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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Uhhh... your comment makes no sense. Backpacks have nothing to do with clothing slots and the loss of inventory space would have equal impact for those playing with or without seasons, in cold climate or hot climates, etc.
  2. I'm undecided on another dimension in VS. Having read quite a bit of Lovecraft's work (which provides the eldritch inspiration of this game) he rarely goes to other dimensions in his stories. His stories are based on how people respond (and what happens to them) when something from a different dimension affects or invades our world. In this the devs have done an absolutely masterful job of bringing Lovecraft to life.
  3. Dovetailing on this topic. Is the heat map for ores the same for each seed? Or does it get randomized when a world is first generated?
  4. Much appreciated sir! My gaming time is limited and I don't want to spend a significant amount of time to find out I don't like the setting I chose. You're response has given me exactly what I was looking for!
  5. Breeding rabbits is... difficult to nearly impossible. They will eat food dropped on the ground, but the food may despawn before they eat enough to breed. I suppose you could plant crops in a large bunny hutch for them to feast upon as well.
  6. Sooo, I haven't been able to play since 1.17 and excited to start up again (when my new computer is finished shortly). From what I recall of the 1.18 world gen settings there are two settings that determined ocean size vs. land coverage. Could some one give a simple explanation of how those two settings affect world gen?
  7. Looks like my basic premise was correct: there's two ore generators. I misunderstood that surface nugget generation can be accomplished by both. Thank you for the correction.
  8. Ores that the game defines as surface ores will generate surface nuggets - copper, coal (particularly brown) and lead being the most common. Surface ores will not generate more than 7 blocks below the top dirt block. Other ores (like meteoric iron) may generate close to the surface but are not defined as a surface ore. At least that's my understanding. @Streetwind may have more info to provide which I consider more accurate than mine.
  9. Just waiting for those voracious bunnies to turn killer
  10. Sounds like drifter spawning reverted to pre 1.16 mechanics when rifts were introduced as the surface drifter spawner.
  11. In general temporal stability decreases as you descend into the depths. If'n it's slightly unstable at the surface that iron deposit close to the mantle is going to go berserk.
  12. The malachite that spawned about 10 blocks below ground was not defined by the game as a surface deposit and subsequently did not spawn surface nuggets. That deposit likely would have shown up on the density search mode for the prospecting pck though.
  13. Easier said than done, when the only iron for kilometers is in such an unstable area. My first iron deposit (serendipitously directly under my starter dirt hut) was unstable enough that I could dash down to the mine, gather almost 1 stack of chunks before my stability was down to about 20 to 25 percent.
  14. You probably won't be that lucky. My first world I planted my temporary first home directly above a vein of hematite. In my last world the best iron reading I got within 1,500 blocks was a decent reading that didn't spawn any iron. But I had copious amounts of copper, cassiterite, sphalerite and bismuthinite wherever I went. I wouldn't mind that ore generation again on my next world as my last world was 1.17.
  15. In my experience I have yet to fail finding iron on an ultra-high reading. Once I found two ore deposits separated by 5 blocks vertically.
  16. Sounds like you selected the Wilderness Survival setting which defaults to no map. There might be a game command you can enter to activate said map; check the VS wiki or someone else will likely provide it soon.
  17. Battle Jammies FTW!
  18. I argue 15% due to drifter spawnage, but that also depends on armor being warn.
  19. A couple of worlds ago I accidently despawned the bee nest about 75 blocks from home. Went traipsing all over the world and closest one I heard was about 2,000 block away. During the following summer I discovered not 1, but 2 bee nests less than 50 blocks from home while clear cutting the scattering of pine trees around my homestead. grrrr...
  20. Bad stuff doesn't start appearing until about 25%. Things get much worse once you get below 15%. I routinely mine until I'm at 25% before heading out. In these situations I make sure I have a direct route to my exit to the surface. If I have heavy armor on (iron or steel plate armor) I may just stick around and slay some higher tier drifters which can provide a huge boost to stability. I think 2 nightmare drifters gives about 70 - 80% stability.
  21. Meh. Before long you'll be swimming in temporal gears and lives become as important as non-hardcore.
  22. Not sure a 4 chunk (let alone 1 chunk) challenge is possible with VS not just due to ore generation but other resources (animals and certain trees among other things) aren't likely to generate with such a small world.
  23. Gambeson armor can be dyed. Just gotta dye the cloth before crafting the armor.
  24. Tree bugs? Well of course there's bugs in trees. Bugs are everywhere! As mentioned, this happens with other blocks. I've seen it mostly when quarrying rock. I prefer to think of the item has an extreme case of Mexican Jumping Bean Syndrome.
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