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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. This is where I disagree with you, unless you mean using the node search mode (which has a range of no greater than 13 block radius). Density search mode for the pro-pick is completely blind to surface deposits that generate nuggets on the ground. I am stating this vehemently, because your satement I quoted is completely wrong. Any pro-pick reading on density search mode and finding surface nuggets will be completely coincidental. The only way to find surface ore deposits (the ones that generate nuggets on the ground) using the pro-pick is using the node search mode. @Streetwind did extensive research and study on prospecting and ore generation before I even started playing (which I haven't mentioned before coz old man brain). I learned a ton from him. Search for his posts on this if you want to learn more.
  2. But deep ores may spawn below the bauxite. In my previous world I found very/ultra high readings for sphalerite or bismuthanite. I dug through the surface layer of shale, hit bauxite and stopped. After a couple days thought things over, went back and bored through the boaxite and found not only the indicated ore, but also sporadic veins of copper too.
  3. @MKMoose I didn't read the entirety of your tome. I've limited time resources. I did read the first paragraph or two and when you mention the "code" was actually just data in a JSON, that tells me a lot. The data in a JSON does not indicate how the functions invoked in the actual code use that data. I have experience in coding a number of different programming languages (C# not being one of them, as I previously mentioned) so I can at least decipher some of how the code of the functions would act. Experience indicates how the game is coded. Such as using refactory bricks to create a beehive kiln vs. refractory furnace reveals different functions. Similarly, my experience with surface or deep ore generation is different indicates different functions in the code that is completely separate from the data in a JSON file. That wasn't my point at all. My point was that surface deposits are completely invisible to the density search mode of the pro-pick. Come to think of it, the two search modes for the pro-pick lends even more evidence that there are two different functions to generating ore deposits. And I concur 50 block depth is generous for "deep" lead deposits; I was erring on the side of caution.
  4. I believe you are correct. This thread may hold all the answers you seek:
  5. I don't know C# so can't analyze the code. Based on my experience surface deposits generate differently than "deep" deposits as I've described. And for sure the two are independent, and upon reflection may even be mutually exclusive - probably from the generation code you posted choosing one over the other. [edit] My comment about the wiki was incomplete. Some information on the wiki may be out of date while other information isn't would be a more accurate expression of the wiki. My apologies for confusion my previous comment may have caused. Gold and silver only spawn in quartz, which itself may spawn as surface or deep desposits. If it spawns as a surface deposit the gold and silver may create surface nuggets among the quartz nuggets.
  6. fify Perhaps "No Bell Prize" for being killed by a bell summoned mob?
  7. I intended it to be list of "accomplishments" that were taken to the absurd extreme. Such as the following, which I find absolutely, ridiculously hilarious!!!
  8. My source? Playing since 1.14 There's a difference between surface deposits and deposits that show up on the density search. Lead deposits that may show up on density search will be shallow (compared against other ores like iron, ilmenite, etc) but those deposits are not surface deposits which spawn no lower than 10 blocks below the top layer of soil/sand/gravel. The shallow deposits of lead will likely spawn lower than 10 blocks below the top layer, but not generate deeper. I once found such a shallow deposit of lead. It was somwhere around 20 or 25 blocks below the top soil layer. Ores detected by density search are based off of a heat map. Surface ore deposits are randomly placed and completely unrelated to that ore heat map. I've found surface copper nodes in places where the pro pick says no copper exists. Remember, the wiki is likely to be inaccurate because it is out of date. Take any info from the wiki with a deposit of halite!
  9. As a fellow Subaru owner, I find that comment hilarious!
  10. Surface deposits (indicated by surface nuggets) do not show up on the Density Search mode on the pro-pick. As @Zane Mordien said, I have never prospected for lead as I usually run into a veritable field of lead nuggets. In multiple worlds across the last 4-5 updates if I find a surface nugget for lead I will find numerous surface deposits within a 100-200 block radius. That one field is more than enough lead for my purposes, which usually is molybdechalkos lanterns.
  11. Don't sweat it. I figured render distance was low but wanted to bring some comedic relief to the situation. I guess I have skill issues with humor.
  12. It means that it was accurate when it was written but hasn't been updated when the game changed. The handbook is the best source of information.
  13. Maybe "Right to Arm Bears" instead?
  14. Most of those benefits would only potentially come from morbidly obese levels of fat. Realistically speaking that amount of body fat should carry a huge movement penalty on the level of plate armor. Fat is easily cut so it would be a better defense against blunt attacks like drifter's stone throwing. I can see a buffer against starvation for having some increased fat reserves, though.
  15. Given the snarky humor in the game, what do you think achievements would look like? I'm thinking things like: "Ice Bucket Challenge - Accepted" when someone freezes to death (beautifully paired with "Congratulations! You died.") "Pin Cusion" after multiple deaths to bowtorns. "PhD - Pile it Higher and Deeper" upon stacking peat to world heigh limit. "To the Moon" upon stacking firewood to world height limit. What are your additions?
  16. Am I correct in picturing the room in question has been dug out of the ground?
  17. One way to narrow down the list to find the offender is to disable half the mods. If you experience the issue, continue cutting half the mods until you zero in on the specific offender. If you do not experience the problem, go to the half you didn't cut and continue the winnowing process. I wish you luck in quickly finding the offensive memory leaker.
  18. Outside is anything that isn't a recognized room, cellar, greenhouse or cave. The first three basically have to be 14x14 or less with walls being a slab or more in material. Certain conditions distinguish between those three. Caves I'm not sure about but the very basics are that you are underground with an entrance to the surface. I'm sure the internal cave temp is affected by Y level, but I do not know how much of an effect that has (plus I could be completely wrong about this aspect of cave temp).
  19. I like the cheeky humor Tyron and Co. put into the game, namely the death screen "Congratulations! You died." followed by "Rage Quit?" and that one sign causing someone to rage quit indefinitely. In that vein any achievements I'd like to see are things like "Sky High" for stacking peat or fireword to world height. Or "Bellyflop Challenge" for falling more than 50 blocks and catching yourself on a ladder less than 5 blocks above the ground thereby avoiding fall damage. Maybe "Pin Cushion" for being killed by multiple bowtorn attacks [edit] or being killed by bowtorns multiple times.
  20. My entire post was based on my experience, as my first sentence stated. So all of the info in my post should be considered extremely unnofficial and unreliable.
  21. Not in my experience. I expect at most one last stable release in 1.21 then sometime late this month or early Jan. the first 1.22 will drop for modders to update their mods. We'll get a list of all the new shinies to drool over then rant and rave about them during the 6ish week wait for the first unstable RC to drop. After that first RC drops we'll then see regular updates every few weeks for a couple of months.
  22. Ooohhhh... You must be one of them expanded foods seraphs.
  23. If the material for steel furnaces has been found just a little bit more work yields steel chain armor offering tier 4 protection and even more durability.
  24. You just listed a bunch of mechanics not currently in the game. Currently, feeding is good for two things only - breeding and fattening for slaughter. Animals do not have health beyond HP and pregnancy always results in birth (unless the mother is killed prior to birthing).
  25. Hmmm... Recipe must have changed as I swear I've made it with only 9 ingots, altough the top did not allow for one. single. mistake.
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