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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Anyone else getting sounds dropping out after 10-15 minutes? Sounds like bees still function, sounds of tool usage or drifters/bowtorn/shivers do not? Happened three times in a row.
  2. Well, obviously if a tactic worked in real life, it's a safe bet it would work in the game. Things like buffalo jumps, driving them into box canyons or other prepared positions, etc. Not that I intended to spell it out and spoil the sense of accomplishment from figuring it out from just a hint...
  3. Wonder if the original last line was Rutger Hauer's last line in Bladerunner, but changed to avoid copyright.
  4. Nah, that's pretty much the same, except for the preps. I gather stuff on the way. I usually only choose a place to settle down when I have 60 copper, or I'm out of inventory space, which is generally with linen sacks by then. The only time I deviate is if I find somewhere way too sweet to pass up. I turned on coordinates the other day just to see, and covered at least 14,000 blocks in one game-day, sprinting almost all the way. At least, because while I was intending to keep heading south, I was having to go east and west to get around mountain ranges and other crappy terrain. That and how else am I supposed to accumulate all that flax if I don't try to stick to regions where it grows?
  5. Huh. My crashes have been mostly in explored areas. Spent some time digging through the crash logs, and noticed this: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.GameContent.RoomRegistry.FindRoomForPosition(BlockPos pos, ChunkRooms otherRooms) in VSEssentials\Systems\RoomRegistry.cs:line 395 at Vintagestory.GameContent.RoomRegistry.GetRoomForPosition(BlockPos pos) in VSEssentials\Systems\RoomRegistry.cs:line 379 at Vintagestory.GameContent.EntityParticleInsect.playsound() in VSEssentials\Systems\ParticleEntity\EntityParticleInsect.cs:line 112 at Vintagestory.GameContent.EntityParticleInsect.doSlowTick(ParticlePhysics physicsSim, Single dt) in VSEssentials\Systems\ParticleEntity\EntityParticleInsect.cs:line 39 at Vintagestory.GameContent.EntityParticleSystem.OnNewFrameOffThread(Single dt, Vec3d cameraPos) in VSEssentials\Systems\ParticleEntity\EntityParticleSystem.cs:line 427 at Vintagestory.GameContent.EntityParticleSystem.onThreadStart() in VSEssentials\Systems\ParticleEntity\EntityParticleSystem.cs:line 192 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) There appears to be a problem with insects. Might be why the silly thing is so hard to duplicate. [EDIT] Incidentally, next time it happens to you, check your log files. So far, all of my unmodded crashes have been "explained" in client-crash.log Among them: System.IndexOutOfRangeException: MapRegion data, index was 2004147647 but length was 512 Which appears to be butterfly-related.
  6. From my last crash log (last night), stripped to the lines with verse: 7.2.2025 23:06:08 [Event] It pauses. 7.2.2025 23:06:08 [Event] One last gaze... 7.2.2025 23:06:08 [Event] Then all goes quiet... 7.2.2025 23:06:08 [Event] The waters recede... 7.2.2025 23:06:08 [Event] The mountains fade... 7.2.2025 23:06:08 [Event] The dark settles in. 7.2.2025 23:06:15 [Event] It sighs... 7.2.2025 23:06:15 [Event] Alone again... 7.2.2025 23:06:18 [Event] Time to rest.
  7. Pretty sure its from Better Ruins. I have only run into it in a game with BR installed, and it is OP for a standard ruin. Though they have teased a massive new vanilla ruin, I can't see them abandoning the rather parsimonious loot schema. Does something like the ExtraInfo mod give any hints? I don't recall if that tells you the mod that a given block is associated with or not... [EDIT] Maybe @NiclAss would swing by and let us know?
  8. Yeah, HFS is a bad idea. Or at least was. I have not grown any in 1.20 yet. The vines are time based, so the longer the plant takes to grow, the more chance it has to grow vines. Use Low. Maybe even Barren, though I've never bothered to try it. [EDIT] You do want the water closer, though. Diagonally adjacent is ideal.
  9. If you want consistency, you need to do similar with things like metal tools on a toolrack. Though personally, I think its probably just like the reason for tool durability. There's plenty of metal to be found. Go and find it.
  10. Right, @Michael Gates, me, too. If you want those sweet, sweet hides, you almost have to trap them or build a series of nerdpoles with ladders pretty much anywhere you encounter bears.
  11. Welcome to the forums, @Deicide Good idea. I'd add a chisel to the recipe, just because. That said, I no longer use wood as a building material. Lightning fires are no joke, and it seems there's always something that I didn't get covered by lightning rods.
  12. IME, it wasn't the spawn rates or the foes themselves. It was that strategies and tactics developed for drifters no longer work very well, and I had to develop others.
  13. Better than search, a filter. Lack of a filter is one of the biggest reasons I don't bother with map. It's way too easy to get cluttered with pins and be basically useless.
  14. They can be hunted on foot. Heck we wouldn't even be here if our ancestors hadn't figured out strategies to hunt faster prey. Hint: they are easier to herd than chickens.
  15. Y'know, maybe I have seen this on my Win10 machine. It is prone to just locking up and eventually crashing after a month or so of game time, and always after a lot of sustained sprinting, though not with me standing at the void. But maybe that's because I'm in already explored territory. Single-block resolution is somewhat less than 500, so it's not obvious that the cache is the problem because my new blocks are all being created at a greater distance than that. My normal exploration is sprinting between things -- flax, copper, parsnips, that kind of thing, and taking fairly frequent pro-picks, so things have a chance to catch up. That would explain a lot. As things start to stutter, I'm frequently seeing more than 2g of RAM taken up by shared, i.e., due to be shifted to virtual memory, or possibly delay in updating the world file, and when it goes much above that, if I don't stop, it eventually crashes.
  16. I take it yours is "My Recording"? Or are you "Gewitter"? Or both?
  17. Pretty sure this is what @yolistenupheresthestory is running into.
  18. Incidentally, there is at least one mod updater on the ModDB page, @Beef Taquitos
  19. You traveled a half million blocks in 3 days?
  20. Two reasons that I know of. To use a "reasonable" amount of fuel, and to avoid material cooling down too fast while smithing. [EDIT] Oh, and welcome to the forums, @Marotte! [EDIT2] Be aware that this makes things very cheaty. Since it takes so long to cool down, you can save on expensive fuel like charcoal in lieu of peat. For this, for smelting, to name two.
  21. Yes, it's intentional, and yes there is a mod for it. https://mods.vintagestory.at/show/mod/5589 If you are willing to babysit, you can heat the whole stack, then pick them up and put them in one at a time. It starts from whatever the stack in hand is, not cold.
  22. I have no idea what the other game does, so for what it's worth -- What if source blocks replicated only horizontally (on the same y level) AND there are no non-solid, non-source blocks one y-level lower within 3 in any direction? You could build a canal and it would fill. You could remove an accidental block in a lake and it would refill. But, if you could not fill a valley with water from an upland lake. If you had an Archimedes screw, you could build a lock system or even aqueducts, though your fountains would behave the same way current water flows. I'm sure there's got to be something wrong with this. Have at it.
  23. When you type the "/" it opens the console.
  24. Not sure about time played, but maybe progress registered? Like there are blank deeds as random loot? Or heck, real deeds that give you ownership of some of those ruins?
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