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Everything posted by Maelstrom
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Photo caught moments after disaster
Maelstrom replied to Cave Smith's topic in Videos, Art or Screenshots
I has a confusion. Which is the assassin? The dude in the foreground or the critter in the background? Coz it really seems that the dude in the foreground is the hired gun here.- 3 replies
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@Liefeling did a perfect job responding in my stead putting to words my thoughts better than I attempted to do before bailing on the attempt.
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I don't think the door lets light in as much as it is a wood based block. I believe adding a wood object like a trunk or a ladder will have a similar effect. But that could also be old cellar behavior from versions long past.
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Almost as good as the drifter that killed itself from a rock that ricocheted off of thin air when the seraph dodged the thrown rock.
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While the roadmap has changed a couple times in the 5+ years I've played VS the roadmap has changed a couple of times, but it has never included a couple of items that have often been requested - firearms and electricity (or some other similar power source). Additionally, Tyron in multiple interviews has said those items will not be in the game. Those statements have never been included the word plan. No, those statements have been firearms and electricity will definitively not be in the game. If you read my comment carefully you will see that I said 1980's game development.
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The roadmap indicates end game tech is steam power. Tyron has stated in the forums and, iirc, interviews that firearms will not be developed either. Remember, devs are creating the game they want to play and releasing it to the rest of the world to enjoy. True 1980's style game development and it is soooo refreshing!
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The only thing I can see is that the long axle will decrease the power a little bit which could reduce the power required for the quern in low wind situations. Otherwise, yeah; I've had horrid RNG make the wind of an old quad windmill have horrifically slow or non-existent helve hammer production for in game days on end.
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Speak for yourself. After eclipses were first introduced in 1.20 I got two about a month apart! I was worried that they would be much more common than they are.
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Found iron while ming for bismuth.
Maelstrom replied to Loosebearings's topic in Videos, Art or Screenshots
Ever since starting in 1.14 I have not accidently stumbled over iron until my newest 1.22 world, in which I have found 1 hemitite deposit and 1 magnetite deposit accidently while in the bronze age. Just waiting to get my windmill and helve hammer setup before mining those. -
That will be something a mod will have to provide. Devs have indicated that early steam power is the most advanced tech we'll see in the base game.
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I keep telling people Herobrine emigrated. But no one believes me.
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Is the game supposed to occasionally go rainbow-y?
Maelstrom replied to Silfrenbirce's topic in Questions
@Professor Dragon This yarn belongs in that one thread over ---> there -
Sounds like a story for the Humorous Stories thread PS - Sounds like a version of poisoning to me.
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Thank you. I try to be silly coz my default setting is sardonically sarcastic. Skulduggery /ˌskəlˈdəɡ(ə)rē/ (noun) - Underhanded or unscrupulous behavior; trickery. Sounds like the mischievous miscreant Malefactor to me.
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Yeah. Basically what I said but using more words.
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Interesting. I thought the Malefactor were the ne'er do wells that decided to play nice in society due to the apocalyptically bad circumstances everyone was in. My understanding is they were sent to the surface and use their skulduggery to return with goods to help underground society, like the hunters would return with food.
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I would add that there is probably some bleaching involved due to the discoloration leading to exile caveat to having the mask. I'm willing to bet that the discoloration mentioned would be of a red variety.
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You gotta go all redneck here and build a double wide... gate that is. Then aminals will freely wander through gates. @Heather Holwerda It's better to build barns and pens from wood to prevent aminal climbing behavior. If you like the stone wall, line the inside enclosure with a fence to prevent aminal climbing.
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Sitting does indeed burn calories slower. I recently used this a couple weeks ago. Congrats! You stand corrected. Or maybe you sit corrected if you're actually sitting.
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This sounds like you're talking about smelting copper and bronze which typically requires temps off 1,100 C to melt the nuggets. Smelting should be done in a firepit, not a forge.
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Crops/Agriculture. I take that to mean foraging wild veggie and grain crops that are not berry/fruit based.
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I concur that is much too small for a peat deposit. Too deep for a meteor as well. Oddly circular. My gut says it's a player dug hole. Uhhh... Beware of Herobrine?
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finding medium fert soil is easy enough. My first long term world was the worst I've ever seen. Low fert soil for about a 1,000 block radius of spawn and a dramatically low amount of forageables. The food availability was so low that I walked every where to keep from starving. By the time I found medium fert soil close to the evening of the first day, I had not come close to starving. If I had sprinted everywhere food would have been a much worse problem. There should not be a problem finding medium fert soil within the first day or two of spawning a new world. Terra preta no longer spawns naturally needing high fert soil or twice as much of other ingredients. Holding out for high fert soil to start a garden (let alone fields for farming) is NOT on the early game bingo card. High fert soil and terra preta are mid to late game goals, unless you have an absurd spawn. I had one in which there were a dozen high fert soil deposits within a few hundred block radius of spawn, but that is one world out of a dozen or more that I've played.