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Everything posted by cosmobeau
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Standing near a hotspring will raise your body temperature if it is below 37.8c. It can be used to trap mobs, and they're shallow so corpse retrieval is easy. Someone has made a tutorial on youtube on how to use hotsprings as a mob grinder: You can also make a house over a hotspring to keep it warmer.
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There is no physical official Vintage Story merchandise. However, the soundtrack, composed by Hayden Davenport under the pseudonym Lo-Phi, can be purchased here: https://lophi.bandcamp.com/album/vintage-story-ost then you can make a CD with the MP3 files here https://www.printyourdisc.com/products/custom-cd?variant=46811192951085 or here https://www.etsy.com/market/custom_cd
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Coal temps & burn times: https://wiki.vintagestory.at/Coal Fuel - Temp C° - Duration (seconds) Firewood 700 - 24 Peat 900 - 25 Brown coal 1100 - 77 Black coal 1200 - 84 Anthracite 1200 - 196 Charcoal 1300 - 40 Coke 1350 - 40
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Right now, all you can do is turn it on or off by issuing command /worldConfig snowAccum (true/false) Players often complain turning off Harsh Winters doesn't do anything. All no snow collision or snow mods have been abandoned for months or over a year.
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Check this post:
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The default is the game will pause time when there's no one online. However, if one of your friends has a 8 hour binge session, you may return to a completely different season and lots of rotted food when you log in again. You can make seasons longer as well.
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I loved the VR Mod for Minecraft & would love to see some mod developers make something like Vivecraft for Vintage Story. It would become incredibly popular with the roleplayers in this community. Maybe make a post on https://www.vintagestory.at/forums/forum/27-mods-mod-development/ suggesting it's development? But it's basically just asking for a lot of work. I'm not sure how easy it would be to make something like this for VS's game engine.
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It's little quirky stuff like this that gets me so excited for the future of this game. Devs seem to be listening to roleplayers! And yes, we want taming developed more, perhaps before more mobs? That way new mobs that make sense for domestication will be ready for taming once they're added.
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A DnD Approach to Vintage Story: A Concept
cosmobeau replied to CookieSquirrel's topic in Multiplayer
I love the idea of making people play together on a scheduled time, however I'm not sure how likely people will want to adhere to such a strict schedule on a game server that people usually expect any-time play, and coming online to new things, buildings, players, changes. Currently on my server people have naturally decided to all build relatively closeby on the same continent. Possibly, less strict rules could apply: - Instead of only opening the server at fixed schedules, perhaps plan events where people should all focus on something as a team, or trading, or roleplay - You can tinker with world gen settings to make seasons longer, or less harsh, add mods for better or more diverse preservation & foodmaking/hunting - You as an admin can set up lore-buildings before opening the server, encouraging people to visit them. These places could hold fur coats, rations, reed baskets, and stone tools for example, so even if someone spawns in during the winter, it won't be a problem. - Plan as a group to scout out the area and make multiple bases on the same continent. Everyone can have their own base or they could be shared as apart of a roleplayed survival party making their foothold in the land. They could be far off, but then players can trade unique resources. I often find myself traveling back towards spawn to trade with others, but I'm on the same continent so it's not a hassle. - Build your world's rules so people know ow to roleplay Seraphs. In your lore, are Seraphs born from Jonas' creations? Are they the aftermath of a rift caused by Prima Mata, and have sprung into this world from another dimension? There are a few fan theories as the story is vague. The more you post lore in your server's forum, discord, whatever the more they'll interact. - Add the Proximity RP Voice Chat Mod! People can speak to each other in proximity in-game. This will make it even more fun to play in the same area. https://mods.vintagestory.at/show/mod/7177#showchangelog As you're describing now it would probably be as strict as your usual DnD session which would be AMAZING, but... I can hardly get a group of adults to have time to meet up reliably on a set schedule. -
I've compiled the best fan theories and posts tying the lore together here: u/GraduateStonefly complied all in-game, canon lore items, journals, and story relevant items & their meaning in the story here: https://docs.google.com/document/d/104QhqbAe6EF5M4KWuBieBhchOZiWhe8-uMcoVwz4PKI/ The lore of Vintage Story is vague and at times hard to find in-game, that being said SPOILER ALERT if you're looking into the lore of the game.
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Keeping up to date with dev posts, I see that we've got more animals to look forward to, but we can't tame our own mounts. More importantly, people have been asking for balancing or changing the harsh domestication system. My ask is, if we can tame wild animals in real life, why can't we get the first generation or the wild caught animals to become more tame say, the more they feed from a trough, or add the ability to hand feed and pet them? Allow us to have a more expanded taming system and let us tame animals that should obviously be trainable - wolves, elk, goats and other livestock, and not limit us to waiting several generations before they're even agreeable. I'd love to see changes & more development to the domestication system and have actual training of wild animals instead of just buying them from a trader or having to wait multiple generations for animals to become agreeable. Wild animals should be able to be domesticated over time & these features maybe should be prioritized before adding more mobs.
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Absolutely, love your posts! I've had some difficulty finding good story posts tying the vague bits of the lore together, your have definitely helped in the RP department on my server, along other posters. Can't wait to see your next post!
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We're getting more players, and they've suggested more content! We've added butcher & sausages, proximity voice chat in-game for roleplay and co-op, and we're currently holding a Poll in the discord server for adding Combat Overhaul & Weapons. Vote in Blissey Onsen & provide your mod suggestions for 1.20.4! We love taking in gameplay suggestions from our server community.
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[1.20.4 Modpack] Hedonia: Immersion & Roleplay
cosmobeau posted a topic in [Legacy] Modpack Releases
Story Driven Players. Deep Immersion Fanatics. Absolutely Manic Building Sessions. Indulgent Roleplay. Hedonia focuses on an immersive experience, our modpack was made to add more decor, more crafting & crafting processes, expanded gameplay, and roleplay elements. We also want a stable modded server experience with a good amount of major mods and carefully selected smaller mods to compliment them, given they are up-to-date and stable with the latest version of Vintage Story. Due to the max files size, I cannot upload the pack to VSModDB. Instead, I will updated this forum with stable, up-to-date 1.20.4 mods that are 1-click install. That way, if they update as this post ages, you will have the most up-to-date version. I am providing our modpack list for people who would like to use it for their own solo game or server. If you intend on only using this modpack on our server, it will auto-download once you attempt to join. Hedonia Modpack List: Primitive Survival https://mods.vintagestory.at/primitivesurvival A Culinary Artillery & Expanded Foods https://mods.vintagestory.at/expandedfoods & https://mods.vintagestory.at/show/mod/4151 Alchemy https://mods.vintagestory.at/alchemy KRPG Enchantment & Wands https://mods.vintagestory.at/krpgenchantment & https://mods.vintagestory.at/show/mod/12833 Translocator Engineering https://mods.vintagestory.at/translocatorengineeringredux The Working Classes https://mods.vintagestory.at/show/mod/16741 Requires Expanded Matter & Trait Acquirer: https://mods.vintagestory.at/show/mod/2086 & https://mods.vintagestory.at/show/mod/14008 Ancient Tools https://mods.vintagestory.at/ancienttools Wild farming https://mods.vintagestory.at/wildfarmingrevival Real Grapes (Wine+) & Make Tea https://mods.vintagestory.at/realgrapes & https://mods.vintagestory.at/show/mod/19131 Table Top Games https://mods.vintagestory.at/tabletopgames From Golden Combs (Ceramic Apiaries) https://mods.vintagestory.at/fromgoldencombs QP's Chisel Tools (Survival Creative Chisel Upgrade) https://mods.vintagestory.at/chiseltools Better Ruins & Ancient Dungeons (Th3Dungeon) https://mods.vintagestory.at/betterruins https://mods.vintagestory.at/thedungeon More Animals https://mods.vintagestory.at/show/mod/2455 Tailor's Delight https://mods.vintagestory.at/tailorsdelight Decor Bazaar (Furniture) https://mods.vintagestory.at/decorbazaar Butchering & Sausages https://mods.vintagestory.at/show/mod/7966 & https://mods.vintagestory.at/sausages Instruments https://mods.vintagestory.at/show/mod/463 & https://mods.vintagestory.at/show/mod/17850 RP Proximity Voice Chat https://mods.vintagestory.at/show/mod/7177 XSkills & XLib https://mods.vintagestory.at/show/mod/247 & https://mods.vintagestory.at/show/mod/244 Combat Over Haul & Armory https://mods.vintagestory.at/show/mod/12614 https://mods.vintagestory.at/show/mod/15285 Pet AI, Cat, Dog, Fox, & Elephant Taming https://mods.vintagestory.at/petai & https://mods.vintagestory.at/fox & https://mods.vintagestory.at/wolftaming & https://mods.vintagestory.at/cats & https://mods.vintagestory.at/elephantidae Prospect Together https://mods.vintagestory.at/prospecttogether Crossbows https://mods.vintagestory.at/crossbows Food Shelves https://mods.vintagestory.at/foodshelves Stone Age Animals Suite (Multiple mods) Millwright more mods will be added as they update to 1.20.4 To join our server, check: -
I see these sentiments a lot over in the news and game development/poll area, with dev posts filled with people asking to make the Domestication system more enjoyable, balance food, & fix spawns. As the VS team readies themself to add more wild mobs, the polls are requesting fixing existing content. I think domestication should still be gradual to at least emulate domesticating animals for the first time, but the generations improving way more per generation then they currently do. It should also be way more possible to interact with wild animals the longer you have them feed from a trough, for example. Or, be more successful the more you try to interact with the animal (milking, perhaps adding hand feeding or petting), as even wild animals can be domesticated over time, at least to an extent far beyond what is possible in VS. I think the game pace is incredibly varied when it comes to metal progression but food typically isn't an issue and adding mods makes storing and producing food trivial, not that most players enjoy freezing and starving over the wintertime. I almost find myself feeling like I'm playing a cooking and storing simulator at times there's so much food to process. And although I like the idea of hunting out an area, I find myself being okay with the food surplus because I find myself so hungry for leather. I do recall a time I was able to chase like 5 turkeys into a ditch and then do it again once they spawned within 2 hours. (albeit mobs from More animals mod, but I've done similar with large, ever-spawning groups of chickens.) I just wish that at least the mobs would respawn more randomly or occasionally span in a different spot. I do love the Golden Combs mod, I do bum-rush it and I seem to be overflowing with honey at all times. Which, is way better than Vanilla, however again I have barrels full of honey long before late fall. The hardest sell I have for my friends to play is the distance between unique items, ores, and biome specific resources, and the detail of the game that people consider tedium. The game is like a deep simulation and it feels that way because it makes you work to survive and have luxuries. It feels rewarding because of the depth of the process to achieve progress. But the traveling is overwhelming, mounts help, but you can't even domesticate them yourself, because there is no system to domesticate wild (first caught) animals where there should be. I'm hoping they're working on such a feature someday. Mods that add more to teleporters, spawn teleporters help vastly, tinkering with world gen settings like polar equator distance, and admins adding trader posts creatively seem to be enjoyed by many.
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https://mods.vintagestory.at/show/mod/463 is the base mod and the files for the instruments themselves is https://mods.vintagestory.at/show/mod/17850 . currently running these with others on a modded 1.20.4 folder so whatever version ur playing you should be good to go. You need abc files to actually play songs. Put them in the datapath mentioned on the mod page. here's one page that archives abc files of songs: https://abcnotation.com
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Both vanilla & modded I don't have too much trouble having enough food. Especially in modded the food & preservation options are plentiful. Some mods even go so far as allowing you to make berry mash into a edible dehydrated berry via drying. In both, I typically b-line for reeds, oak, clay, lime, and copper. But I'm not looking for food variation early game, just quantity. I want to spend all winter long crafting, so it's straight to full copper tools and anvil, leather backpacks, vessels and barrels. I make do with leather armor, a spear, and pit traps. I've gotten used to parkouring vast distances away from my place and circle back a different route to collect lots of food to seal off for later. Then I typically go for farming flax if possible, obviously planting any other seed I find. I really love building a nice home and cellar, so that and stocking it takes a lot of time. By first winter I personally enjoy having enough food to f off and do all the cool stuff you can with copper, and making windmills. when I get bored of crafting for hours, I travel out for other ores and quartz, for making glass. Yes, my first instinct to make a bloomery is usually by first fall or winter so I can make windows, panes, bottles, and other decor. Being able to smelt iron is usually secondary because during the winter I'm still collecting other metals to have enough to set up a proper helve hammer. By this point I may have everything except for the metal parts to set up a helve hammer, I'll have a pulverizer that's barely in use, and obviously a quern. All the side stuff happens through fall & winter, chasing in stray animals into fenced enclosures when the chance arrives, making tin bronze tools, making a distillery (which I typical prioritize way too soon for fun) and building in-between bases. All the whole marking resin spots and cultivate honey for salves, picking horsetails and that. For a more like creative or immersive experience that's not completely focused on linear progression, on top of how variable the game is, there's lots of influences. One time I focused a whole oak tree home build because of the pure honey and cattail resources around it and it took almost all damn year to complete.
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Guide: Hosting a Game Server via Discord - The basics of letting the Internet know, "Everyone is Welcome." Discord Servers help your gamer server thrive by allowing the community to discuss the game outside of the client, share pictures and videos, & voicechat with each other while playing the game. A lot of servers run into the issue of not growing past a group of friends or similar acquaintances, with not much diversity going on with the playerbase or their online community. This is usually because a server has not stated that they are inclusive of others. Most people wouldn't think to mention this, be hesitant because it may seem political or get negative reception. However, being aware that being different may garner negative behavior is the reason why it's important to state somewhere in your server description that you are inclusive of all people. Being a person of color, trans, disabled, neurodivergent or different should not be political, unfortunately it has been made to be political and many people who are marginalized will avoid places that don't show in any way that they care about moderating bigoted behavior. You may think this is common sense, or, goes without mention- however unfortunately many queer, black, and trans people face casual to blatant hate on most online spaces, which is the reason why there are servers that explicitly state they are "LGBTQ+ Friendly," POC friendly, disability friendly, etc. Make your rules reflect your inclusivity to attract more players and avoid simple moderation issues. Simply by saying "we do not tolerate bigotry" attracts lots of people and makes a community feel more safe. It sets a tone to avoid toxic behavior and arguments that don't belong in your server's space. No one has time for people who bad mouth others over racist, transphobic, or sexist reasons- let alone for anything. Make it clear in your rules you won't tolerate hateful, exclusionary behavior and a diversity of people will be way more interested in joining, knowing that there's nothing hurtful ruining the fun. Back up with action- timeout and ban users spreading hate speech or subtly suggesting someone is less than or shouldn't play because they're different then them. Welcome new users when possible with a link to the server information. Starting off friendly nurtures a positive attitude from the start. Being helpful, you'll see others follow suit- not just in discord, but in game. The whole point of a survival game like Vintage Story is for people to interact in game. Trade, dungeon delve together, and build wondrous things with roads stretching chunks and chunks. The player experience you want is made by how you behave with others online. I will tell you now, being friendly and cooperative is very infectious and people get a lot of fun out a server owner and mod staff that actively gets to know their community. Nurture an Active Community by Building Lore/Organizing In-Game Groups Make buildings, write books, place scrolls, post stories, and encourage others to take on difficulties together in-game and on the server. Make sure people know what the server is for, where traders or points of interests are, and WORLDBUILD! Insert easter eggs, make your own lorebooks mentioning coordinates to some cool place or another place to find out more about the world. Watch people search for, and bump into each other on the world's meeting areas. Color-accurate map makes things easier for players to spot, you must set this before world gen. Don't forget to add a channel or thread/forum for your players to post stories, pics, and theories in your Discord Server. Encourage roleplay by doing it yourself. Make trade offers, deliver them with a letter in a basket while they're away. Leave candles out by a trader caravan with a book describing your travels. Speak to players in game! and GREET THEM WHEN THEY COME ONLINE! Tell others when you need help and actually go help that person who keeps dying in that dungeon. Make update posts, take in user feedback, and most of all just have fun with it as if it was DnD. Make a Suggestion Box for Mods & Events Make it clear to your server that you will take in suggestions for stable, up-to-date mods & ideas for events or in-game activities.Your community will know that their input or their server experience matters, the server can improve and add more content (within reason), & the community will come up with fun ways to play the game together. Make your server limits and desired play experience to be like from the start to avoid conflicting mods. This also ties into nurturing cooperative gameplay, as it drives up interactions on the game by people testing out mods or hosting an activity they themselves suggested for the server. Summary - a fun server is diverse, welcoming & encouraging. - Ensure all people are aware they are welcome so they'll actually want to join, - Being friendly and welcoming makes people want to interact more, - People who feel welcome & encouraged to provide their input will want to participate with others more often, - People who participate more often & have a active place in the community is how people actually start making an in-server culture with cities, dungeon runners, roleplayers, and an active cooperative community. How to make a Dedicated Server: https://wiki.vintagestory.at/Guide:Dedicated_Server Mods: https://mods.vintagestory.at/
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Anyone interested in starting an LGBTQ+ server?
cosmobeau replied to VampireWeenie's topic in Multiplayer
I've opened a server for my LGBTQ+ Discord Server. We have a good number of players! Everyone is welcome. -
This post is for compiling information on the lore of Vintage Story: What is the player in this story, how did Seraphs come to be and where did they come from, how did the world end up the way it did, and the truth behind Jonas Falx, Prima Mata, & the Rust. (SPOILERS) HUGE shout-out to u/GraduateStonefly for compiling all the in-game lore including tapestries & item lore notes. u/GraduateStonefly's document is incredibly useful for understanding the lore of Vintage Story, especially since it's all cannon. That being said, here's some of the best posts in this forum & reddit I've seen so far, I've incorporated it into my server through inspired written work transcribed into books & scrolls in game. https://docs.google.com/document/d/104QhqbAe6EF5M4KWuBieBhchOZiWhe8-uMcoVwz4PKI/ Seraphs, their abilities, & tying the player experience into the lore: The Apocalypse, Rust World, & Temporal Stability's effect on Seraphs Jonas, his machines, & Drifters On the Resonance Archive: A Lost Civilization born from Pandora's Box: Exploring the Eldritch themes of the Lore: Evidence behind Seraphs once being human: Humans made Godlike: https://www.reddit.com/r/VintageStory/s/SW4at8AEDO u/iunoyou "From what I've gathered going through the new lore content: Seraphs are ex-humans, specifically they're humans who worked with (or at least in proximity to, depending on your class choice) Jonas Falx and his entourage in the construction of his "great work" in an attempt to stop the rot from consuming the world, or at least to save whatever remnants of humanity were left behind. They were thrown out of the world in the process and ended up being "returned," albeit in a different form. Seraphs are specifically post-humans or ex-humans, they have a bunch of interesting features about them, being able to slip in and out of time in unstable regions and not aging. Regular humans also exist, such as traders, and it's implied that there are human settlements out there. Something VERY VERY BAD happened when that great work was turned on and the Seraphs were all cast out "beyond time", but Tobias (the guy who woke up and wrote that set of lore books) was far enough away in the Lazaret that he wasn't directly blown out into oblivion. He awoke some thousands of years in the future, finding himself free of the rot. He crawled out of there and found a group of primitive humans that he taught the secrets of metallurgy, science, and basic medicine to. He stayed in that village for a very long time, recovering from his injuries, learning things, and waiting hundreds of years for others to appear, but he quickly realized that he was totally alone (though it's implied that Jonas also survived somehow). He managed to rope the people of the village into building a new construction in an attempt to drag all of the lost souls back into the world and did something VERY VERY BAD in the process, completely destroying a huge swath of the land and forming The Devastation. Some time afterwards the Seraphs started popping up all over the place, "leaking through" the holes in reality back into the world. Tobias wisely decided to become a hermit after that and most of the villagers think he's dead now since another \~100 years have passed in between that and the player's return." u/iunoyou also has a new discussion around the lore behind the new mob types, with great reference photos and gifs of the in game models: https://www.reddit.com/r/VintageStory/s/F5tbw2KWyV u/ander_hominem's incredibly in-depth critique of all the new 1.20 Lore content: https://www.reddit.com/r/VintageStory/s/ERMNy0ellI (Mostly practical gameplay critiques, some discussion of lore, spoilers for new buildings/lore items/progression) I will update this post as I find more fan theories on the game lore, mostly compiling for inspiration for my server's lore. If you'd like to join, here's the info below:
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Resting upon an ebony wood wall is a portrait named "Seraph", a lone survivor plucked it from a ruin and put it over a fireplace in their lonely home. The gray skin depicted in the Seraph was the same complexion as theirs. With goods stocked in their bag, they set out- to make contact with someone for the first time. "You look like you just woke up," a straggly, white-haired woman said as the lone survivor approached her trading caravan. "Been seeing a lot more of... people that look like you pop up recently." "I can barely remember anything, besides my name and apparently... My skills, at least." The trader sighs and rummages through some of her goods. "People like you seem to be interested in relics from before the Temporal Malfunction, artifacts from Jonas' time. And, perhaps... Better clothes." She pauses for a moment, looking the survivor up and down - a gray face dirtied with earth, a sorry looking expression, and two red, shiny irises. "What is your name?" "Uh, it's Toliver. I have some things I could trade." Toliver pulled some gears and metals from his leather bag while looking at the woman in his periphery. "What can you tell me about these others you've seen?" He asked while considering what to part with. "Large, inhumanly colored folks with eyes in the most unnatural hues you've ever seen, just like yourself. They all seem to be lost, have a foggy memory, and must be coming from a underground shelter nearby because I usually hear about them first, sometimes the artisan trader does just south of me. But far off, we hear news of them long after we've first seen them." She coughs nervously. Looking disarmed, she seems to choose her words carefully; "I don't want to be rude, but we all think people like you've got to do with Jonas and the plague somehow. No matter, we've never had issues with your kind and they've all been helpful. Anything to return this world to normalcy." "My name's Agatha. Here's some things I think would help you with your other question, plus, you might find them useful for trade." Agatha pulls out schematics, cumbersome large scrolls, maps, and fur garments. Toliver caught interest in a tapestry depicting a pale skinned person next to several glowing, gray skinned, larger individuals imbued with a teal aura. They seem to be protecting the smaller person against familiar creatures of rot, with a rather large one Toliver had never seen amongst them. Something about it seemed familiar to him, regardless. The hue of their auras was welcoming, possibility his favorite color, he thought. Agatha noticed his interest and chuckled. "I don't think you have enough for that one, and a coat." Toliver dug in his bag to reveal a single emerald. "Would this be enough?" Agatha delightfully grabbed the precious stone looking it over for imperfections. "This will surely do," taking his gears, and a few copper ingots, Agatha handed over a warm fur coat and the rolled up Tapestry. "This tapestry is known as Seraphim," Agatha said, putting away her new spoils. "That's what... We call you folks. Honestly I could talk with you all day but, you all seem to find a pretty good way for yourselves quickly. Hopefully this helps, and it surely will be valuable to others like you." Toliver put on his coat, trying to think of what to say. It was clear that this woman had dealt with many clueless travelers like him. Suddenly, he felt a chill on his spine as he heard thoughts not of his own ring through his mind. "Found a large ruin near the carpenter, just northeast of him. Willing to trade if anyone wants to meet up and tackle whatever lies below." Agatha looked at Toliver's concerned face, he was shaking, and looked as still as stone. "Are you... Okay? Need anything else?" She held back the fear behind her eyes. "We're barely making it by with our tanning reserves. Would be great to find more limestone or trade for it processed already." A different voice spoke. "No, no," Toliver stuttered. "I'm fine, t-thank you," he said as he rushed out, the cold wind now less harsh on him, at this point he was sweating in confusion. Running back to his cot, full of even more questions now, he vanished into the foggy winds out of the trader's sight. "I can't help to be a bit wary of those Seraphs.." Agatha murmured under her breath. Toliver collapsed onto his hay bed, a rustling and a few stray straws meeting his skin. "What is this," he thought to himself quietly. No response. "WHAT IS THIS," he thought forcefully, desperate to get an answer after spending days trying to survive alone. "Woah, there pal, you don't have to yell," a mischievous sounding voice replied. "Who IS that, a newcomer?" a feminine voice sneered. "I bet they're totally lost around Agatha's caravan," the mischievous voice said. Toliver, dizzied, pulled his blanket over his head. Barely able to understand what was going on, and afraid for his life. As it grew darker, drifters could be heard moaning outside. "Please, help..." Toliver whined. "What's going on here? Why don't I look normal? How did I get here? How are you talking to me?" There was a few minutes of silence that seemed to last forever to Toliver. "Well I have answers to some of those questions, but hey, the telepathy is noooormal between us, but the humans don't know about it. So keep it between us, okay? I'm not really sure what we are, but we're not human." (Will edit to add more with more updates later) Want to join our server? Check here for our server information!
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Theories/Hypotheses: What is the player character?
cosmobeau replied to Takata Cheroki's topic in Story
This one post has inspired much of the lore in my servers. Love the attention to detail on things like the ability to chat to others wherever & the loading screen dialogue. Thanks for posting! -
People can't stand without saying their piece when a Game Server exists within a queer, POC space. Kinda funny. ACAB is there because we understand systemic oppression people of color, other marginalized groups, and even white people go through under the police. Is it political? My answer is, even if it is, and you don't agree with it, then just don't join the server. If it makes you feel welcome then join and get into the server. It's that simple. *Also we added the poster after those original comments. It didn't use to be there. As we got more players in the server we made a poster for server visibility.
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Ah, just check back on this since I updated the server to 1.20.4 - thanks for the support.