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Everything posted by Maelstrom
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Weeellll... Magically figure out how to so by invoking the omniscient character skill ritual - No class specific crafting.
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If you have access to cinnabar, check out the reindeer herder's gear.
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Just feels... inadequate compared to modpacks that involve TFC+
Maelstrom replied to cAshewTheAce's topic in Discussion
No. VS does not use an earth like star map. I would expect that level of detail would be daunting to create. -
may I introduce you to the wolf pup traffic... err trading market? Certain... uhh... people are willing to purchase pups for a very tidey sum. Better still, the cracked vessel market. Those same people are also interested in the illici... uhmm... descrete contents of cracked vessels. Either of which is much, much more lucrative than the baking and selling of breads.
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At least the core game engine gives enough information to figure out which mod causes the problem. TOBG is hell to pay when there's some kind of conflict like that. Kudo's to Tyron for making his game with the mod community in mind from day 1! Whenever my game crashes due to mods, I can troubleshoot the bad mod in less than 15 minutes. Fixing the problem rarely takes more than either updating the mod or removing it because it isn't actively supported for the game version I play.
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Might be a wee bit better if the peak is in the middle of the field. Less water wrangling involved.
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Remember this game is early access. It's not even up for alpha testing since it isn't even feature complete (For an indicaiton of what the vision is look for the Roadmap), so things like looms, steam power and water driven mechanical power are yet to be implemented. Patience my friend, it's coming. As for why cheese and pumpkins and other things? Flavor. One upon a past version pumpkins stored as a block did not rot, making it a great way to store future food indefinitely. Have you thrown a stone at a body of water? Played a resonator during a storm or near a rift? There's lots of nice little things in this game that aren't necessary, but show the passion and care the devs are putting into this game.
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This would have been a better response...
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Patience oh Taker of People's Identity. You should know we may see the first unstable announcement in the next 3-4 months. err.. weeks marking the beginning of the next long wait of about 6 weeks (maybe more) waiting for the first RC's to drop.
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After all the fire breathing is finished, people are remarkably similar to french fries.
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I can't take credit for it. Some business person a few decades ago first uttered those words. Being a dragon lover and somewhat off center, I fell in love with it. It's been my online signature for 25+ years.
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To calrify, blueberry bushes cannot be "planted" on anything other than soil, unlike currants which can be planted on a currant bush that itself is planted in soil.
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Unless one doesn't have any meaningful supply of shells while limestone, chalk and borax are in places closer to the edge of the world and there is stacks of hides waiting to be turned into leather before they rot. And backpacks are the first thing said leather will be used for. Sooooo, yeh. Maybe marble shouldn't be used for mundane leather making purposes.
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I wouldn't exactly call fishing an announcement. Devlog stuff from Discord is Tyron and co just showing something off they're working on. It can be a few update cycles before anything in the dev log Discord shows up in game.
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Acacia is a southern wood, so you have to go thousands of blocks to get it unless you spawn in a warm or hot climate zone. Given that your build is in creative though, just need to pull the block out of the palette.
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I'm telling you Herobrine emmigrated!!!
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The initial learning curve is steep. My hardest thing was finding wild grain in a sea of grass. After playing for a good 30 or 40 hours I realized that wild grains grow in a square pattern whereas grass grows in a cross pattern. Forever after that grain jumps out at me like the sorest of sore thumbs. The same will happen for you with clay, hopefully much quicker than the few dozen hours my epiphany took. I will note clay as I'm running hither and yon for other resources. If it's close to home I'll stop and mark it. Clay is one of my day one materials along with reeds, flint and sticks so on day one I'm constantly looking for it. In my most recent world I ran about 1,000 blocks before finding clay. Not because it was that rare, but because the route I took before finally stumbling across it at sunset. Along the way I found surface copper, surface gold nugget, multiple bee nests and blue clay (which I didn't want to use on the mundane early pottery uses). I've since found clay closer to spawn that I would have stumbled across if I had gone 10 or 20 blocks different than the way I ran through the forest. There's a check box that you can uncheck during world creation. Otherwise, I'm sure there's a command for it.
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Congrats on graduating from Wolf-Bait. I should petition Tyron to add a Drifter Fodder rank.
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creepy overdetailed hut with dead people in attic
Maelstrom replied to yacine_cnbl's topic in Builds
That seems more like a New Orleans style mausoleum. The first story interior seems contradictory to the rest of the build. -
And sometimes it's my own dang pathing. I just happen to walk inbetween the deposits as if I had mapped out the perfect way to avoid exactly what I'm looking for.