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Everything posted by Maelstrom
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Do you not have problems with drifters in the underground regions?
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Suevite deserves a full block palette, but alas Saraty has neglected the brick block. The best you get is polished blocks and slabs >weep< In case you can't tell, I think suevite is the bestest. It pairs very well with granite and andesite.
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Can't sleep because of permanent temporal storm
Maelstrom replied to Lord_Duckian's topic in Questions
Same here. There's ALWAYS something that can be done during the night and time is a precious resource to manage; especially during the first summer! For your problem: it sounds like your personal temporal stability (greenish gear that spins) was really low when you monkeyed with the world settings. If it's gray or almost all gray, you'd need to increase your stability. If it's at least 25% green, then I would have to refer to you someone else. -
Donner party of 1, your table is now ready. Unless you're Alfred Packer.
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Yes, salty ocean water is new with the latest update. Salt can be obtained by purchasing it from the correct trader or mining. To mine it you need find a salt dome or a dry lake bed in a desert. The Expanded Foods mod gives an option to precipitate salt from any water, iirc.
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Lava cannot be moved and does create obsidian like other games. BUT obsidian is used for knapping highest level stone tools (which you don't care about anymore) and the single raw block for building/decoration. It does not have a block palette like the other stone types. I have also seen someone go so far as to build an obsidian block generator. The question becomes: is it worth it to find a suitable lava source to turn into an obsidian generator for such limited use of obsidian. Even more so when obsidian is abundant in basalt rock layers. [edit] The most I can really think of to do with it is create a mockery of a portal from the other game in my world. The question is do I cut the corners or not?
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All along I thought it was fear. We now return you to your regularly scheduled discussion...
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No worries with the training wheels. There's a steep learning curve, some call it a learning cliff. Best way to find lava is to go caving, unless you go spectator mode.
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So there's two block of air between the ground and the cobble foundation, soil on top of the foundation and then flowers on the soil and the skeps are hunger under the foundation in the 2 blocks of air?
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Pretty hard to do that with the "dirt wants to kill you" setting; i.e. soil instability ON.
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This has been suggested/requested multiple times. Hopefully Tyron and co will implement in 1.19 later this year.
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Well, CURRENTLY using a raft keeps one dry; which is really helpful during winters.
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Audible footsteps for animals and other mobs.
Maelstrom replied to Perlinfall's topic in Suggestions
Gotta agree with Thorfinn here. Humans are the loudest land bound animal in the forest. All others are quiet out of necessity, either to acquire dinner or avoid becoming dinner. -
I had a couple of hives so high in pine trees that I didn't even know they were there until I was surprised to suddenly have some honeycomb appear in my inventory when clearing some pine trees just 50 blocks from my home. This after I had wandered 2,000 blocks to find the closest hive.
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Also conserve your "energy" by walking everywhere. DO NOT SPRINT! Spears are your friend! Pinging foxes from range helps prevent taking damage.
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You can pour some molten ore, find and smelt more then add to what you poured previously.
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[ Suggestion ] FSR / DLSS support for Vintage Story?
Maelstrom replied to Creative Principle's topic in Suggestions
You seem to assume Vintage Story uses Java. It is written in C# -
[ Suggestion ] Plant and Livestock Genetics
Maelstrom replied to Creative Principle's topic in Suggestions
Care to elaborate on what that would look like? -
I drop a crate of charcoal near my workshop of forge, smelting pits and steel furnace.
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There's a "Things I wish I had known" kind of thread in one of the other forums. I think Discussion.
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A couple, ok a few, options... 1. Run through gravel and sandy biomes. No grass makes seeing copper nuggets easier. 2. Start wildfires to clear grass and bushes. No grass makes seeing copper nuggets easier. 3. Run far and wide. 4. Abandon the current world and increase surface copper abundance in the world settings when creating a new world.
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
At least you have bauxite for the steel making. =D -
Does anybody know anything about termites on a stick???
Maelstrom replied to Mang Wangler's topic in Discussion
I think you combine the two items in the crafting grid. -
Why do we have to shave trees first to get saplings?
Maelstrom replied to doomstrike53's topic in Discussion
There are various things about a game (especially survivally type games) that are there for game-play/balance reasons that are not realistic. I think this is one of those things. Shearing trees to get sticks and saplings represents time spent harvesting those items not necessarily that sticks and seeds (not saplings) need to be gathered from the tree canopy before felling the tree. -
The handbook needs to be there to help with how to do something that hasn't been done before, like crafting components for mechanical power, or how to make parts for crafting armor pieces, etc.