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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Instead of Schrodinger's Cat we've got Jonas' Chicken?
  2. Herobrine Emmigrated I Tell You! and changed his name to @LadyWYT Why are you laughing? I'm serious! You think I'm kidding? Well pay attention while I prove it to you. First we have my previous story "Hello There..." in which a shiver appears out of nowhere and retreats back into nowhere without a trace. Herobr... err @LadyWYT makes this comment in response. The next evening this happens. Notice a few things. The minimap shows the size of my micro-forest tree farm mentioned in the aforementioned story. To the left of the the minimap is the fortuitously captured end of the massive invasion below the rift. Finally the weatherman reporting, "We'll have a peasant summer evening. Partly cloudy as the thunderstorms from the afternoon drift off to the east. Tadar indicates that the next temporal storm is a few days away still. Temporal stability is apocalyptically off the charts at this time. Seek shelter immediately!" Heeding the weatherman's warning I barred the myself in my micro seraph-cave. The careful observer will notice the 6 drifters banging on my door like a chimpanzee as if money's for nothing and the chicks are free. In my hasty retreat from gathering wood for another batch of charcoal, I glimpsed at least 1 shiver and 2 bowtorns among a mass of seething drifter despondency. Is all this a coincidence? I. THINK. NOT!
  3. Weeeelllll... Rift spawning behavior is complex. Patch notes for 1.21 have indicated Tyron has been... tweaking? I might say monkeying,myself. with rift spawn mechanics. Here's what I can tell you. As rift activity increases so do the chances rifts will spawn drifters during the day. Yesterday I was chopping some trees, noticed a rift appear in my periphereal vision, but sun was an hour or two from setting so no biggie. Until I saw a literal army of all kinds of drifters pop into existence! I checked the activity and sure enough Apocalyptic. I'd guess there were probably a dozen that spawned from that one rift. Mostly drifters, but I know I caught sight of at least one slither and one or two bowtorns. Artificial light seems to have great success with preventing drifter spawns, but light level needs to be at least 7 to do so. Drifters also won't spawn within about a dozen blocks of you in my experience. The aforementioned rift spawn was about 20-25 blocks away. Of course, all bets are off when a temporal storm throws all rift spawning rules down a hole. PS - Welcome to the forums!
  4. My endgame kit is travelling light compared to that. Hotbar: falx, bow (if I'm hunter), knife, pickaxe, (propick if I'm mining or prospecting otherwise left home), shovel, axe, stack of ladders, lantern, poultices, food. Inventory: a chest for extra carry capacity (carryon is a must mod for me), crock of food if I don't have pies in the hotbar and arrows if carrying bow. Everything else in inventory is situational, torches and translocator parts if spelunking, gears and wares if visiting traders, shears if tree hunting, etc. I keep my inventory as empty as possible since the purpose of extended trips away from home is to return with conspicuously copious amounts of resources so pains are made to maximize inventory space and specialize loadout to the intended purpose of the trip.
  5. Some things (particularly chalk and lime) can be made into powder using a hammer.
  6. THIS is one of the reasons why my seraph abhors Jonas and Co.
  7. This belongs in the Humorous Stories thread. just sayin'
  8. In my most recent world, I built my windmill on top of a mountain y=200 to maximize power and minimize power loss through a long axle. This location became deathly cold during the winter so enclosed the quad hammer in a room while my forge and smelter were safely enclosed in an adjoining room. Since you can leave doors open and not lose the heat benefit of a room, a double door can still keep that open concept feel while isolating the unsealed mechanical room. Next time I hop into that world, I'll try remeber to take a screenshot and post it here.
  9. Since we're being technical and all. It's just 2 words plus an acronym. But what's a little grammar faux pas between friends?
  10. Drifters will spawn near rifts in broad daylight. Last night had a whole army show up hours before sundown. After I got over my amazement I checked what the rift weatherman had to say. "While no temporal storms are expected, the rift activity is apocalyptic out there. Seek shelter, immediately!" So I did.
  11. Until options are added, the best I've found is isolate mechanical machines in an internal room enclosed with a door. Door doesn't need to close and somehow creates a thermal curtain.
  12. Limestone and chalk also fall into this category as well. Sedementary rocks can be multiple layers think but do not spawn below igneous rocks, although basalt is an exception to that rule.
  13. Not ashamed at all. Not even one miniscule at all. I wear it as a badge of pride!
  14. Done. Not this time. Needed the wood for flooring, walls, etc. Maybe later. I don't want to scare that trader. I haven't traded away a perfectly good pickaxe to him yet. Besides he'll buy wolf pups from the other trader thats across the value near my starter clay hole.
  15. Read the Dreams in the Witch House and the Case of Charles Dexter Ward for my thoughts on Jonas' "technological" mastery. You mean to tell me I created my own haunted forest?! The micro forest of a dozen trees or less that I planted next to a treasure hunter trader which is so densely growing that it's impossible to tell where one trunk butts up against the other trunk. That cavelette is just a 20 block canyon covered by one layer of dirt with huge openings on both ends, no other caves within a 100 block radius. Nah. Jonas is responsible for this travesty of multi-dimensional mischievous mayhem! I'd kill him if he weren't dead already. I might just find his body and kill him again just for spite!
  16. He definitely didn't think through his actions very well, now did he? My seraph is none too pleased with the mischievous, malinformed miscreant. But I've also read quite a bit of Lovecraft, applied some of Lvoecraft's story concepts to the game as head cannon and absolutely adore how well the devs have done such a stoopidly stupendous job representing Sir Lovecraft in this game. There just ain't enough kudos in the world to be awarded to @Tyron, @Saraty and Co.
  17. 1.22 is mostly a polish update. But the dark recesses of my mind keep rumbling about an increase in hints about waterwheels from the devs. I'm likely wrong and suffering from some elderly GenX mental breakdown or something, so take anything I say 'bout waterwheels with a grain (or handful) of salt.
  18. I like a clutch later on. They're expensive but clutches are so much quicker than axing an axle.
  19. Read my recent humorous story dearie.
  20. Yeah, it's a world thing. I've had some worlds I can't find tin for the life of me and either bismuth or zinc are almost as non-existent while other worlds I've found copious amounts of all three not too distant, but copper? yeah it's on the other side of that large inland ocean that's a full day sail away.
  21. Using the big gears as pictured doesn't change the torque/speed of the machine, it just allows for easy expansion to increase from one rotor to four in the future and also split off power to other machines at the bottom end. Advanced power engineers will craft gear boxes to further increase speed and/or torque for more advanced setups. If interested in how to accomplish such wizardry, search the interwebs for tutorials and guides.
  22. Hello there! Pleased to meet you... I think? So I was in my fantasy mod world figuring out my forever home so I can move out of the cave I dug in the hillock. Can't think of anything to go off the main entrance and decide to chop some trees coz I'll be needing wood soon anyways. The sun is setting. It's a nice partly cloudy day, nice calm rift activity as I'm joyfully chopping trees with my stone hatchet when out of nowhere a shiver chomps on my backside hide (not unlike certain unnamed blackguards) all unanounced (also not unlike certain unnamed blackguards we may [or may not] know). I turn to see what caused my health to dramatically drop to see a most irritating yapping shiver flapping it's jaws at me. We'll I'm playing hunter since 1.20 and beat feet right on outa there, through my micro artificial forest to get some distance and switch to one of the spears I carry with me (blackguard instincts still run strong in me). As I turn the corner of the trader caravan I have settled next to and I can't find the interloper. So I run to the end of the trader's caravan where my artificial micro-forest is and still can't find it. I run through the micro-forest and in the mini cavelet next to my tiny seraph-cave. Nothing. This thing just upped and poofed out of existence just as rudely as it poofed into existence. Of all the nerve! I just wanted to pet it. Gently. With my spear. Repeatedly. And remotely. From about 5 blocks away. Ungrateful twit! Ok. Maybe I didn't want to pet the thing so gently. Now I'm wondering if Jonas wasn't some kind of quantum physics engineering mad scientist.
  23. Get out. See the world. Spelunk for ruins and translocators. Stumble across resources, wanted or not. Trip over things that go bump in the night. Come sail away! or run. whatever *ahem* floats your boat. Prospect for rare minerals like cinnabar (which unlocks reindeer herder clothing), meet the *ahem* locals, err.. traders and engage in capitalism. Stumble across more resources you may or may not want. Take photos of your travels and share with others. Tell silly tales of your (mis)adventures in the Humorous Stories thread. shameless plug.
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