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Everything posted by l33tmaan
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I've been thinking about making a frying pan or something, but I don't think it would have more capacity than the oven, so that wouldn't really be what you're looking for. I MIGHT do More Animals, but every time I add another mod to Expanded Foods I have to integrate it with every other mod it's compatible with, which has already gotten kind of out of control. We'll see.
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Are you sneaking when you right click?
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It displays Herbal Tea on my end...
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I need to do a final pass on nutrition values and update the handbook before 1.5.3 comes out. Right now I'm just getting thousands of recipes working again.
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Uhhh... it's not supposed to be THAT fattening! I know why it's doing that, it should be an easy fix.
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Yeah... I'm aware of that, but not sure why it's only happening to meat and not vegetables or balls. I need to test more.
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Already caught and fixed.
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I'll do my best!
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Oh, how my prayers have been answered...
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Hmm, interesting! Looks a little overcomplicated, but maybe I can play around with it and see what I can do. Maybe it's just the angle. Thanks!
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Hmm, I've never been sure how to handle that. I feel like adding a floor to the model itself would look weirder.
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Baking is a relatively new feature and I think I've found an issue with the "bakingProperties" function. It appears that having an "initialCode" of more than one item makes the handbook freak out and crash when you try and pull up certain items. For example, this causes a crash: "*-partbaked": { temp: 160, levelFrom: 0.25, levelTo: 0.5, startScaleY: 1.05, endScaleY: 1.10, resultCode: "expandedfoods:breadedball-{type}-cooked", initialCode: "expandedfoods:breadedball-{type}-{raw|oiled}", }, While this does not: "*-cooked": { temp: 160, levelFrom: 0.5, levelTo: 0.75, startScaleY: 1.10, endScaleY: 1.10, resultCode: "expandedfoods:breadedball-{type}-charred", initialCode: "expandedfoods:breadedball-{type}-partbaked", }, This is probably an oversight, but it would be nice if it could be addressed at some point. Raw breaded food and oiled breaded food both cook fine, this only affects the part-baked foods in the handbook when you try and look them up - so it's halfway there!
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I wonder if this still works? https://mods.vintagestory.at/axleinblocks
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Uhhh... probably.
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100 soy milk makes 1 liter, I just need to change that text (which I have). 1 soy milk is 10 mL, so 100 soy milk is 1 L.
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Ah, yes, the bottles disappear in survival mode, not creative. That explains a lot!
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Post a pic of what you're trying to make.
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1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
l33tmaan replied to Taska Raine's topic in Mod Releases
Oh my!! Someone actually making their own models for EF compatibility instead of asking me to do it! -
Updated to 1.5.3-pre.7! Acorns compatibility updated Primitive Survival compatibility updated Gozinaki & Trail Mix no longer requires Acorns Gozinaki, breaded ball & fish display models enlargened Bolete updated to King Bolete Dried Sausage & Trail Mix extra nutrients buffed Fish Sauce nutrients doubled Sausage oven display fixed
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I still have no idea what the cause is behind that bottle disappearing bug is, since I can't replicate it - but you need 0.2 L of water to make tea now. I'll try and get an update out this weekend to patch up some more compatibility problems and after that, I think my main focus is going to be getting Wildcraft fully updated and then getting the handbook looking nice and pretty. Sorry for the inconvenience.
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About the new mushrooms.. (You're not gonna like this)
l33tmaan replied to Maisa Kuutonen's topic in Suggestions
No point in having chopped mushrooms that don't look like their original component. I'd rather just be able to stack items that share primary codes, like veggies or mushrooms (but not meat, for some reason). -
About the new mushrooms.. (You're not gonna like this)
l33tmaan replied to Maisa Kuutonen's topic in Suggestions
If I had to guess (take this with a grain of salt), Saraty made a bunch of models and textures while Tyron was coding something else and it took a day or two for him to add them into the game. The hardest part of making 27 varieties of mushrooms is almost certainly the modeling and texturing. Then again, I have no idea how detailed the spawning mechanics are. -
Melting iron in a crucible crashes the game
l33tmaan replied to Stalker pf's topic in Bugs (archived)
Forbidden iron...