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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Sounds like you two have a good foundation for a mod! Get to work!
  2. Just wait until you get bronze tools and start travelling very far afield to get rare resources, like bauxite, borax, iron. There's enough chores with forging new items, farming and animal husbandry (not to mention farming trees) that more chores will actually tip the balance towards unfun for the greater amounts of time spent on chores and reduced time in doing more fun things.
  3. One problem. The trader and ore resources are not seed dependent. Others using this seed may not see any iron in the indicated location and may have a furniture trader. The geology will be the same which is enough for me.
  4. I would refer you back to the video in my first post. Ultimately, I think thirst is unnecessary in VS.
  5. Pretty much. Go forth and be lucky!
  6. Uuuhhhh.... No. Months do not represent seasons. Most crops need more than 2 IRL months to mature, and manage to do so in less than 2 seasons (but usually more than 1 season). Might I suggest you learn a bit more about IRL agriculture?
  7. What you picture is the best way I know of for finding kimberlite. As I understand rock strata generation for kimberlite "pushes up" the rock strata above it producing the odd surface generation pictured.
  8. IF (big if here) a thirst mechanic is implemented I'd say twice as often but 1/3 to 1/2 as long as eating food. BUT carrying water will take up yet another precious inventory slot.
  9. Maelstrom

    Tinder Box

    Weeeeeellll.... Modern lanterns don't use candles. I was speculating on what it would take to use a candle laden lantern to light a fire. I'm willing to bet in times before electric and gas powered lighting that lanterns were indeed used to light fires. As far as this game goes, though? It doesn't make a lot of sense (to me at least).
  10. Maelstrom

    Tinder Box

    Handling a candle isn't dangerous (I've done so innumerable times in my life) and he has a point. The only issue I have is the inconvenience of opening the lantern, carefully taking the candle out, using it to light a new fire then carefully replace said candle and closing the lantern once again.
  11. @daretmavi gets credit (see disease status thread).
  12. https://youtu.be/7Gg9iQHfV5A
  13. Looks like a typical medium rift activity night with 2 or 3 rifts nearby.
  14. Jonas Falx is a character in the in-game lore. It seems that in 1.18 there are items connected to this character. Please be careful about unlabeled spoilers as there is a significant number of players that do not want to be spoiled in what will be in the stable (or final) 1.18 release.
  15. And only Tyron (and the dev team) knows what is ultimately meant by "gem cutting". Could be merely jewelry creation, but could have hidden meaning as well.
  16. Vintage Story isn't going to be THAT type of game. One way to accomplish the way you want to play is to go to creative spawn in the tools you need to acquire the building materials you want. Go back to survival mode and play in a non-creative environment.
  17. Maelstrom

    Tinder Box

    That's not very logical. Using an existing flame to spread fire is quicker and easier than starting a new fire from scratch. Now making it be 100% successful would be an improvement from the existing fire starter in those rare times where a torch is not available (such as being dowsed when swimming).
  18. Bears are more than one block wide. Therefore unable to follow through one block openings.
  19. No maps on Wilderness Survival (unless it's proactively changed at world creation)
  20. Tyron experimented with rope mechanics during the 1.15 or 1.16 update, but it was not implemented. Hopefully he'll come back to it in the future.
  21. I planted my permanent home near a forest and the first winter and following spring had constant canine visitors migrating to me. During the second summer I deforested the area to convert to charcoal and make resin harvesting easier. Now starting the third year (just turned May) and I haven't had a wolf visitation in a year or so.
  22. I'd love to see mature puffball mushrooms exude a cloud of spores if stepped or jumped upon; regardless of any negative health effects. If you can skip stones on a lake, why not stomp puffballs and make a little cloud?
  23. The forest density is curious. Seems like deforesting the area around the spawn point will kill wolf spawns; which is my experience in 1.17.
  24. But will o' wisps lure people to traps, usually with intent for the person's demise. Not sure how easy that would be, and not sure how true to the setting that kind of critter would be.
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