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RobinHood

Vintarian
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Everything posted by RobinHood

  1. what happens to animals that fall into caves? I had a hilly landscape with a lot of animals, but also with a lot of deep caves. The hilly landscape looks after 3 Vintage-Years very empty. Only some hares still there.
  2. Hi, I bought an embroidered collar, but in the Info-Window, I didn't see any information about this (status, temperature bonus - thats missing).
  3. What, about a temporal disc (frisbee), it should be found very seldom too, like a temporal gear. You cant repair Translocators with this temporal-disc, but you can throw it away, in the air, like a spear. And after this disc is hitting on a surface, you will be teleported like in MineCraft into this place. Or, you can chissel this temporal gear into a temporal disc, it can fly bit better like a gear, its flys like a frisbee. You can use it only one time. Oh, I have a second Idea, if we will have one day flying birds, what about a boomerang? You could use it for hunting - but handling would be very tricky ...
  4. And what about a magic wand - Magic wand for lightning - powerful weapon that does trigger a lightning. It injures nearby enemies, animals. But it should be very expensive to build this and to trigger a lightning.
  5. Permafrost can be found in the Arctic, Subarctic and at high altitudes in the high mountain range. Permafrost is completely normal soil, but because of the bound and very cold ice it does smelt down only in the the first 1,2,3 layers in short and hot summers, layer 4-8 shouldn't. smelt down e.g. Permafrost soil can be found in a somewhat deeper layer. With a vessel and a cellar, food only spoils at a rate of 0.26x. If your cellar is build into a permafrost layers, this rate should be significantly reduced again. E.g. 0,16x Unlike Tera Preta, permafrost-soil transforms in warmer areas (bound ice will smelt) and you have 'only' soil in your hands. my second suggestion, if you are in a warmer climatzone, you can put some ice or snow into your vessel and it will cooling down your food too. But Ice and Snow will smelt down after some days in your vessel and you have put snow or ice again. Edit: we often dont have such thick Soil-layers, maybe a stone layer could be also a permafrost-block
  6. Nice suggestions. I wrote somth for Permafrost soil
  7. how did you paint on walls?
  8. What for a gigantic & beautiful Oak ;) - never have seen such a big oak until today in VS.
  9. Or the Drifters were once perfectly normal, hardworking creatures. But they were enslaved by the people and used as mercenaries for their wars. Then, after almost a thousand years of oppression, the uprising broke out and the Drifters took brutal revenge and destroyed the world and killed (almost) everyone human being.
  10. I got now births, but it took very long
  11. I started breeding pigs very early (no farm mod), I was lucky. One day there were pigs at my base, which I fenced in and fed. Pig breeding was quite abundant up to generation 2. But now I have 2 generation 2 sows, they have had the status of pregnant since March, and now it's July and they are still pregnant, and they don't givte me any birth. Food they have enough.
  12. Through listening this music https://youtu.be/U5gIr9B5-kU?t=6543 thats from BATTLE FOR WESNOTH, I got the idea, what about little, but dangerous Earthquakes, if the player did enter a cave / catacomb, even without working, even if you do nothing some earthquakes, and falling gravelstones e.g. And by the way - I love so much this music clip from Wesnoth, its free, opensource, any chance that we could put own mp3 in the musicfolder? This music is great for dark caves.
  13. Fo me the same, e.g. I use flintstone spears, knifes, shovels and axes too, flintstone-spear also don't hurt me a lot if I lost it, animals/drifters in bushes, unexplored caves.... But I have after 2 years I got a full chest with flintstones, the half I did throw away. No need for second chest of Flintstone.
  14. Another Chunk today - thats a contradiction again, Method 1 - decent Bismuth results (method 1). Method 2, around/within this first coordinate/chunk - zero, but really zero Bismuth, maybe I took 20 Node probes in this Chunk! Thats very weird, sorry. No tunnel or such, no, I made a raster search on surface in this chunk (ca 30x30)*, after I got decent results of Bismuth with method - 1. And With method I got 12 times 'No Ores Nearby' - thats made me teird. Bit much more than needed but couldn't believe it, that I got everytime ZERO ORES results by method2 .... No 40x40 because I used also prospectinfo mod. .
  15. it seems that it doesn't work with granite gravel, but it should, you can pan this kind of gravel with vanilla technique. I have lot of granite gravel, my base is surrounded from 4 massive granite mauntains / bioms. sorry it works, its bad idea to mix different sands / gravels into the hopper at the same time.
  16. Have you an idea what we could do with flint in the mid and later game? You don't need (so much) flint, maybe we could build a road/path with flintstone too (with soil + flint => road/path).
  17. Absolutly fascinating! https://virtualcreatures.github.io I put here the more artistic! Lenia - https://chakazul.github.io/Lenia/JavaScript/Lenia.htm can be played online Lenia is a little special!
  18. Okay, so I have sealed, but can find later again, I mapped this cave again, but as sealed
  19. Is it worth exploring a cave even if the geologist's prospecting-pickaxe shows little or no ore deposits? I have just sealed 3 large cave entrances with soil so that I can't fall in, its extremely deep also and no drifters can now run out. And I did delete the cave symbol on the map.
  20. And some mobs did hate each other - e.g. bears don't like wolves, they are in really life enemies too - maybe you are the laughing third part - 1 bear vs one wolf, bear is mostly kill the wolf. 2 Wolf vs. 1 bear wolfes will kill the bear. Bears are loners. If we have one a day werwolfes, nobody want & like them, even strongest drifters should flee / avoid werwolfes. You are in a dark forrest, dark cave, no drifters? And think you are safe? Oh now, look behind your shoulder, there is a huge Werwolf And at daylight this werwolf is a friendly Villager, maybe a Trader, a friendly Lumberjack ... e.g. and werwolfes, nobody likes them, also other hostile mobs not, they avoid him. If we have Vampires too, one day ... Vampires & Werwolves are at war, like in Underworld movies
  21. I have also an other suggestion for werwolfes, they should be friendly ncp too e.g. villager - only at daylight, but you don't wish meet them in the night.
  22. And for guns we need new resources like salpeter. But yes, first we need better Bows / Crossbows. Black powder consists on average of 75% saltpeter, 10% sulfur and 15% charcoal. Mobs with ranged attack would be also fine (like pillagers in MC). And for bullets we need lead (we have this I think). And if we have one day also werwolves e.g. as enemy also silverbullets
  23. Maybe we could upgrade the panning also into tier2 or tier3 .... Bit more sphalerite by upgrading would be nice, and no flintsone e.g. after upgrade, after upgrading. First panning are from wood, second panning from bronze, last panning from iron or silver? or kine of automatic/mechanic panning as the second or third panning.
  24. Why we need iron anvils? if we can do iron tools on bronze anvil? Or later because of steel?
  25. Sorry, I don't want made a new thread, but what about wood turning too? Maybe someone will have nice ideas, what we could to with woodturning. Windmill (later Watermill too) can give the power for a medivial wood turning maschine. Maybe with a woodturning maschine we could produce better spears, maybe better arrows (not in power, but better in flight behavior)? And nicer decorative, round woodthings, faster than only by chissel. Just an idea. For woodturning you should also use the chissel + the woodturning-maschine.
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