However, I'm concerned about the quality. So here's three simple guidelines to help improve the quality of your suggestions in no particular order. Everyone's time is valuable. Learn a bit how code works. Consider the player. Down below I go into more into depth. Remember these are guidelines to improve the quality of your suggestions and are not hard rules to be followed. Everyone's time is valuable Make your suggestions worth reading. Every time someone makes a suggestion not worth reading, it makes everyone less likely to read your suggestion. Use the forum search to see if it's been suggested before. Start out very concise and to the point. It's like a sales pitch. You want to capture the readers attention early so they will keep reading into the details. Don't post wishlist's that comprise of many suggestions all in one thread if they're unrelated or they take focus away from the main idea you are trying to present. Make it easy to read. This can be done through mostly proper spelling and grammar. Learn a bit how code works There are no bad suggestions, however, try not to be the one suggesting to build a bridge over water with marshmallows. Watch people code not to learn what they are doing, but why they are doing it. For instance, if you want something to happen in a game, there needs to a trigger. Can be time based, an item used, etc. Anything graphical takes a lot of work and tweaking, like walking smoothly up stairs instead of ramps. Try the wiki tutorial on modding. The game is suppose to be easy to change so that everyone can make tweaks like adding recipes and different looking blocks. Consider the players Consider the 1000th time. Some things like placing a block still feels feels good the 1000th time, while other things get old quickly. Complexity and realism doesn't add fun. Realism can inspire complexity, and complexity can add variability but it's easy to put in too much.
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You mean Akellagray. Just so you are aware, case matters. Approved
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There are few but some client only mods such as theme packs. There are some but few that are client optional. Basically if they aren't installed on the client the person doesn't have the ability to use the mod. Most must be on both. The long term plan is to have some sort of mod repo. Then when a user selects a server it'll automatically download the required mods. For now it just tells you what mods you are missing to join that server.
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Short of packaging up the file and sending it, no, but I would definitely suggest it as a feature improvement!
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@AlteOgre you're good to go.
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The Chinese had prototype hang gliders in the 6th century. https://en.m.wikipedia.org/wiki/Hang_gliding
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Looks like seasons and transportation win this time around. Maybe transportation will also include some way to transport animals, but lets not put the cart before the horse
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@Amanda Tyler granted
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@Katerlad you're good to go.
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@JLadyJ and @Sparkle Kitti. You've both have been granted edit rights.
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I would like a more complex health system in Vintage story to give it more of a survival feel and add to the gameplay. This included all the common reasons people die out in nature. This is my latest revision on the topic which ties conditions to systems named after the elements. Each one does things a bit differently to add variety and interesting gameplay. Also since there's a lot of people who would like to tailor their experiences, possible JSON configuration mock ups have been provided. Air Starts full and decreases over time when head is in specified block. Then it takes a configurable amount of breaths(wait time) to fill the bar back up completely. When empty, player passes out and dies. Fire - temperature Balancing act to prevent heat stroke and hypothermia. Clothing and sources of heat will raise your temperature. Sweating decreases temperature and hydration. Heath stroke and hypothermia keep decreasing your max hp till it reaches zero at which point player dies. Water - thirst, bleeding, infection, poison/venom. Hydration level goes slowly down over time. Rate can be set but by default, with no sweating takes about three days to get to 0. When hydration gets to 0 the player dies. Bad effects like bleeding and poison accumulate until they are at the same level as the hydration level. At that point the players screen goes blurry, their hydration starts dropping at the rate of the illness, and they are unable to increase hydration. The player can wait for the illness to stop but if it doesn't stop in time it will kill the player. Bleeding can be stopped with bandages, illness with antibiotics, and poison with anti-poison. Earth - appendage condition When a player receives damage from an attack or fall, one or more of their appendages will receive damage. When an appendage gets damaged its condition will decrease and as it condition is decreased, the effectiveness of that appendage will go down. A bruised leg is damaged but will not see any negative effects. A sprained leg will result in a slight walking speed decrease. A broken leg will see a 50% walking speed decrease. Two broken legs and the player can not move. Something similar for arms. All JSON like files are used for demonstrating what could possibly configured in the game files if this were added to the game. The exact numbers would need testing and the structure of the files might even change based on code requirements.
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Please post your wiki username to be granted wiki edit rights.
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How is this not a thing yet? It must have been an oversight and not added to the configs yet. You should add it as an issue on this github. https://github.com/anegostudios/VintageStory-Issues
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We really should create an asset library filled with models and textures that modders can freely use and see what's out there.