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Stroam

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Everything posted by Stroam

  1. They don't have to be square. I've done one that looks like a twisted Z and it still worked with the firepit in the middle.
  2. Stroam

    Dive suits

    You understand that currently you can't drown?
  3. Since Visa is accepted I can't imagine Visa gift cards wouldn't be accepted.
  4. How Mod conflict is difficult to predict without looking into the source code of the two mods. My best advice is to try it out and report any issues you find to the two mod developers and see if one or both are willing to resolve the conflict in a way that is agreeable to you.
  5. Stroam

    Ideas

    A password required server can do the same thing.
  6. Right now there is no hydration/thirst mechanic. Games can easily become bloated with things you can do to the game but don't necessarily add to the game. The difficulty with thirst is how to make it not another hunger bar with different consumables. Making alcohol is a popular suggestion and will most likely be added to the game at some point once the previously mentioned hurdled is solved.
  7. There are some theme packs that only changes the visuals that might help currently. There's also a guide on the wiki for making your own.
  8. Already does that - Each panned action costs 4 sat - Each Attack you perform costs 3 sat - Timed satiety costs no item in offhand: - Standing still: ~0.33 sat every 10 seconds - Walking or any other actions: ~1 sat every 10 seconds - Running: ~6 sat every 10 seconds - Timed satiety costs with item in offhand - Standing still: ~0.4 sat every 10 seconds - Walking or any other actions: ~1.2 sat every 10 seconds - Running: ~7.5 sat every 10 seconds
  9. Fruit trees have already been started on but the mechanics aren't quite decided upon yet so it'll be awhile still. Maybe the next touch of inspiration will come when the weather warms.
  10. try connecting to local host
  11. With bright enough lights like lanterns and hydrated soil you can grow inside. A glass ceiling also works.
  12. @Borath, @Drakxter, @Monolithys, @Julius van Vern, you are all confirmed.
  13. By propicking you can track down a good area to check for ore. That is as close as you can get. There is no way to pin point specific nodes by x, y, or z coordinates. You just have to sink a shaft into the ground and hope you hit one or more pockets of the ore you want.
  14. Bitcoin is getting popular in many countries.
  15. All usernames are unique and are limited to one per account but display name can be changed by admins on a server. For published statistics, check the home page. For multiplayer, any one can setup and configure a server and then give out the connection information for others to join. Information can include server address, password, and mods.
  16. Some are okay with the grinding, some aren't, and everyone thinks the game should be "balanced" so they don't have to mess around with configurations or have to modify the game to get the experience they want. There's really no winning answer there. There are bigger deep ore veins but that involves using a propick to locate a suitable area and then creating mining shafts and hoping you get lucky. Thanks for the feedback!
  17. Removing things from players is a lot more difficult.
  18. I made a mod called the peaceful mod before there was a peaceful mode. You might want to take a look at what I did there. Looking over the current configuration for a male wolf for the snippet you have posted. There are two situations in which a wolf will seek a player. At the bottom of each block you will see the condition. The first is when the wolf is hungry and the second is when the wolf takes damage. Both are set to a range of 15 which means they will seek out a player within 15 blocks. The one you have modified is when they take damage. So when they take damage they will only look one block for a target. I think you may want to remove player as a target in the first block so they don't target players when hungry. Further down in "emotionstates" you may want to remove the block regarding "aggressiveondamage".
  19. esc, settings, keybindings. If it isn't in there then no.
  20. https://www.vintagestory.at/roadmap.html/
  21. I like the idea of making modding VS more approachable and template generation, which is what you are asking for, definitely helps speed up the coding process. However making it GUI based I feel might be like handing someone who doesn't know math a calculator. They never pick up the fundamentals are limited to what the calculator can do. Whether that's bad, good, or just is would depend on what the goals of the individual are. Thanks for suggesting the idea!
  22. Anything is possible given enough time, knowledge, and work. Instead of telling you if it is possible I will tell you the skills necessary to pull this off and how relative difficulty based on how many other modders have done something similar. Modeling - Many Custom recipes - Many Animations - Few Adding assets - Many Adding items to the game - Many Adding entities to the game - Few Particles - Few Adding behaviors - Couple Item to behavior code - Couple Target locating - None pathing - None Server side and client side - Few Saving data - Couple GUI development - Couple
  23. You have edit rights. Enjoy!
  24. I suspect you already know that killing merchants and players doesn't get rid of their claimed areas.
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