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wildforester

Vintarian
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Everything posted by wildforester

  1. Drifters can definitely kill themselves on spikes if they’re forced to walk all over them
  2. I’m guessing removing those squares from existing claims is not possible. Is that correct?
  3. Psst... For a tiny boost to the farm you can layer the entire pit with metal spikes except for in front of the trapdoors. This will help with killing the drifters, but it'll also kill you if you fall in, so don't do that. The type of spikes you'll want are the ones on the left since you can move them around. They're found around locust nests for those unaware.
  4. What you’re having sounds a lot like the issues that occurred on 1.20.8 onwards, it may be fixed in 1.20.11. Then again I’m unsure of that
  5. I doubt this is an engine problem, just something that is not done. Storing planks in piles would be nice.
  6. It makes sense when you look into the files of the game, the rates are much lower (In fact you'll get something like 75% seeds back per tree with redwood and ebony, all others should be sustainable if not a little slow to build up a supply of)
  7. I think this is becoming tree tricks, I didn’t even know saplings could be planted in water.
  8. Updating to the very latest version may help due to the additional ram optimizations
  9. Better check the github issue tracker to be sure
  10. I don't believe so, but climate may, I found an old message from Tyron stating that. It may have been in reference to trees generated at runtime rather than from sapling. (Yeah, fertility makes no discernable difference)
  11. If you ever play on the official server, 1.5 to 2 hours irl is about the time it’d take to get to both locations.
  12. Unfortunate indeed, I was trying to see if there’s a way to force trees to grow taller, I’m not sure it’s possible. Best thing is to space your trees sufficiently and shear every leave
  13. Here’s where I’ve compiled some of my ideas, you might find them helpful.
  14. Did you disable dynamic lights or pick a preset that did? Fog on the surface could also be the cause.
  15. When planting Redwoods, clearing an area underneath the saplings will allow some more wood to generate. The area can be cleared like so: The blocks south, east, and southeast of the dirt upon which the sapling is planted. A 2x2 area underneath the dirt upon which the sapling is planted that extends to the south and east. In total you can gain 7 more Redwood wood. Enjoy!
  16. I tried this while shearing leaves on a tree and realized that you can chain this.
  17. Farseer will be added to my list if it gets client only support, I mostly play on TOPS
  18. Too bad there’s a limit… I’ll have to go through my posts reuploading images via an external site to post more images. That’s possible, right?
  19. Interaction hitboxes on boats, rafts, and elks highlighting when you look at them through blocks or from too far away Being able to squirm your way into blocks via sitting and standing up All the random crashes for sure, get on the public server and you’ll likely see a few people crash in chat or experience it while going through a TL Shivers and animals phasing through blocks That’s just some of the jank.
  20. I thought wolves could already be tamed to an extent, like pacified but not doing anything in specific.
  21. You could also take a look at xmp in the bios. That should speed up your ram (if supported)
  22. Those ruins are likely in an unstable area of the world, the ruins aren't decreasing sanity (but it is fun to think you have cursed ruins).
  23. (The reduction is to 25% btw)
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