-
Posts
243 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by EnbyKaiju
-
Oh this is gorgeous! I've always had a hankering to see how well Vintage Story would handle Aztec or Mayan design, and you've proven it can look great. I can't wait to see how this ends up because it's already looking like a winner. I hope you make a Ullamaliztli field, so you can have a little recreational down-time between all the building.
-
"Spring" from the official soundtrack is so good
EnbyKaiju replied to Modelito's topic in Discussion
It's such a good track, the entire soundtrack is amazing! I'd actually recommend going and checking out the game musician's bandcamp, the entire soundtrack is there as a pay what you want. It's such a great OST to play along during the day. https://lophi.bandcamp.com/album/vintage-story-ost -
Thanks to this thread I just learned I can throw bricks... and now I want to throw them at every blackguard I see! Malefactors rule!! An amusing bug, if you throw a brick directly upwards it'll kind of land at the apex of the throw, and just kinda sit there in the air. They also vanish when you throw them at walls & other objects, which is rather interesting. Glad I was testing in creative and not wasting the ones I've made, haha
-
I got to interview Tyron and Saraty!
EnbyKaiju replied to Mongster's topic in Videos, Art or Screenshots
Just listening to this now and you did a great job with the interview! Great question & follow-ups, and you kept an engaging tone without pushing too hard. Tyron & Saraty are such lovely people, every time they talked about their hobbies like gardening and archery it demonstrated why so much love has gone into the little details. As someone who's been in games journalism & development for years it's so wonderful to see such a success story, and that they get to keep making such a great game on their own terms. -
Absolutely loving this idea, being a barrel maker (cooper) was such a prolific job that it's now one of the most common names in English. More of a focus on making barrels, the resources that go into them, and things to do with them would be fantastic. I've always felt the 3 planks+4 sticks thing to be way too minimal. Maybe even update to a small barrel that needs planks & rope, then the larger one with planks & hoops. Either way, an absolute a tier suggestion for immersion.
-
They are indeed! If you're doing a snowball earth run or similar they are one of the only domesticatable animals. They work off the same framework as goats. So milk, meat & hides, plus the horns. And they go through the same domestication process.
-
Sat down and put some hours into the newest version and I think I can honestly say, this might be my favourite update yet when it comes to immersion in VS. I love the new oil lamps, I enjoy rendering down the fat to make it usable (IRL animal fat takes work to get all the icky stuff out), I love the new spears and weight behind them, I love actually having to look out for berry bushes and carefully taking cuttings of the best ones, I love the fishing (both spear & rod), I love getting to chase down those damn raccoons that have been going after my berries and turn them into a fancy hat, and I love the new animal behaviour & appearances that feel more real & less minecrafty. I'm feeling more present in the game than I ever have before, and that's worthy of appreciation. Do I think there's still some balancing to do? Of course. Huge, open world survival sims live on a knife edge of balance between too easy and punishingly grindy. But overall this update is a 10/10 win for folks like me that enjoy going deep into the game on our own pace instead of finding faster ways to play it or min-max it. Still going to wait for the full update before I commit to my long-term world (the seed is sitting there, ready for me), but so far this is real hecking joy. Thanks VS devs!
- 33 replies
-
- 11
-
-
Absolutely! The use of creative/admin mode is always justified if a game breaks in some way. Doesn't matter if it's broken boat, or the game deletes something you made, or there was a death from a glitch. All games have bugs, and if you need to switch modes to get back to where you were before something bugged out, then so be it.
-
Loving that meat can now be used as bait, seems like a great use for bushmeat now for unmodded games. Especially since hunting foxes & raccoons now has some real purpose besides getting them away from your chickens & berry fields. It feels like we're getting real close to a full release, since most of these fixes are on the smaller side. Once all the major bugs are out the last stage is usually the final balance, so I'm keen to see what comes up in next week's notes (I hope the team are taking weekends off).
-
Absolutely on board with you on this one. Not everything should be there to make things easier, otherwise it wouldn't be a "survival" game. You've got to have a big mix of good, bad, and just there for the sake of being part of the world. Plus, they look pretty. And I'm all here for things that add to the natural environment that players aren't encouraged to just rip from the ground the moment they see it.
-
You can also feed them to some animals (who don't get hurt/sick from eating them) or leave them out to turn to rot for compost. I think the immersion angle is the main point but there are a few lesser used for them. I know that some kind of alchemy is on the roadmap down the line, so it could also be one of the many things they put in the game knowing they wanted to use it later.
-
It's stable for the most part, in that it's not going to crash that much and all the features intended are there. But there's so many fixes that need to go in right now. I wouldn't recommend getting into a long-term headspace with it at this stage. e.g. the handbook is an utter mess right now with things not showing up at all, there are quite a few chashes from interactions. And there's a lot of balancing to do. I doubt any would brick the game but it would make it less fun. My recommendation, is to start playing around, find a world you like since the generation is in place, but don't invest your time into developing it just yet. So make it a little exploration thing, check out some seeds till you settle on something you like. Then you can start a new game with the same seed and settings and you get rolling when the update is good to go.
-
Welcome to the forum, and what an entrance! Absolutely love what you've done here, I love a good sculpture and you've done an amazing job. 10/10 kobold-maxing
-
Absolutely stunning! I love the dynamic energy in the scene and the live you've brought not just to the action but to the world around them. Now I want to learn all about Crest and their story.
-
Same, I'm definitely taking a little inspiration for my next big thing from Zenzecko's work here. Not so much for the smuggler thing (though there is some piratical ideas that might work), but having a harbour system for driving up, offloading, resupply and shipping out again. I love all the creative-yet-practical stuff folks do in this game
-
This is a gorgeous build! I'm a sucker for an underground base, especially if it's not leaning heavily on dwarven aesthetics. All the little details bring such light and character, and I love how cozy it all is!
-
I still absolutely love the contrast between the block types. Kimberlite & Phyllite are two of my favourite blocks in the game and their relative rarity makes them all the more special. For use in something like a shrine or temple they make me think of the kind of Lovecraftian aesthetic that fits the tone of the game perfectly. It makes me picture seeing mobs of drifters & bowtorns congregating around the central altar during a temporal storm.
-
Mushroom propagation is on the roadmap. They could easily do it the Japanese way where they stack wet logs in a pile, plant the spores in holes in the stack and let it grow. Sounds like something that could be really interestingly included, but given the pervasiveness of mushrooms in the game as is it would very much be a "you have to want to do this" thing rather than a necessity to keep fed. Not unless they tweaked mushrooms to not grow back as fast or be as common anyway.
-
These are coming out so well! I absolutely love the effects you're creating with those different layers. It may be that I've been building too much lego recently but they make me think of the lego paintings that have come out in recent years that are built up over layers to give the right level of depth, but you've taken that concept so much further! Honestly I'm astounded how good this looks, and speaks to your skill as an artist and the kind of art that can be created in this game.
- 12 replies
-
- 2
-
-
-
- stained glass
- art
-
(and 2 more)
Tagged with:
-
I for one would love to have potted fruit plants If for no other reason than I want a tiny little cherry tree in my house that blossoms when the ones in the rest of the game do, so I know when it's sakura season, The only edible part of the cactus is the fruit, which regrows, but you can't cultivate. You can bring in the little cactus & silver cactus to put in planters/pots though to look pretty. I think pretty much the only edible plant you can put in a pot is mushrooms, and they go bad if you try to take them out later (no idea why)
-
A General Discussion on the State of the Forums
EnbyKaiju replied to Teh Pizza Lady's topic in Discussion
Yeah, I've just added the people who really don't know when to stop to my ignore list (wish you could just add them directly from the thread itself). From a moderation perspective it's not the best option, but if I don't see it they aren't my issue any more. I'm not a mod here, haha. Leave it up to people with more emotional bandwidth to try to deescalate. And yeah, it's far from the worst here, but the constant doubling down can be utterly exhausting. Anyway, gonna move on. Think I'll stick to the build section for the time being. I'd rather see people doing cool & creative stuff than constantly complaining that things aren't perfect in their eyes. -
A General Discussion on the State of the Forums
EnbyKaiju replied to Teh Pizza Lady's topic in Discussion
Yeah, I've had to deal with similar stuff in servers I've helped moderate. In the end you need to impose a "if your behaviour is repeatedly disruptive you will be removed" kind of rule because there are people who know exactly how far they can go without technically breaking a rule and it's just a drain on everyone. In the end every shared space needs to built around community, and there are those who really don't behave like community members. Yeah that's a good one, I forgot forums allow you to block, I should do that if just to give myself a little breathing room. I'm going to be very open for a moment, I deal with a lot of mental health issues, mostly depression and anxiety, that prevent me from interacting much in the outside world. So I seek out spaces like this as a refuge where I can feel safe and talk about things I love (especially this game which has literally kept me going the last few years). That's what this place felt like coming in, considering the often negative atmosphere in the discord server, so I feel it pretty hard when the tone shifts. That's a me thing though, so I accept that my sensetivity is tuned up higher than others might be. Would just be nice if more folks had a little empathy & understanding & didn't just go straight in for the attack (even if it does skirt the lines of being an outright attack. You do a good job, Pizza Lady. You're one of the top folks around here and I appreciate what you do. -
A General Discussion on the State of the Forums
EnbyKaiju replied to Teh Pizza Lady's topic in Discussion
Not long ago I posted about how much I appreciated this space as a welcoming & friendly environment, especially compared to the overcrowded & fast-paced nature of the discord server, a few weeks or so ago I would have replied yes to all of those. In seeing how things have fallen so sharply lately, with constant disagreements bordering on personal attacks, I've quickly moved to a no on all fronts. There are people here who genuinely make this space special & joyful to be around (looking at you, @LadyWYT for one), but others who seem to take it on themselves to go to the bathroom on discussions & ruin it for everyone out of personal pride in being right. That needs cleaning up, there's practically zero moderation going on, and it feels like it's breeding toxicity. There needs to be a point where discussions are called to a close, and heated arguments deescalated instead of constantly ramped up. I'm not seeing that happen (I've been a community manager & mod in spaces for years, I know what to look out for) I hope things get back to where they were. Some friendly disagreement is always good for working out ways forward, but this is unsustainably bad at times. Because I honestly don't feel welcome or safe around some of the folks here that are pushing their ego above the feelings of other people. I want to be here, but it's hard not to feel the need to pull away. -
If you did go for a round roof I'd 100% recommend making it a copper one, as that'll go really well with the kimberlite pillars. And yeah, as LadyWYT says, chuck a lightning rod on top for the atmosphere to get lots of lightning strikes. It's looking great!
-
You wouldn't believe the stink when a blueberry plantation gets its yearly fertilizer dump, haha. Be glad we only need to use bonemeal in game for this, because in real life they use chicken manure. The way the VS devs have done this? It makes sense to a level of realism that's not onerous on the player. Yes it's another thing to do, but it's not something you have to check on every day. And honestly I'm getting a little frustrated on people crapping on the system when the whole premise of the game is to add as much realistic immersion on the player as they can without it being a painful grind. This is fine. It's more than fine, it's accessible yet challenging. Will it probably get balanced out over time, sure. But the constant crapping on the new mechanics is making this place toxic and I am enjoying hanging out here less and less. It's getting to be as bad as the discord. So I'm just gonna enjoy the game, get used to the new way of doing things, and trust in the people who have proven more than capable of making this game as amazing at it is. Anyone unhappy with the new system can go find or make a mod, because you're an emotional drain.