Jump to content

Teh Pizza Lady

Vintarian
  • Posts

    1444
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Teh Pizza Lady

  1. It has been mentioned before but a Terminus Teleporter does solve this issue as does resetting your spawn point with a temporal gear if you're going to be out and about from your base. It's not that VS doesn't allow you to set your spawn point it's just that it doesn't allow it until you have a temporal gear which is more fitting with the game's actual lore.
  2. I disagree. Because there are two sawblades to encounter and both can pretty much shred your armor if it's only tier 2. I would recommend tier 3 if you're playing any class that doesn't have extra HP or melee damage. But you're also kind of proving my point that the sawblade is an armor check of sorts. That's what mini-bosses are for, to determine if you pass the minimum requirements for the upcoming major boss fight. Yes you said what I was thinking and didn't say out loud. The degree of worseness is relative and I didn't say how it was worse, just that it was. Everything you mentioned, in my opinion, are markers of the boss fight being worse in the sense that it wasn't very enjoyable. It's still a very helterskelter kind of fight, you're doing a lot of running around and avoiding getting hit. The 2nd boss fight is much tamer by comparison, you're just on edge the whole time because there's only a narrow window of time during which you can actually SEE the 2nd boss to know how it's attacking and if you need to get the heck out of dodge. I would consider the 2nd fight to be a better fight in the sense that the fight mechanics actually give a solo player a chance breathe mentally, see what's going on and figure out the patterns and adjust before they're dead. I say that because I've tried the 1st boss fight in the RA as my favorite hunter class and it was a tough fight. I barely felt like my arrows did anything and I couldn't just run in and collect them without getting hit. Melee attacks also hit like wet noodles, needing extra hits to do anything and my added movement speed didn't help much once things started to get out of control. That extra 5HP and melee damage goes a LONG way in a fight like that.
  3. And you know, that's on me. I've been reading this whole thread as if it were in the Suggestions sub-forum, and it's not, it's Discussion. That matters, because I hold suggestions to a much higher bar than I hold general discussion, and looking back, my tone through this whole exchange was calibrated for the wrong one. So I owe you an apology. "Opinionated whinging" was far harsher than this deserved for a discussion thread, and I was pushing back against what I thought was some new player, used to the other block game, venting in a suggestions box, rather than someone just talking through frustrations in the place meant for exactly that. That's on me, not you. For what it's worth, I still think some of what you raised reads more like preference than a specific, fixable problem, and I still don't agree with your framing on spawn points or storms, that part hasn't changed. But there's a real difference between disagreeing with someone and giving them the "irritated parent" treatment, and I did the second one without meaning to. I'm sorry. I would like to go back and properly address your complaints and point out what you got right. Temporal storms: already touched on this in a previous message. Temporal rifts and regional stability can force you to alter your path if your temporal stability is low. Also regions with already lower stability are more dangerous to mine in and I SWEAR that the good ores spawn in those locations, too -_-. Death returns you to world spawn because Tyron didn't like the trivial nature of bed spawns from the other block game so he introduced his own mechanic for resetting your spawn. Temporal gears can also restore stability at the cost of your own health. I think item despawning is configurable and should be able to be reset. That said, I think the fact that they despawn in minutes is deliberate choice meant to punish the player for dying. In a realistic scenario, if you know much of anything about the lore, dying and coming back to life could very well mess with some wibbly wobbly timey wimey stuff that Dr. Who and the Avengers tried to warn against. Animals and other hostiles not making sounds is a real and valid complaint, however I would note that part of being a predator means that you are able to hunt without alerting your prey to your presence... so how would you balance this? I agree with this hunting bit and I main hunter. It's my job to chase stuff down and pretend I killed it in one hit because I am a hunter, that's what I do. I think specifically the hunter class needs to be able to deal a LOT more damage with a spear toss or firing an arrow because there's no way my native ancestors used a crude bow and flint arrows and fed their entire tribe on "whoops the animal got away". Melee is... eh... It's an issue and it's going to improve. I've missed multiple times when I was sure a melee hit would connect just because the game said my hit missed the box when it looked like a hit on MY screen... The sawblade locust is actually intended to be a surprise armor check. Did you wander in unprepared or did you actually take the time to find iron and make armor before venturing into the archives? sawblades are just nasty to deal with anyway and very tough to beat for any class that's not a blackguard. The boss fight used to be worse. I think it's fine the way it is. I could probably solo it, but so far I've mostly just been playing with my blackguard friend. I keep her fed so she keeps me alive. It's a symbiotic relationship that just works. Almost never... however they can be an early source of flax which is needed to make a windmill among other things and the nastier ones have a higher chance of dropping goodies like temporal gears, rusty gears, and Jonas parts. I wouldn't charge into a pack swinging, but if you see one or two, they are still worth picking off just to see. Some treat it like gambling, but there's no real cost other than some armor and/or weapon durability. What specifically do you mean that combat is in a terrible place? And yeah as others have pointed out, they ARE changing combat in 1.23. They brought on Maltiez and SaltyWater (two popular mod creators) specifically to help with it so I'm confident they have something GOOD in the works.
  4. Except Nekkowe did from the start. What other block games allow you to set your spawn point with a bed? I'm curious. Because the fact of the matter is Minecraft started the whole idea. VoxeLibre (formerly MineClone2) -- Minecraft recreation - Includes bed spawns Luanti (Minetest) -- several games (including VoxeLibre) built on this engine include bed spawns Core Keeper -- top-down mining game where beds act as spawn points 7D2D -- bedrolls set your respawn point Of these 4, that I could find using the internet, I have only heard of 7D2D and I didn't even know it had a bed respawn mechanic. I think it's safe to say whenever someone is talking about beds resetting the spawn point, they're directly referencing the other block game... so don't pretend no one in this discussion has mentioned it except me and @LadyWYT. It was here all along, just implied instead of named directly. Not saying the name of the game doesn't mean it wasn't being referenced. This also isn't the first time this has happened. Someone references a mechanic that happens to resemble the other block game, doesn't say the name, then someone says, "But that's like TOBG", and then you jump in and say "nobody mentioned TOBG until you did" as if the comparison wasn't obvious from context. If the shoe fits... #jussayin
  5. I wasn't even talking to you, but okay... and no, that is not what I'm saying and it's a deliberate misinterpretation of my words. What I actually wrote was this: Why should it change, though? I get that you don't like it, but that's a different question from whether it should be different. What's actually not working about it as it fits into the game right now, AND if something is genuinely broken, how would you go about fixing it? (emphasis added to help the back row of the class see what I actually said) Hopefully that helps you understand what I actually wrote vs how you interpreted it. I am usually very precise with what I say because it's what I mean and reading between the lines is usually going to get you into trouble, because you're inferring intent from words that aren't there... which means you weren't reading to understand, you were skimming to prove a point and I don't engage nicely with people like that. My apologies, then, I definitely misread you. To be fair, it was a lot and I missed that. However I would argue that removing game mechanics shouldn't make the game more interesting because the specific mechanics that you're using as an example are what makes the game stand out from other block games that people tend to compare it to. I disagree. You are, of course, referring to the Temporal Gear that allows you to reset your spawn. Building your base at or near world spawn is the intended choice. All the story structures are distanced according to the world spawn, not where you decide to plant down your roots and build a base. Venturing too far might mean that you will have to travel a rather FAR distance to get to a story location or even a rather SHORT distance if you went the other way, depending on which direction you went and where the story location eventually spawned. If you remove the spawn point location reset feature of the Temporal Gear and instead allow beds to have that feature (like in TOBG), then what purpose or function does the temporal gear actually serve other than a rarely-used crafting material. And for that matter, why does the elk have not one, not two, but three temporal gear storage slots? Why would you bother avoiding bears when you can just... plop down a bed and kill it in a war of attrition? Why would you even craft a terminus teleporter at your spawn location when you can just drop a bed and sleep in it right before you die? Resetting your spawn location was either an oversight or a deliberate choice by the game devs and given how much is based around it, I'm going with the latter. Part of the game is learning how that mechanic works, getting used to it, and planning around it. As for temporal storms, you're looking at them from the wrong perspective. Part of the game is realizing that the world is dangerous, that something is dreadfully wrong, and there's nothing you can do about it. Nothing you can do to keep the monsters out, nothing you can do but to pray and wait until the storm blows over. You build armor and ready your finest weapons, you stay indoors or at least don't venture out very far, you fight, not because you can, but because you must. There is no escape from the horror that has stricken the land. It's up to you to find out what is going on and why and what you can do about it. No, it's not my normal tone with strangers. It's the tone I take when someone shows up four posts deep, hasn't finished the content they're complaining about, and states opinions as settled fact. That gets a firm rebuttal, not a hostile response. Again, I did say that you highlighted some good points, but they were mixed in with so much of the... opinions ...that it was hard to tell what was what. Please don't take this as a personal attack, it's just how your post came across to me.
  6. Why should it change, though? I get that you don't like it, but that's a different question from whether it should be different. What's actually not working about it as it fits into the game right now, and if something is genuinely broken, how would you go about fixing it? A lot of this reads less like a combat complaint and more like "if I turn off the survival mechanics, the game gets less interesting," which... yeah, that's kind of the point of them. Storms, rifts, world-spawn on death, item despawn: these are deliberate design choices, not oversights, and they're meant to make the world genuinely dangerous until you settle into how the game is intended to be played. You're welcome to disagree with that philosophy, but the things that make this game distinct from other block games aren't really an argument for changing it, they're just a description of what makes it its own thing. To be clear, I think you've highlighted some real issues with the game, and I'm not just trying to wave those away. But they're mixed in with enough opinionated whinging that it's genuinely hard to tell which complaints are pointing at something broken and which are just "I haven't adjusted to how this is meant to work yet." Things like "melee feels clunky," "non-animal enemies aren't worth fighting," or "the boss fight is bad" fall into that second category as written, since they're opinions phrased as conclusions rather than descriptions. What does clunky mean here, specifically? Hitboxes? Timing windows? Animation cancels? Without that detail there isn't much anyone can actually do with the feedback. If you want this to land as more than "make it Minecraft with better graphics," it'd help to lead with the concrete, fixable problems, propose what you'd want instead, and set the rest aside, or at least separate it clearly from "this is different than what I'm used to and I don't like it."
  7. Jonas server admin confirmed and abusing his privileges.
  8. That requires an extra button press. I just hold ALT while clicking, so if I need to look around, I can just release the button.
  9. Especially if you somehow manage to level up your health pool either by mods or other processes and can actually survive the -40hp from eating the darned thing. EDIT: I swear Gourmand is actively trying to kill us.
  10. I thought that the tedium was part of the fun. Especially in a multiplayer scenario. "Where did my food go?" And then I see the blackguard sitting over there with a full tummy, wiping her chin acting like the lack of food is my problem... and know exactly where the food went. *sigh*
  11. I introduced the game to my kid who is only 9. He proceeded to wander around, nearly die to a boar, and then find a cracked tool vessel. This tool vessel contained a copper knife. Bro skipped the stone age entirely. He wants to play again, this time with me and my blackguard friend. As for my personal luckiest moments? Here you go:
  12. I mean the other bells stay dead. Tobias probably just shakes his head, fixes the little bugger, and moves on.
  13. remove half the mods and start a new game and see if the issue persists. If it does, remove half again. and repeat until the issue stops happening. one of the mods that you JUST disabled is the culprit. Add them back one at a time until the issue happens again. The mod you JUST added is the culprit. good luck.
  14. I play hunter all the time. I don't think I've ever had an issue with the arrow spread. I've run my own tests and the arrows are FAR more accurate than the spears when thrown. Might be the way you're aiming.
  15. And also makes you drunk instantly right before a temporal storm.
  16. I just enjoy getting drunk off my rocker before a temporal storm.
  17. False. Joining a server that has mods installed will force you to download and install said mods before you are allowed to join.
  18. Colonel Logan had four requirements for the D ration bar, dictating that it had to: Weigh 4 ounces (113 grams) Be high in food energy value Be able to withstand high temperatures Taste "a little better than a boiled potato" (to keep soldiers from eating their emergency rations in non-emergency situations) Its ingredients were chocolate,[2] sugar, oatmeal, cacao fat, skim milk powder, and artificial flavoring, fortified with vitamin B1 to prevent beriberi. Copied from Wikipedia -- https://en.wikipedia.org/wiki/Military_chocolate_(United_States) Access date: 15-Aug-2026
  19. Of course the solution here is maybe don't go joining massive multiplayer servers if you're a sporadic gamer who only gets on you feel like it. Because asking the entire game to change to cater to your whims is going to land your suggestion right in the "This should be a mod" bucket. Because ideally multiplayer gaming should be a community effort. Everyone hunts, everyone contributes and if you have to log off for a while, just empty your food bowl, store it away and come back when you're ready. There will be fresher food waiting for you. Just make sure you contribute, too. That's how entire survivor camps are supposed to operate or they will fail -- you can't expect to make it on your own -- or did you skip that episode of Man vs Wild?
  20. I know you aren't saying any more on this, but you might wanna take a step back and re-read what I wrote. Nowhere did I say you said they weren't doing them. I said "maybe to avoid spoilers" 'cause you know, it's still a game in development and stuff, or maybe their subscribers aren't watching their Vintage Story videos. Anego also said that Project Glint won't affect VS development in any way whatsoever, so balance that fact with whatever you just said, hmm? As it stands I can barely understand what you're trying to communicate because your words here, while making complete sentences, are so disjointed if I heard them in person I'd dismiss you as a raving madman.
  21. or maybe to avoid spoilers they just aren't doing them? idk man. There's a lot of explanations. Vintage Story might not get views if their subscribers are used to watching other content. That doesn't mean the boss fights are going to be discontinued by Anego. We don't know that, to say it's true is simply wrong, and at best pure speculation on flimsy evidence.
  22. based "I didn't like this, so no one else is allowed to either" type take top heckin kek
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.