Jump to content

Maelstrom

Vintarian
  • Posts

    3069
  • Joined

  • Last visited

  • Days Won

    76

Everything posted by Maelstrom

  1. Not exactly silly drifters as much as silly Seraph. Started harvesting my tree farm on a calm night. It turned apocalyptic. This was after drifter remains started despawning.
  2. We don't make 'em like we used to.
  3. I need to get a screenshot I have of a glitched pond that does not flow out of the source block into the vacant adjacent block space. This is right next to a cave entrance so there should be a waterfall into the cave but no such thing due to the glitched water sources.
  4. It is typical for night to be exceedingly dark. This is intentional by the devs and also why a torch before the first nightfall is a critical day one objective. Welcome to Vintage Survival... err, Vintage Story where even the dirt wants to kill you.
  5. To find surface copper all you can really do is run all over creation looking for those little copper bits (or as noted, pan sand and/or gravel). Some tricks to make finding surface bits easier to find: 1. Run around sand and gravel areas - sparse grass makes seeing surface nuggets easier to spot from longer distances 2. Pillar up (like a ladder) about 20-30 blocks. Higher perspective makes it easier to see surface nuggets. Be sure to mark the block of the nuggets was picked up from. Surface copper deposits will form directly below the nugget but could be up to 10 blocks below the nugget. I've had some cases where I've had to dig through 6 or 7 blocks of rock before finding the copper.
  6. Those features aren't seed dependent. They're determined by some settings at world gen. Look for Landcover and Landform scale in the initial settings page. They can be updated using game commands but will only affect new chunks.
  7. I love it! Let's combine it with beenades for an incendiary explosion of comedy!
  8. There's a spyglass mod until this is added to the game (if it ever is added to the base game). It's one of the very few content mods I play with. I just need to remember to take the cotton picking thing with me when I go out on an extended explore.
  9. Not necessarily. Realize the development team is small. For coder there's one full time dev and a couple or few part time helpers. Look at the roadmap to see what the vision is for the game. Tyron (full time coder) has recently said that the game is maybe 10% complete.
  10. It's a good thing Dave doesn't come for a personal visit.
  11. I wish the first one would have done the whole bow in reverence animation, but it's expiration date needed to be expedited. One bad thing about drifter's friendly fire is that drop rates decline dramatically. I think someone mentioned 60% reduced rate for drops.
  12. A couple of updates ago (I think 1.16) devs attempted to make peppers that would be a perennial plant that produced harvestable crop routinely (much like fruit trees currently) but could be harvested on site like grain and vegies. Unfortunately, it was really buggy and hasn't made a reappearance since.
  13. And then there was the mosh pit
  14. Different cave but it's a really nice find as well.
  15. Yeah, that's the fuel chamber for one of my cementation furnaces. Silly thing spawned in there.
  16. Are you talking about the stonehenge type ruin? If so those are a lot more rare but with all the running around you claim to do you should find at least one or two of those lying around.
  17. Frankly, in the early stages maximizing cellar benefit isn't necessary; just having an initial cellar to extend shelf life is all that's needed even if it's just 50% extension.
  18. Check mods first. It may be a bug. Tyron experimented with rope mechanics a few versions ago and what you did may be a legacy of that experimentation.
  19. You can squeeze honey directly into a bucket with SNEAK + R-Click
  20. Wolves and bears become more aggressive, so noise makers would likely increase the likelihood of an attack.
  21. I do have such a translocator, and most worlds I end up having easy access to such forests. My recent gargantuan pit is 7x7x6 which takes slightly more than 4 trunks of logs to fill. I like to have a set of steel chain (which is OP imo) and steel plate armor which takes over 100 ingots for all the plates involved, then there's the tools (filling that gargantuan charcoal pit typically takes 2-3 steel axes) so, yeh; I need a bunch o' steel. But that's my personal playing preferences for being extremely blackguard. I typically don't use any ranged weapons once I have gambeson armor or better.
  22. I'd consider that if: 1. It is the first summer and 2. I had copious amounts of flax to grow before winter (which I rarely do).
  23. Or spend a day chopping down redwoods to fill a guargantuan pit so one doesn't constantly make miniscule pits all over creation. Different strokes for different folks an' all.
  24. You should be able to purchase any of the cracked vessels from the Treasure Hunter trader. You may have to visit him over time as the stock will be limited each visit and rotates over time. As for mods regarding these items? No clue. sorry.
  25. Been wishing for this since 1.15. I'd be okay with gatekeeping it behind iron doors since charcoal isn't needed en masse until steel anyways. But I agree with the aggravation of digging/placing dirt to make charcoal.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.