Dilan Rona
Vintarian-
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Everything posted by Dilan Rona
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Came right?
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Am I just not understanding the Temporal Stability mechanic?
Dilan Rona replied to SarcShmarc's topic in Discussion
Welcome to the Forums, and Welcome to Vintage Story.- 5 replies
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- temporal stability
- temporal instabilities
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(and 2 more)
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Ok, try disabling Smithing Plus, and see if it still crashes.
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what mods you got installed?
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My shed is generally placed above my workshop (attic), or below it (basement). Most of the time mine tends to be dug into Hills, or inside valleys or mountains on multiplayer servers, and hidden till I'm established enough on that server to expand more visibly. Tools and weapons however is kept in dedicated spots on toolracks at the base entrance.
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What is your favorite material to make lanterns out of?
Dilan Rona replied to SnapJelly's topic in Discussion
My go to for lanterns is actually paper lanterns. But that of course requires a mod to give it a recipe. -
STEAMOS - updating DotNet from 8 to 10 for the update
Dilan Rona replied to StarryNotes's topic in Discussion
the script is the default run script from vintage story. SCRIPT_DIR="$(dirname "$(realpath "${BASH_SOURCE[0]}")")" That line above was a suggestion from me via ticket, for usage cases where the game was launched from a shortcut, to guarantee the game launches from the right folder. And as per that partial screenshot, I got a local install of dotnet. cd "$(dirname "$(readlink -f "$0")")" cd "$(dirname "$(readlink -f "$0")")" Above line was another suggestion from me. -
STEAMOS - updating DotNet from 8 to 10 for the update
Dilan Rona replied to StarryNotes's topic in Discussion
Not exactly a fan of flatpacks. Updates I do manually. -
STEAMOS - updating DotNet from 8 to 10 for the update
Dilan Rona replied to StarryNotes's topic in Discussion
Will still work on SteamOS with the local install. He has to make sure the environment variables are in place for the game to run. #!/bin/bash # Get the absolute directory path of where the script is located SCRIPT_DIR="$(dirname "$(realpath "${BASH_SOURCE[0]}")")" # Required for the game to load its own fonts (must be absolute path) export FONTCONFIG_FILE="$SCRIPT_DIR"/fonts.conf # Change directory to where the game executable should also be cd "$SCRIPT_DIR" # try to use the more powerful/dedicated GPU if available - set this if by default it uses your integrated graphics card # export DRI_PRIME=1 # Manually set dotnet 10 variables export DOTNET_ROOT=./dotnet export PATH=$PATH:./dotnet # Run the game, pass along all arguments given to the script ./Vintagestory "$@" Thats my entire script for Vintage Story 1.22.7. And the way I got mine setup, I got 1.20.12, 1.21, and 1.22 installed. 1.20 being my megabuild map (that depends on dotnet 8 for the plugins). -
STEAMOS - updating DotNet from 8 to 10 for the update
Dilan Rona replied to StarryNotes's topic in Discussion
Cause I'm still on fedora 40 on this laptop, and cant install dotnet 10 globally. Besides for what I need to do, dotnet 8 is actually fine globally. -
STEAMOS - updating DotNet from 8 to 10 for the update
Dilan Rona replied to StarryNotes's topic in Discussion
Yes it did. Its a local install in the vintage story folder itself. And as long as the environment variable is right, and pointing at the correct location, it will work. -
STEAMOS - updating DotNet from 8 to 10 for the update
Dilan Rona replied to StarryNotes's topic in Discussion
I still got dotnet 8 as the default on my system, added dotnet 10 directly to the vintage story folder, and added an environment variable that points to the location export DOTNET_ROOT=./dotnet # Manually set dotnet 10 variables export PATH=$PATH:./dotnet Then the scrip start vintage story just fine. -
Same here, I actually do appreciate the game, and everything the developers have done for us.
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Also having a bit of stuttering on my laptop. But in my case, its probably the large animal farm, and a rather large waterwheel setup with 3xspeed gear setup (that only runs when I actually need it). Away from my home, it is relatively smooth.
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Same here. A huge thank you from me to the devs, and moderators of the game. They did an amazing job.
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I for one do not blame the devs of VS for what had happened. Could it have been handled better? Yes. What everyone is forgetting is this is not an AAA company and cannot be held to the same standard. I'm literally seeing worse stuff coming from Sony, and Nintendo and all the other AAA companies that is a lot worse. I am holding Maltiez responsible for what happened however. He did damage to his reputation, that of his mods, and by association that of VS devs (known, or not doesn't matter). It should never have been attached to foundation mods, that's on him. But as far as I'm concerned, it's been dealt with. And I'm willing to let the matter rest now. I'll keep playing Vintage Story, will keep recommending it, and will get the supporter add-on as soon as I can. Something like this was bound to happen sooner or later, so consider this a learning moment.
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Or like their mass ban hammer purge of a lot of users for the "crime" of wrong think. Lots of people never got their accounts back after it was stolen and deleted by Discord T&S. Announcements need to be on the forum, where they belong. And I agree, this whole situation could have been handled better, instead of just banning people off the vs discord, and sweeping the matter under the rug.
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I'm going to continue playing Vintage Story. I still trust the devs, and will wait for proper feedback. As far as Maltiez and his mods, I removed them from my modlist, and will not be installing them again. Mods that rely on config lib and imgui unfortunately had to be removed as well, due to their dependency on config lib and imgui.