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Everything posted by LadyWYT
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Given Bethesda's recent track record, the industry in general, and the fact that none of the people who created the ES setting seem to be involved in the development now...yeah I wouldn't get my hopes up either. One really good point I saw made recently is that Skyrim's Anniversary Edition speaks volumes about the current design philosophies. That is, instead of fixing bugs and polishing up cut content to add to the game, they just slapped on a bunch of community mods and called it a day. Skyrim itself was watered down a lot from its predecessors, so assuming the trend continues(I don't see what it wouldn't) I can only imagine how much more water will get added to the mix. Whether you love it or hate, if it got your attention, it's doing it's job now, isn't it?
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Given the recent patch notes, it looks like a lot of grid processes are getting ground options, so perhaps in the future those processes will remove the grid and rely on the ground process/whatever immersive process was added instead. The ore smashing, for example. Typically you do that in the crafting grid, because force of habit and it's quite easy and fast. But if you wanted to do that immersively, then you'd put the ore on the ground first and then actually swing the hammer to smash it.
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Ironically, that is one thing I am expecting players to complain about. Mainly because the footsteps are fairly soft, so unless the player actually stops to listen and take in their surroundings, they're likely to miss the sound cues and instead aggro the bear by charging wantonly through the bushes.
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Oh yeah, for sure. If the trader outpost is sitting in the middle of the bushes, it really ought to be a ruined outpost. I don't know that we'll get ruined outposts, but it would be an interesting rare find, similar to the ruined villages you can sometimes encounter in Minecraft. Except in the case of Vintage Story, there could be little clues scattered about the build that hint at what may have destroyed the outpost.
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Maybe, but I think that depends on the general audience that Project Glint is geared towards. Hytale, from what I've seen, seems to be aimed at a younger audience. Perhaps not little kids, but the early pre-teens and teens maybe. Project Glint, I'm guessing, will probably be somewhat similar to Vintage Story or even TES titles/other RPGs; that is, it doesn't necessarily contain adult content(outside of a clever joke or two), but the gameplay might be tuned to be more difficult than what a younger audience will really enjoy.
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I am having some issues in multiplayer
LadyWYT replied to Lakai's topic in Using Mods Troubleshooting
The issue seems to be related to brown bowls and meals. I see that Culinary Artillery and Expanded Foods are both installed; neither mod has a stable release for 1.21, to my knowledge, so that would be my first guess as to the culprit. Other mods that affect bowls though could also be at fault, or there could be some strange interactions going on between mods. The easiest way to pinpoint exactly which mod is the problem is to disable all the mods, verify that vanilla works properly, and then re-enable the mods one by one, testing them as you go. It's tedious work, but it will be quite obvious which mod is the problem when the problem reappears. You might also consider checking to make sure that you're using the appropriate mod versions for your game version, as well as update your client and modlist for 1.21.6, given that the most recent stable versions will contain more bugfixes and whatnot. If using older mods, you'll want to make sure that they're working properly on newer game versions before adding them to worlds you intend to play. -
To my knowledge, no. The world file exists on the host computer only. If the drive containing that file died, then you're probably out of luck unless you have the tools and knowledge to recover data from a broken drive(assuming the data is even recoverable). While it is possible to make world backups, the backups are stored on the same drive as your other worlds, so unless you moved those files to a different drive yourself... I would say either be patient and try to salvage the data from the broken drive first, if you're really attached to that particular world. Otherwise, it's likely easier to just start over fresh. A fresh start means new scenery and the chance to improve your skills from previous worlds.
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Fair enough. I would say that a large chunk of the game is tedious tasks, but I mean...the devs have managed to make the gameplay fun. So if/when they add weaving I'd expect them to concoct something appropriately entertaining there as well.
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This is probably the biggest general factor, in my opinion. Word of mouth advertising might be quite slow, but I mean...what's more likely to get you to buy a product? An ad you see on TV or plastered on some website? Advertisement from a streamer, which could very well just be paid advertising(insert RAID SHADOWLEGENDS meme here) and not an actual quality product the streamer enjoys themselves? Or a glowing endorsement from a good friend with similar tastes as you? The last option is the strongest one, in my opinion. It's quite easy for an advertisement to make things look better than they actually are--look at most food commercials. Likewise, it's quite easy to get media personalities to say whatever you want, if you give them enough money. Fast growth isn't always healthy for a game either, especially not one that's still very early in development. Early access games are very prone to bugs, and there's always the possibility that the game may never get finished(though I don't think this is really a concern for Vintage Story). Likewise, a sudden influx of new players can overload existing services, extending wait times for support tickets and causing issues for servers. Such problems can easily lead to more complaints, which can negatively impact the community as a whole. There's also the factor of...some people will pick up a game and start playing just because it's popular, and not because it's something they actually enjoy. In this case, it's not really unusual for the players to complain about what they don't like and demand the game change. It can be a real problem when you throw internet personalities into the mix--remember the glowsquids in Minecraft? A lot of players were very upset about that mob vote because...well...the mob vote was basically mobbed by a big streamer's fanbase. The glowsquid may or may not have won in spite of that, but it's certainly not a factor that's going to be very positive for the community. Pretty much. I suspect that while Vintage Story might not ever become the titan that Minecraft is...it will almost certainly go down in gaming history as one of the games that redefined the concept of survival gaming and voxel sandbox.
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I dunno, I would say it makes some sense. Building out on the open plains leaves the trader a clear field of vision to spot incoming threats, human or otherwise, but it also makes them quite easy to spot as well. I'm not sure exactly how monsters detect humans and seraphs, but they might have a harder time locating targets in a forest. Likewise, the forest provides lots of easy firewood and foraged food, if one knows where to look. When it comes to threats like outlaws...that's a threat I would expect to be more around a proper settlement, but while the world may be lacking in population, it's realistically not out of the question that there could be a roving band or two out there that would absolutely take advantage of a solitary trader.
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The main hurdle to weaving that I see is, how do you make such a tedious task something fun to do in a videogame? The clothing part I'm not really worried about, as I don't really see spinning and weaving affecting clothing very much. It would mainly affect the production of cloth, which is used for a lot more than just clothes. A few clothing tweaks would, however, be in order for adding cooling factors to clothes, in addition to the warmth factors we already have. If such a system were added, it'd be a prime time to add things like wool, so then you have warmer wool clothes for cold weather and linen clothes for hot weather.
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That is how it currently works. Some of the streams are rapids, and have a slightly different appearance to the water in addition to being rather noisy(but not unpleasantly so).
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Tagging @Thorfinn here as well, but in any case I can confirm that a Blackguard can kill a fox in 2 hits with a flint spear in 1.22. The flint spear only does 2 hp of melee damage, but the Blackguard bonus of 30% should bring it up to 2.6, which means that 2 hits is just enough to kill a fox. I seem to recall it taking 3 hits prior to 1.22, but I could be mistaken. It's also possible that the Blackguard damage bonus was not being applied to spears correctly before, and has been corrected in 1.22. In any case, throwing the spear still does more damage, even as a Blackguard, but for that class specifically the damage for spears will be roughly similar regardless of being thrown or used in melee. So still better to throw it, but not a bad idea to opt for stabbing it either if chasing the target down is an option.
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Depends on what worldgen settings you have, but yeah, default worldgen settings can produce stuff like that. Typically there aren't that many floating islands though.
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Prior to 1.22, I doubt there was a way to do so, outside of mods. The new waterwheel though gives a consistent power option, and the larger windmills a faster, more powerful option for mechanical power. That alone is reason enough for the eldritch setups to no longer be viable. As for the mechanical friction and combustion mechanic--yes, that's obviously meant to stop the player from building eldritch windmills, but I think it's also intended to give more depth to planning machinery in general.
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I'll have to test it next time I boot up the game. Usually I stick a torch in the middle of the pit kiln, or somewhere near the lower edge, but I usually load it beginning with the upper lefthand item slot first when firing multiple small items.
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Was that the spot you placed the first item into the kiln, perhaps? Or is it consistently that spot every time? I've had no luck firing kilns containing small items so I've currently just cheated the items instead.
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Assuming it is intended creature behavior and not the result of a bug, I'm wondering how it will affect the playerbase at large. If creatures aren't immediately aggressive, I would think there would be fewer player deaths. However, if wildlife is more unpredictable, I could also see more player deaths happening due to players getting complacent around the wild creatures. The footsteps are a nice touch, as are the idle bear noises, though the former seems a little too quiet currently to be very useful for detecting nearby creatures.
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Maybe. To my knowledge the fox hadn't been damaged. I'm pretty sure that the spear was flint, but it could have been my obsidian spear given that I have access to obsidian on my current map. The Blackguard melee bonus might be enough to kill in two hits. They do, was just mentioning that. I think there may have been some adjustments somewhere in the code. Boars(not sows) may aggro even if no piglets are around, if the player gets too close, but I'm not sure. Wolves and bears I'm also not sure about; wolves will attack if you get too close, but the attacks don't seem to land as frequently as they did in 1.21 and the wolves also seem to be inclined to flee as much as they are inclined to fight. Perhaps the threshold for retreat has been raised, so they have a chance to flee prior to being critically injured?
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Revisiting this now, but if you haven't seen it in the 1.22 patch notes yet: The toilet thing might actually be possible in 1.22!
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Regular ladders have always required planks for their construction, to my knowledge. Rope ladders, on the other hand, can be crafted from rope and sticks. So I would imagine making wood-typed ladders is as easy as just requiring all the planks to be the same type of wood.
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Is there a time limit on thread deletion or something? I thought the thread author could delete their own thread at any time by editing the original post. Or at least, I thought it was a listed option if you open the original post for editing.