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Everything posted by Maelstrom
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Next update, new encounters will find their way to your worlds and homes 😏
Maelstrom replied to Vallen's topic in Discussion
It's a good thing Dave doesn't come for a personal visit. -
I wish the first one would have done the whole bow in reverence animation, but it's expiration date needed to be expedited. One bad thing about drifter's friendly fire is that drop rates decline dramatically. I think someone mentioned 60% reduced rate for drops.
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A couple of updates ago (I think 1.16) devs attempted to make peppers that would be a perennial plant that produced harvestable crop routinely (much like fruit trees currently) but could be harvested on site like grain and vegies. Unfortunately, it was really buggy and hasn't made a reappearance since.
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Are you talking about the stonehenge type ruin? If so those are a lot more rare but with all the running around you claim to do you should find at least one or two of those lying around.
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Frankly, in the early stages maximizing cellar benefit isn't necessary; just having an initial cellar to extend shelf life is all that's needed even if it's just 50% extension.
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Check mods first. It may be a bug. Tyron experimented with rope mechanics a few versions ago and what you did may be a legacy of that experimentation.
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You can squeeze honey directly into a bucket with SNEAK + R-Click
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Wolves and bears become more aggressive, so noise makers would likely increase the likelihood of an attack.
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I do have such a translocator, and most worlds I end up having easy access to such forests. My recent gargantuan pit is 7x7x6 which takes slightly more than 4 trunks of logs to fill. I like to have a set of steel chain (which is OP imo) and steel plate armor which takes over 100 ingots for all the plates involved, then there's the tools (filling that gargantuan charcoal pit typically takes 2-3 steel axes) so, yeh; I need a bunch o' steel. But that's my personal playing preferences for being extremely blackguard. I typically don't use any ranged weapons once I have gambeson armor or better.
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I'd consider that if: 1. It is the first summer and 2. I had copious amounts of flax to grow before winter (which I rarely do).
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Or spend a day chopping down redwoods to fill a guargantuan pit so one doesn't constantly make miniscule pits all over creation. Different strokes for different folks an' all.
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You should be able to purchase any of the cracked vessels from the Treasure Hunter trader. You may have to visit him over time as the stock will be limited each visit and rotates over time. As for mods regarding these items? No clue. sorry.
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Been wishing for this since 1.15. I'd be okay with gatekeeping it behind iron doors since charcoal isn't needed en masse until steel anyways. But I agree with the aggravation of digging/placing dirt to make charcoal.
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Chill. I was joking. But seriously, pink pigs is out of place in VS.
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Portraits of Dave (aka Thunderlord)
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
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That would take too much time away from actually playing the game. Besides, I'm sure someone would complain about the spam and then I'd be banned, ssssooooo...
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Good question. We'll have to wait for Q4.
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In my current world I've had precisely 2. One way back during the first summer. The second one appeared practically on top of me while mining olivine in the second fall.
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My experience is that sawblades only spawn randomly in caves, usually lower elevations. You're likely to see slightly more bells than sawblades but you'll get immensely more drifters than bells and sawblades combined. I had one exception where a sawblade spawned less than 20 blocks below the surface, which was about 5 blocks ABOVE sea level.
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I'm not sure sawblades spawn regularly enough to make it worth the effort. But I don't spend time underground like a dwarf either.
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I hovered over the iron block to show the quality and had the map up so that the coordinates indicate that they are indeed 3 separate deposits and in close proximity to each other. One disclaimer, I run worlds with a 120% ore spawn rate, but even so I have had one world generate 2 iron deposits in close proximity. The walls and haybales were to deal with drifter wrangling and make access to the iron easier. Wasn't for navigation purposes.
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No. Just no. This ain't that other block game.