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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. That's some amazing attention to detail. What is that white structure (granite?) in the background of the third picture?
  2. Personally, I'd prefer if the "lost" charcoal became a new resource, "ash" which could be used straight up as K fertilizer, or possibly further processed into potash. That would give a reason beyond the charcoal to produce charcoal.
  3. Thanks. @Maelstrom @NastyFlytrap, I've been thinking about the easiest way to address your concerns. There used to be a mod called Shorter Tall Grass (or something like that) that simply replaced the tall grass model with medium, the medium with short, and the short with eaten. I didn't like it because then I needed to look at the hover text to see if this was a region I could collect grass from. But you could use that straight up to deal with the problems you are having with tall grass, or tweak it a bit to put all variants of grass at short or eaten. As for leaf blocks, I'd think though it would be fugly, you could replace the "branchy leaves" with the stem from fruit trees, and the "leaves" with whatever most closely matches what you would like. You could use the mod Wildcraft Trees and Shrubs or it's current equivalent to see how to create your own leafy blocks, or, heck, just replace the "leaf" block with an air block. After all, apart from aesthetics, the only purpose a leaf block serves is as a combustible block if you want to burn off areas. (Which is another way of dealing with all those thick brush areas. Though you do need to be a little careful with that. Thick brush is one of the few ways that you can give brown bears the slip. You need to be a lot more attentive if you clear out the underbrush.
  4. Look into @Spear and Fangs Millwright mod. IIRC, it doesn't do much for you before iron, but you are evidently there.
  5. Don't be a jerk. I was replying specifically to: You act like someone who has never been to a wilderness area like the Boundary Waters Canoe Area between Minnesota and Canada. Or even regrowth areas of the upper Midwest or SE US. [EDIT] I'm not objecting to the suggestion, or whether it could be prettier. Fine, agreed. It's not that I'm shooting it down, just that it's not a priority for me. Not when it's trivial to adopt a gameplay which renders your concern moot. It's your insistence that the game cater to your playstyle which is the problem.
  6. Yeah, I'd think it wouldn't be too hard to make carcasses be top layer. I think that's probably how the mod does it, though I haven't looked.
  7. I have no idea what the weather is like in Austria, but on the Great Plains, things often start browning up in early summer once you get west of the 100th meridian. Particularly if you let the grass go to seed. By l late summer, fire risk is always at least High. USGS has a great page on fire danger if you care. https://firedanger.cr.usgs.gov/viewer/index.html As you can see, Michigan (and probably mid-Canada) are still in low fire damage, into early October. I'd think regional climate would be an interesting addition, but it's not a big deal (to me) at this point in the game's develiopment. I get the feeling that you are talking a personal aesthetic taste rather than realism, though...
  8. I suspect your experiences in forests are not as natural as you think, or possibly just at a very particular point in the development of the forest . Without canopy trees, ground bushes and small trees overwhelmingly dominate, to the point of thickets even more dense than the densest in the game. In nature, forest fires usually clear that out from time to time, and the handful of remaining might grow to become canopy trees.
  9. Welcome to the forums, @Bargas. My guess is "probably". There might be a block or two that don't have a remap, but I'd expect a 1.20 to update cleaner than a 1.19. And worst case, you have had fun in the meantime, right?
  10. To extend a bit, in a way, that's what the sub-releases are. They generally don't add new mechanics, but add or tweak existing content. That's why you can download an update package for sub-releases. As you read through all the tweaks, though, it's obvious you wouldn't want to add the load time to every game you play, but rather have the base game be updated. Also makes it much easier for modders. Otherwise, they would have to go through both the base-game code and the pre-release mod code. It would also mess with the dependency structure.
  11. Re: the OP, yes, I think improved combat will definitely lead to increased PvP and, ultimately, toxicity. I would hate to see the combat system "improved" to the point that a coop experience is degraded to irrelevance. The game is way too rich to become a deathmatch. If one wants to mod it for deathmatch, fine. But I would hate to see the core game go that way. DOOM was really the first game that made it possible for a small team to work together to retake a base or colony that had been overrun by alien lifeforms. And, yet, it had a good enough combat system that PvP soon dominated, and cooperative PWADS were practically non-existent. I'm not saying that combat should not be improved. It's on the roadmap. But take it in baby steps, and stop short of where it becomes a decent combat system for PvP, or all the depth will be for naught. The game should still make it possible to enjoy a sunset or invite friends over for a fish fry down by the lake without marauding jerks messing it all up.
  12. Happens a lot. You can even use that behavior to trap ones, if you like.
  13. Oh, yeah, a 10x10x10 entity could be serious scary, particularly if he has speed commensurate with his size. And I don't even want to think about Dave getting a bite attack...
  14. True. It's only nighttime, right? Heard it in caves from time to time, but not knowing how tough they are, I just left and came back after they de-spawned. I don't know that new players should be expected to fear some "clickin' noise" but I'm not sure that's not where the game is headed, either.
  15. Not sure what that even meant. The boss in the RA seemed to be around 4x4x4, i.e. 64. Though I would cop to being distracted in the moment. Am I just over-inflating it? 3x3x4=36?
  16. Meh. I've not yet died in 1.20, though I got close in a landslide. I've heard what I've been told are the new monster's sounds, though I've never bothered to turn around to make sure. Mostly because its always been dark, so would be pointless. Thing is, though, it\s not death incarnate.
  17. Way late, but try shutting down your streaming software (whatever that is) and starting VS all by its lonesome. That will make you log in to the authentication server, once, (until you update or run it on another of your computers) and then you should be able to either leave it running and start your streaming software, or open the streaming software, then open VS, like you probably do with other games. BTW, a very belated, Welcome to the forums, @Koizuko! [EDIT] Sorry, I don't usually scroll this far down. Evidently I'm not the only one.
  18. Just in case you delete your post.
  19. From pre-5: Nice. How about making the rock type randomly determined? Those wanting, say, mixed drystone fences would love that, and would give a potential source for limestone/chalk. And all the homebodies would have a reason to leave storms enabled. Or at least the first one or two stones drifters throw? The ones they carried from wherever in each hand?
  20. Welcome to the forums, @gorgofdoom! There's no reason to crank the difficulty when you are learning the game. You can easily choose settings where bears don't insta-kill, which gives you the opportunity to learn how to evade them. You will eventually figure out how to scout out the margins of forested areas so you can chop in peace, even to the point of drawing the beasties off. Wait a bit before you set your starting HP to 5 and the Critter Strength to 400%. Wilderness Survival (10 HP, 150%) is plenty challenge -- the double-headed will still one-shot you if you aren't gambeson or better and have only a couple nutrition bars filled.
  21. It's not really that bad. You know all those times when you are waiting for something or other to finish up? All that calcined flint, for example? Put on your Paul Bunyan shirt. You lose about 2 charcoal, 1.5 flint and some clay for every bloom you run. And each gives you 6 iron blooms, right? Not that big of a deal, unless you like building with iron or something. You probably won't make massive glass structures anymore. Unless maybe there's a different way to make glass. You will also likely go after coal, which I never bothered with before, except black, for ore-blasting bombs. I mean, yeah, if you have to have steel armor, you are going to need a whole lot of flint, or spend a whole lot more time getting higher-tier refractory materials. But iron was way too easy for the advantages that accrued.
  22. That's not even all that uncommon. They can spawn in caves that have no entrance. I've tunneled a short distance chasing drifters, into a dead-end set of caverns, with translocators. I've wondered about that. There's usually a largish cave system beneath one, but maybe that's true in general. Might be superstition, but I rarely encounter caves if I drill boreholes where the gear is turning the right direction on the surface.
  23. Then I guess I have. The other new noise I haven't been able to put a face to yet is some kind of clicking, kind of like tapping two sticks together. But me being me, on permadeath, if I see or hear something I can't identify, I'm leaving Usain Bolt in the dust.
  24. You have had a lot better luck than I ever have. I'm probably 1 dome for 30 worlds or so. I have a lot better luck finding salt in deserts. Forgot about cheese. I either buy cheese or just go with milk. Or, usually, skip dairy entirely.
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