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Kiler_

Vintarian
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Everything posted by Kiler_

  1. Nice layout, how did you get the roof shaped like that? Good work on the support beams. It's always a pain getting them to line up correctly. Just like in real life...but without the dishes to clean.
  2. I managed to get a few pairs of pigs breeding, and with growing a bunch of flax, have a really good supply of meat now. While the pigs are gestating I'll switch crops to cabbage for the next harvest and process most of the boars and half the females to keep the population manageable. Then I'll make a bunch of meals from 12 meat and 12 cabbage and move them to sealed crocks in the basement. That will get me through winter and into spring before doing it over again. I'll also mix in any berries/fruit to make jams that have a very looooong shelf life. The first winter is always the worst. That's usually whatever I can find, mostly mushrooms and fish, and sometimes bushmeat if I'm not using it for bait.
  3. I thought I read somewhere (it might have changed), that the game will refresh timers when you revisit chunks. Reopening the world from inside the chunk would definitely force it to refresh.
  4. Thank you! Not to necro an old thread, but this still works, and the googles did nothing on searching for it. I think I had to go through two or three threads on the forum before finding this. I'm not sure what happened for me, when I got to the top of the Devastation Tower, the Mad Crow was nowhere to be seen. After restarting the game, waiting 10-15min, leaving the area, sleeping and coming back, etc. Nothing worked. Going back to the top, then running that command spawned Erel in a few seconds. I saw other mentions of her flying away at 50% health but I had to take her down to 5% before she flew off and I could pick up the Lens.
  5. Quenching is frustrating. I've had 3 steel axes shatter in a row on the first quench.
  6. I'll have to try that mod. My must have is HUD Clock, the modern theme looks nice and has most of the info available at a glance, but seeing light levels and hunger rates would be useful with the Status HUD.
  7. Same. I love seeing builds. I have ideas in my head for what I'd like to see, but have a very hard time actualizing them. Seeing other people's builds give me inspiration, but I still get overwhelmed on what's possible in VS.
  8. I've done that with borax and quartz. I was confused when the pounder spit out the borax instead of giving me crushed quartz.
  9. My brain through bloomery, my fingers typed kiln...whoops. You can produce iron and glass in a bloomery. Calcinated flint isn't that far off since you're heating it to a high temp. Could you do that before 1.22? Pre-1.22 I'd either cook flint in a fire pit or just find fire clay when I found black coal deposits.
  10. You can cook 24 flit in a kiln for 6 charcoal to make calcinated flint. My problem is finding limestone. My current playthrough has it a few thousands blocks from spawn, and it's mostly underground so I have to hunt for it.
  11. I ran into a similar issue when I added it whilst playing one of the early 1.22 RCs. I had to delete the folder for it in either AppData\Roaming\VintagestoryData\ModData or AppData\Roaming\VintagestoryData\ModConfig to stop the crash in additional to removing it from AppData\Roaming\VintagestoryData\Mods. You should be able to update it to version 4.0.0 too as LadyWYT noted. That should update any additional configuration files that are causing the crash.
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