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daretmavi

Vintarian
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Everything posted by daretmavi

  1. https://wiki.vintagestory.at/index.php/World_Configuration /worldconfig blockGravity [sandgravel|sandgravelsoil]
  2. I would like to see this in vanilla as well.
  3. Settings / Interface - Immersive First person Mode
  4. I'm curious, if Tyron itself uses the Immersive First Person mode It is much better, than it was, but sometimes you can't see, what you need to see. Maybe playing with transparency could help. People have 2 eyes and the brain can recalculate image, so you even don't realize you own body. Maybe something like this could be simulated with transparency.
  5. It looks really interesting. Wound could be even visible on players avatar. Clothes/Armor would protect from some kind of damage. On the other side Stomach ulcer seems to be a little bit too much. Common cold is questionable as well. Parasites only if eating raw meat would be allowed. Everything else looks fine.
  6. 6. The official language used on the Forums is English. On discord have some language specific channels.
  7. Ok ... understand, this is a misunderstanding. Forbidding spawning to a player is actually a logical thing. It breaks immersion, if you see it. I consider such spawning in VS as a bug. The Idea was about block placed by a player. They could work as spawn repelent and forbid spawning too close to them. It is off course simplified, but this is the base idea to prevent spawning in buildings, or in already cleared cave areas.
  8. I don't know what you mean. As far as I know mobs can spawn on player placed block in minecraft, or?
  9. "Hammer stone" is a great Idea for early mining of copper.
  10. The spawning behavior is annoying. This "minecraft like" spawning according to light level is not always good. I would even forbid to spawn entities in some distance from by player placed blocks (e.g. 20). So you could make easy spawn-prof places. Right now, you have to use a lot of torches to light up the place and fences to block parallel entrances. If you want to come later and continue exploring without killing monsters in the same places, than you can place rocks on ground (or use good permanent light sources).
  11. Horse railway could be the first one. No need for steam, we just need the horse and the ability to build a moving vehicle (and track off course).
  12. Here is some info https://wiki.vintagestory.at/index.php?title=Setting_up_a_Multiplayer_Server You can use --dataPath parameter to define where your data are.
  13. First person mode again. The wind animation doesn't seem to be the best for playing. Moving arm up, so you see only small part, would be better. As you look up, it should move up with your view.
  14. The first person animation is much better for clay forming. Only one small remark would I have. If you start clay forming, your chest is moving forward, but the camera is not - this makes a big chest in front of you. In general looking down makes it to see too much of a chest. Maybe the camera could be moved a bit forward in general, so you see less of a chest if you look down. When you start forming, chest moves forward, but it will not be that visible and will not tend to overlay you work. 2022-07-31_10-59-07.mp4
  15. That is true. If you play vanilla, than it's not a big issue. If you use too many, or too complicated mods (which are easy to break between versions), than it can be a problem. In this case, some launcher, where you can choice your version is needed. It doesn't have be a big problem, because every version can live in own directory without problem even now. So the launcher only has to run game from different directories. Not sure about that. I myself am fan of vanilla. I believe that everything for quality of life should be in vanilla (e.g. Prospecting mod) and everything that fits the design should be there as well. I see mods more for thing, that somehow doesn't fit in the game (e.g. guns) or, if you want make different experience of the game (e.g. total different behavior of game elements). If you need too much mods for QoL in the game, or add mechanics their should be in the game, than something is wrong with the game (like Minecraft) or the game is in alpha I support that Nowadays is Linux easier to use and configure than Windows. If you like modern interface, use KDE (https://neon.kde.org/), Gnome (https://ubuntu.com/), ... For classic, I suggest to use Cinnamone, or Xfce (https://www.linuxmint.com/) - all of them are really easy to use
  16. Apocalyptic Rift activity?
  17. You don't mind, I don't mind, but there are many people not technically not able to do too complicated things on PC. Many people just use PC and they need simple interface to buy, install and play games. Steam is good in it and is very successful so many Devs are using it to release they games despite the terms. Should Devs give VS on Steam? Not sure, probably not. It is still alpha, many functions are only on Roadmap, ... Overall it is a good game, but not for everybody. If they decide to expand, than Steam could be a good way how to get more money.
  18. Yes, that is the risk, even is the probability, that something like this happens is low, it can happen. Lutris is nice opensource launcher for Linux. I'm sure something like this can be found for Windows as well.
  19. Are Steam Achievements mandatory? Not sure how is it now, but in the past this was not the case.
  20. I'm sure Steam allow different versions. It is probably devs decision. E.g. see 7d2D - in Betas you can choice your version.
  21. Nice, I would suggest one small change in the default animation for Immersive First Person mode. Hand are in the middle and this is really to good for e.g clay forming. Even worse if you hold something in the second hand. What about to move the right hand to the right side and left hand to the left side, instead of holding things in the middle. This way you can see what is in front of you and this is what you need to see.
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