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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. Stop the vintage story server first. Locate the save file that the server uses, and make a copy. (for example copy my_server_world.vcdbs to my_server_world.vcdbs.backup) Start the vintage story server up again. That may not be the most efficient, but that does work till you can get a better manager for the task.
  2. Come back here again after your Seraph got zapped by lightning, and you somehow managed to survive... Cause thats what happened to me on one world that was freshly generated. Even the vision seemed frazzled for a few min.
  3. an ideal solution would be to traverse the mods first, and build the dependancy map, before the actual loading of the mods. that way the game builds up the list of mods to load, scans for dependancies, reorders them according to what needs to be loaded first before anything else, and then proceeds to do the loading of the mods in the proper order.
  4. what @ArgentLuna said. bears are just fine the way they are right now.
  5. From what little I could see, it doesnt look like a complete box. And you went with an angled roof instead. That is probably the reason. Recommendation, install a flat roof inside so its a square building. And replace any chiscelled block that is less than 50% in volume, with gaps through the block. Cant tell clearly with the photos you took, but there is a chance you need to replace that door with a solid door as well. Should be good to go then.
  6. Got lots of course gravel (with a striking resemblence to andesite, mixed with some granite in color) here tbh, with plenty of clay dirt mixed inbetween the thick layer of gravel.
  7. I had a few cases of chicks escaping tbh. and when its snowing, I generally take the precaution to make the fence 2x higher, with a double gate at the entrance (whether its snowing or not).
  8. Take a look at the nightwatcher mod. https://mods.vintagestory.at/nightwatcher
  9. The mobs that flicker and dissapear, is not synced with time (time being broken being a major part vintage story), so the fact that they dissapear faster after killing them is in line with everything else wrong with whatever calamity fell on the world of Vintage Story.
  10. I'm having an easier time hunting bears and wolves than chasing other game.
  11. Hunting...
  12. Winter is also the one point in the game I can sit down and make some cheese (except for the elusive blue cheese that is).
  13. Original Title: I think more creature types and survival supplies should be added to the game. Original post: I think our game should have more animal variety, more trap types, and more survival-oriented materials and tools. --=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=--=-==-=-- With all due respect, @ALİ GÖÇER. Please keep to english on this forum. As for what you suggested, consider installing the following mods to add the missing features. https://mods.vintagestory.at/primitivesurvival https://mods.vintagestory.at/primitivetools https://mods.vintagestory.at/medievalexpansionpatch Primitive Backpacks: https://mods.vintagestory.at/show/mod/36679 https://mods.vintagestory.at/ancienttools Sticks from Firewood: https://mods.vintagestory.at/show/mod/10409
  14. Welcome to Vintage Story.
  15. Winter gives me time to get crafting out of the way, and helps to pass the time. Its also when I spend a lot of time digging mineshafts, and exploring underground. First year though is usually spend just gathering as much food as I can. I also process hides into leather early on, so I have a full set of winter clothes ready to go by Autumn in the game (30 days per month game setting). Only time winter really becomes a problem for me is when I run out of food. Which rarely happens, as I have a habit of storing too much, and loose a lot of meat to rot. Something I try to avoid by making as much cooked meals as I can, and sealing it with fat or wax, and storing it in a cellar.
  16. Ok, I managed to get a version of the Alloy Calculator going for 1.21.x (tested with 1.21.1, and 1.21.5). It will give the original author time to fix the official mod, and once its fixed and working, I'll remove my jerryrigged version from the mod page. https://mods.vintagestory.at/show/mod/36902
  17. encountered it a few times myself, and I do agree its a hassle, but since I play with Smithing Plus (https://mods.vintagestory.at/smithingplus), its more of a minor headache really, if I do run into a voxel or 2 thats missing, I just add it in from voxels split off from previous iron ingot forging. Hopefully that bug with the iron ingot gets fixed one day...
  18. Currently, Translocator Relocator does allow it to set names, but the problem is that the names has to be exact to get to the other translocator. And I have to constantly type it out(and remember to rename it back to what the original name was). Which is where the problem is for me, as I need to set specific locations, and the names (Bridge, Engineering, Deck 2, etc...) has to remain constant.
  19. There is a mod that I need, similar functionality as that of Translocator Relocator(https://mods.vintagestory.at/show/mod/22557). But to give me the ability to set a name to each translocator, and a second field that I can use to set the destination. Mod is needed for my build that uses turbolifts.
  20. was going to suggest https://mods.vintagestory.at/alloycalculator, but only found out today, it crashes the game on 1.21.x. Been playing that without mods so far, so wasnt aware of problems with the mod.
  21. if you place a torch near that rift it will help to dissapate it a lot faster if that rift is an issue. especially if its too close to home, base, or outpost. another option is the nightwatch mod.
  22. Made alcohol as well, only I had expanded foods installed, and what alcohol I did make was reserved for the production of the Soulstorm Brew. Fun mechanic. The drunken effect though wasnt as long as I expected though in some cases. Or maybe thats just me.
  23. Fresh meat for when winter hits
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