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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Oh, my bad. Never noticed that. Never noticed that there's a year listed at all. I take it it's included on the character screen?
  2. F5's 3rd person view can't get you the selfie mode you want?
  3. I generally stick with the defaults. This creates massive landmarks that make orienteering easy, like you see with @traugdor's pics. Personally, I'd prefer a few more landmarks on the horizon than where he settled, but we see so little of his horizon there. Maybe off to the side or behind the POV is better.
  4. Do you understand Perlin noise? You need to have that firmly in-hand before that file makes sense. It's a fairly involved thing (I have several textbooks on it) but I'm sure there are YouTubes that explain enough so you could limp through it, tweaking things here and there.
  5. In particular, I think it's not intended to be a tower defense game. Not of your homestead, anyway. It would not surprise me if one of the story locations required your assistance to fight off a horde, but I suspect that will be a one-off challenge. Particularly after seeing the similarities and differences between the two story releases.
  6. Shouldn't be getting insta-killed by wolves on standard. They do 8, so if you are unarrmored, even with the malefactor penalty, you should survive 1 hit, but not 2. Well, you should survive if you are not down many HP to start with. BUT, the cooldown between wolf attacks is only 1.5 seconds. Most peoples' OODA loop is at least 0.5 seconds. If you are operating under any lag at all, that second hit can come awfully fast. Though it sounds weird, I strongly recommend you not reduce hunger rate. Getting those bonus HP through nutrition is critical. Once you get to 16.1, you can survive 2 wolf bites. If you are having trouble with food, I'd suggest adding the mod Wildcraft Fruits and Nuts. There are probably others, but in that one, pretty much no matter where you go, you are surrounded by food.
  7. Agreed, @cjc813. The sound and fury would be something to behold. @ribbbbbs is correct that as is, wolves are a nothing burger. Oh, they were quite the thing when I was new to the game , but with enough practice, they are just annoying because you can't jump over them without getting bit. You have to go 2-3 blocks around them to avoid taking damage.
  8. Since my earlier reply in this thread. it has happened to me. One of the blocks of firewood wasn't a full 32. Fixed that, relit it and worked fine.
  9. Holy cow, I missed that. June of year 1 and you are either in Iron or soon to be? Wow. Just wow.
  10. Yeah, I wasn't exactly sure what he meant by that. It's been a hot second since I raised any animals, but I think you used to be able to put out hay, but they got no benefit from it. If he's feeding turnips or something, and the stuff in the trough is going down, but the sows are not getting credit for it, I'd next look at mods.
  11. You are trying to feed them vegetables or berry mash or some other food valid for pigs, right?
  12. Didn't the Wildcraft recipes do this already? Or maybe it was Expanded Foods if you have Wildcraft installed? I don't remember what had to be running, but I know I've been able to get benefits from cooking with herbs before.
  13. It's not usually that I have a problem with the idea itself, but rather that we are only in Act I, Scene 2. There's a reason the lead did what he did, even though I don't know what that reason was. I'd prefer to get to the closing curtain before becoming a critic. If you can't wait, install a mod. I guess I can' t see the downside to telling the impatient how they can have it now.
  14. Define "breaking." And "any." I think the way of approaching things like this is, "If it does, what then?" If your stash of dry grass somehow gets corrupted, what then? Gather more grass, right? If some block from a ruins becomes replaced by a red and white "Unknown block", what then? Replace it, right? What kinds of things are you worries about? [EDIT] If I cared about a 1.19 world, I'd probably make a backup of my existing 1.19 world, change to 1.20 rc8, then in a couple weeks move to 1.20.0. On the off-chance something "breaks" between rc8 and 1.20.0, fine, I have my backup. Make a backup of the backup, import that world and you are good to go.
  15. Welcome to the forums, @DeliciousCarrot and @Suros!
  16. Welcome to the forums, @SpaceGeek Moving to .NET 8 has been talked about a lot. Last I heard is that the libraries being used had not been updated to .NET8 yet, with no answer as to when those vendors expected to update. Someone had a way to how to get .NET7 going in Linux, but I don't know the details.
  17. IME, that's usually someone running with too high of a view distance for his machine, and mapgen can't keep up. Whether or not you want to worry about it is up to you. The game is fairly fault tolerant -- if he stops running and finds something to do while his computer catches up, the problem usually resolves itself. But it is possible to get so far behind that the server crashes. [EDIT] If I'm interpreting what I'm seeing properly, the client is too busy generating blocks to receive from the server. That particular situation rarely happens in explored territory, unless someone has a really outdated machine.
  18. Never seen that, but then again, I haven't played anything but permadeath in quite a while. For the time being, though, why not turn the penalty to keep items? Do the penalty thing when it's to keep you from doing something dumb, but not while you are learning the ropes of the game. Welcome to the forums, @NoNamesLeft3.
  19. ??? Querns are portable. Essential for those games where I have to source lime from shells. Querns are now locked behind full Copper Age. While I don't know the reason for it, I'm guessing there was one. Maybe to slow down the oven, and encourage more pot cooking? Maybe to slow down leather armor, thereby giving a reason to build lamellar? Whatever the reason, what's the point of unwinding an obviously conscious change in progression? But if you want something to fill that niche, I agree that bruising horsetails has an appeal to it. So long as the stone bowl was something relatively easy for a n00b to do on day 1.
  20. Ah. Figured something like that. Which featured prominently in a recent nightmare I had. I dreamt that some people were proposing VS adopt a waterborne version of what I now know has a name -- the elytra problem. Think of it -- no roads or rails to build, truly massive hauling capacity relative to every other mode of transport, complete safety, and as fast or faster than overland. Yes, I'd not want such a fate to befall VS.
  21. It's still eminently suited for arena. Just not a wide-open arena like E1M7. Think more of those popular Deathmatch WADs with pillars and overlooks and such. Design your arena more with the idea of breaking up lines of fire and limiting mobility. Pay special attention to the range at which bowtorn will flee and flog it. I think shivers need a full 2 blocks to get through. A fencepost here and there really messes up their day. Step between a couple fenceposts and now they have to pathfind all the way around, while you can harry them with missiles or step through to hit them a time or two, then disappear back to safety. It's amazing how much paths help here.
  22. Parkour was the reason I never bothered to finish Hexen. If I wanted to play a platformer, I'd play a platformer. That I'm fairly good at parkour does not mean I enjoy it, quite the opposite. I'm undecided whether it's worth it to do the new stuff again until there's something later. Probably not. Well, maybe the first part. New clothes don't interest me at all, but some of the other options might. I have not decided. But there are plenty of 1.20 changes to get a grip on that don't involve the new storyline.
  23. I have no idea what an elytra problem is but it sounds like it must be as bad as a weekend of Montezuma's Revenge.. Yeah, ultimately, it's going to come down to balancing the existing means of travel. Building a road is a substantial investment in time and materials and only boosts movement by a third, and only if you are headed to the same place the road does. An even faster means of travel would have to have a proportionate expense and usability limits or you obviate the road system. Re: heavy lift system, if done realistically, that's not too much of a risk- Kind of on the order of steam-powered fighter planes. You can't really lift enough high-energy fuel to make a hot air balloon effective for freight. But remember we've been promised carts, which will presumably be able to benefit from our road system. Hopefully they don't nerf carts by making you need a 2-wide path...
  24. There already is such a thing. A stack of ladders. Two if you want to start in the clouds. 'Course, once you deploy the first stack, you'll probably start wondering if you actually need the glider. It's a great idea for saving yourself the trip down the ladder, but I hate giving up the inventory space. But now that you've put the idea in my head, I'll probably start using it to get back down from my mill on the top of a cliff.
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