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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Huh. I guess I'd try .chb I rarely change default settings, and only rarely use commands, mostly the one to get better lighting for making a video. Hopefully someone else can help. IIRC, there were some files that did not get properly updated somewhere along the line, though I don't think this was one of the reported issues. You could try opening drifter.json and make sure that the drops for the variant is: "*-double-headed": [ { type: "item", code: "gear-temporal", quantity: { avg: 1, var: 0.4 } }, { type: "item", code: "gear-rusty", dropModbyStat: "rustyGearDropRate", quantity: { avg: 5, var: 2.5 } }, { type: "item", code: "flaxfibers", quantity: { avg: 2, var: 0 } }, { type: "item", code: "stackrandomizer-alljonas", quantity: { avg: 0.4, var: 0 }
  2. There are lots of situations where MP does not work the same as SP. You are probably better off finding someone who runs a heavily modded game and ask if he had problems with anything in your modlist. The only person I know who runs anything remotely as heavily-modded as yours is @Darkx. And I know he fixes a lot of the MP bugs himself.
  3. That's odd. I don't believe that's anything you can change outside of a mod. First question is always what version are you playing, and what mods are you using.
  4. Oh, they should be. You are talking the double headed? Yes, I think they always drop a TG, some rusty gears, and sometimes a Jonas part. But they only appear in storms. Anything you meet other than in a storm is basically useless. (The nightmare versions have something like a 5% chance of a TG. One in 20. Lotta risk for little benefit.
  5. Until you get to the very top drifter and the very top shiver, the loot just isn't all that much better. Definitely not worth risking life and limb on. Each level up from surface only drops half again, maybe double from the last level. Which is still not great. Rather than 1 fiber every 5, a nightmare has about 2 every 3. [EDIT] For whatever reason, the game does not encourage mob farming. With the exception of maybe using some of the traps. Maybe.
  6. Personally, I usually just hide next to a vertical coffin until I see what kind of storm it is. I think only things with at least some drifters are worth bothering with. If so, I go into my "arena" which is mostly just a bunch of almost randomly-placed fenceposts to disrupt movement, and floating packed earth to block missiles, then keep on the move. But just had a wild idea. What if the arena were more regularized, fencing diagonals that had internal dimensions of, say, 5 or 7 across? Wherever they spawn, they would be contained within that pen. All you have to do then is make sure to keep any pens with bowtorn from having lines of fire at you, and you focus on those pens you want to deal with -- doubleheadeds and whatever that shiver is. Kill the others as you have time/inclination, but IMO, you are probably better off despawning them if possible. Which would require at least 2 such arenas at least 50 apart. Note: I have not yet tried this. Just thinking out loud at the moment. Anyone have other ideas to make storms a bit more manageable? Particularly since well over half of what's on the field one shots on Wilderness.
  7. Welcome to the forums, @Azubal That's quite the list of mods. First thing I'd try is disabling the Arts mods. There have been others reporting issues, though not exactly the same. And then sorry to say it, you are going to have to go through disabling them, either in groups or one at a time, until you find the culprit. So far as I know, most modmakers do not test on multiplayer, and those that do, only his mod . Maybe one or two other QoL mods. You can try looking in the comments for each mod and see if there are others who have reported issues. It might also be the base game itself. I didn't die, but neither do I know what triggered a 5-day run of the hunger bar being frozen on a purely vanilla run. But not being able to reproduce it isn't helpful.
  8. Welcome to the forums, @Dylbmer Would be interesting. It would also require generating the plates (or at least a goodly share of them) when creating a new world. The "distortion" could be added in a manner analogous to our current terrain generation. So other than the up-front time, it might actually run a tad faster. Not sure how well it would work in practice in a voxel builder game, as it is not based on cubes, but rather kind of a "voxeliztion" of a polyhedron. Specifically, how do you store voxels in a non-cubic space? It would work well indeed for something like an RPG, though. VS has an interesting approach to generating the kinds of features he says can't be generated by Perlin noise. by using different parameters for the Perlin noise depending on what kind of landform it wants to generate, described in the aptly named "landforms.json". No, it's not perfect. While you can see features consistent with uplifts and rift valleys, they usually don't make tectonic sense, but then again maybe a game doesn't have to?
  9. Had a response that went way too long, but the TLDR is I'd rather just wait to see what the devs come up with. The console is almost certainly going away in final release, so it's going to be something different. Making it a popup like lore is going to upset the immersion types, making it immersive is going to upset those who need accessibility features. Nothing is going to satisfy all parties. [EDIT] Well, nothing except changing the gear in the HUD to sepia at the 8 hour mark. But even that probably has its detractors.
  10. Landmark from east of home: https://live.staticflickr.com/65535/54299406423_081dc78514_b.jpg Landmark from west of home: https://live.staticflickr.com/65535/54299154621_cb09d3fbbf_b.jpg In a cave a few tiles from my home. Yes, that's halite in the foreground. https://live.staticflickr.com/65535/54299388979_84bb0f6a38_b.jpg A cave a couple hundred away. Yes, black coal and fireclay in the background. Anthracite and tin in a tunnel off to the right. Weird color from glowworms right behind me: https://live.staticflickr.com/65535/54299154601_c55e0ac17d_b.jpg Another quadfecta not too far to the NE of home: https://live.staticflickr.com/65535/54299154611_11469a554c_b.jpg So where's my iron, dammit!
  11. Since that's what a low personal TS does, I'd think just the warping would be fine. Doesn't even have to be brief. It can slowly get worse as the storm approaches. You still have several minutes before things go nuts.
  12. I'm finding the same, @Maelstrom. I usually have a stack of flint ready as soon as my first charcoal is done, typically, by day 3. There's always at least half a stack of flint I can spare.
  13. Just use something like foobar2000 to set a replaygain tag on everything in the music directory. I think the directory is .\assets\survival\music. Alternatively you could probably replace the music with ogg versions of whatever music you like to listen to while playing. [EDIT] I wouldn't swear that would work. I have not tried it, because I kind of like the music. I have no idea whether tags are supported in VS' player, though I suspect they are. Again, haven't looked, but that's probably how @ApacheTech works his magic in Accessibility Tweaks mod. That's another possibility -- he might have included music in things you can set gains on. Barring that, you could always use something like Audacity or Reaper to turn the volume all the way down.
  14. "Kids and their newfangled ways! Dirt was good enough for my grandpappy, it was good enough for my dad, and by, gum, it's good enough for me!"
  15. I'm still not sure what I'm seeing. Isn't that what a fencepost looks like? Why would you want it to look differently depending on what it was adjacent to?
  16. Thorfinn

    Leave Blocks

    Or use Dana Tweaks. [EDIT] Its been a long time since I played with that, but its mostly server-side so only admins can change it. You can whitelist permissions for the tweaks, so only n00bs get some of the more cheaty stuff. It's a very well-done mod. But mostly it does things to make the game easier (other than drifters being able to open doors ) or has features I don't care about, so I don't use it.
  17. Just give it a bit, @Michael Gates. As it did to me, it'll dawn on you. [EDIT] Used to be, all-nighters didn't bother me. Even into my 50s, a shower and a cup of coffee and I was good for the day. Anymore, though, it takes me a couple days to recover.
  18. Mine is more like, "What? Sunrise isn't until about 7 this time of... OMG."
  19. Was there a cave somewhere? Deep don't spawn on the surface other than during storms, do they? Yeah, I've seen them on the surface, but I've always been able to track it down to a cave I had missed.
  20. They will strive to keep about that distance from you, as that is their missile range. So if you had a large enough house (or a protected walkway) you can lure or nudge them into pretty much any type of containment you like. If you feel like farming them, I guess. IME, about 1 in 30 has a TG, so maybe? Or you use your covered walkway to get the other side of your farmstead wall, then run away to make them despawn. [EDIT] Oh, and @Jeysong, you are pretty far advanced for not having a building yet. I thought I was one of the last holdouts, not building anything until I had time, which is usually late May, early June. But here you are going commando well into bronze. Impressive. Just hadn't had a bowtorn storm yet?
  21. Exactly. It's kind of exploity, but not game breaking. I guess you could use it to get a stock of mushrooms in your cellar, but turnips are so much easier. I guess if you wanted to "farm" mushrooms there, the most effective way would be to lay down a layer of dirt over the whole area and let it go through its growth stages, then dig them back off so you have fresh dirt underneath. Seems like a lot of work, though. [EDIT] I sometimes do something similar to get fields full of grass. Remove any that don't have grass on them and put the dirt back in the holes. If you pick a place with lots of grass, most of those will spawn grass in one of the stages. Remove and replace whatever didn't grow. A few iterations and your scything always gets 6.
  22. I'm assuming it still works the same way it used to -- they will send an email with the activation link for the giftable account. Simply forward that email to your friend.
  23. Twenty blocks is a lot. I suspect that was probably a second mushroom zone that just didn't have mushrooms the first time. If you want a little more "under-the-hood" understanding without reading the code, try out the mod Dana Tweaks, and enable, I don't remember, mycelium, maybe? It will highlight regions where mushrooms can spawn. I wouldn't play with it on, but it's a good way to get a visual understanding of how that works.
  24. Welcome to the forums, @Mistress Loona Nothing like that. It's just that since you apparently did not buy direct from Anego, they need to add you to their system manually. Go to the banner at the top of the page, select Client Area --> Support and fill out a ticket. It may take a few days. I heard they were slammed with new users.
  25. Heck, it killed your torch! "It's a distinct possibility." One of the great lines in Animal House. Welcome to the forums, @FrigidFeline. No, you don't have to worry about that. Yet.
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