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wildforester

Vintarian
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Everything posted by wildforester

  1. I think this is becoming tree tricks, I didn’t even know saplings could be planted in water.
  2. Updating to the very latest version may help due to the additional ram optimizations
  3. Better check the github issue tracker to be sure
  4. I don't believe so, but climate may, I found an old message from Tyron stating that. It may have been in reference to trees generated at runtime rather than from sapling. (Yeah, fertility makes no discernable difference)
  5. If you ever play on the official server, 1.5 to 2 hours irl is about the time it’d take to get to both locations.
  6. Unfortunate indeed, I was trying to see if there’s a way to force trees to grow taller, I’m not sure it’s possible. Best thing is to space your trees sufficiently and shear every leave
  7. Here’s where I’ve compiled some of my ideas, you might find them helpful.
  8. Did you disable dynamic lights or pick a preset that did? Fog on the surface could also be the cause.
  9. When planting Redwoods, clearing an area underneath the saplings will allow some more wood to generate. The area can be cleared like so: The blocks south, east, and southeast of the dirt upon which the sapling is planted. A 2x2 area underneath the dirt upon which the sapling is planted that extends to the south and east. In total you can gain 7 more Redwood wood. Enjoy!
  10. I tried this while shearing leaves on a tree and realized that you can chain this.
  11. Farseer will be added to my list if it gets client only support, I mostly play on TOPS
  12. Too bad there’s a limit… I’ll have to go through my posts reuploading images via an external site to post more images. That’s possible, right?
  13. Interaction hitboxes on boats, rafts, and elks highlighting when you look at them through blocks or from too far away Being able to squirm your way into blocks via sitting and standing up All the random crashes for sure, get on the public server and you’ll likely see a few people crash in chat or experience it while going through a TL Shivers and animals phasing through blocks That’s just some of the jank.
  14. I thought wolves could already be tamed to an extent, like pacified but not doing anything in specific.
  15. You could also take a look at xmp in the bios. That should speed up your ram (if supported)
  16. Those ruins are likely in an unstable area of the world, the ruins aren't decreasing sanity (but it is fun to think you have cursed ruins).
  17. (The reduction is to 25% btw)
  18. Candle clocks!
  19. Bronze is fun, don’t rush. Anyway, I’d go for the tin, it’s better than bismuth bronze in durability and is fewer resources to collect (helps with the math and storage).
  20. Is the ground granite all the way through? Also cassiterite is rare even at ultra high readings, you may have to make branching tunnels to prospect for tin. Use the node search mode to determine if tin is nearby every 8 or so blocks.
  21. This is a thing in the game! It was added in 1.20, searching wooden roof in the guide may get you the recipe, it seems they went under the radar of new additions
  22. I’ve found the issue of bowtorns to be minimal. My base however is on the side of a massive hill. But for regular bases, a 2 high fence is a very easy way to protect against bowtorns and is frankly a great way to deal with drifters as well.
  23. Well lit would be above light level 7, torches output 14 light, light propagates in a diamond shape. If you’re on 1.20.8 rc.1 that could be why drifters are spawning, that update has seemingly broken spawning checks like light.
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