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Professor Dragon

Very supportive Vintarian
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Everything posted by Professor Dragon

  1. Does anyone else think that the cattail reeds "flicker" more on 1.21.n than 1.20 when harvested?
  2. Those builds are amazing.
  3. You'd also need a mod to keep the room counting as a room, most likely. eg https://mods.vintagestory.at/heatretention https://mods.vintagestory.at/cbr
  4. I wish that I had that luck. Here is my latest search. A while ago (Maybe on the prior version v.1.21.0 stable???), I found and marked a High ilmenite reading near my base. The rest of the ProPick results are on current version v1.21.1 stable NOT ONE has an ilmenite reading. This makes sense (maybe) compared to the findings, but doesn't gel with the first result (?) Digging at the High reading didn't find anything. I used the ore finder (mod Block Overlay), and the closest vein of ilmenite is marked. The closest reading to it showed a Very Poor reading for Copper and trace amounts for Bismuthinite. I dug down to where the vein was - Block Overlay was correct. ProPick Node Search from within six blocks FAILED to pick it up from one block away. I wish I took a screenshot. Using ProPick again on different blocks close to the vein DID pick it up after that. I don't know? Professor Dragon.
  5. Progress! Keep us posted. I see engagement on that thread.
  6. Not to hijack this thread, but I've been wanting to vent for a while, and this kind of gives me the opportunity. What are peoples' experience with the Propick? In my hunt for Magnetite, I sank shaft after shaft into the highest "Decent" reading (after smothering the area with Distribution checkings) and found nothing. I think three (?) Black Bronze pickaxes were used. (Thanks, Survival Goods Traders.) Another area that was "Poor" I stumbled upon my first large haul, that let me enter the Steel Age. But then another area (I know what I'm doing now!) turned up EMPTY, even though there was Very High chance of Magnetite and Ultra High chance of Cassiterite. So, I downloaded an X-Ray mod called Block Overlay and went into my Test world. https://mods.vintagestory.at/xray And I tried prospecting again, and checking my Pro-Pick Distribtion and Node results against what was found. Now, I know how Prospecting is SUPPOSED to work. Distribution gives the CHANCE of "there might be none, even though you get a good reading" and "Node" is "always right, if you are within range. But in my Test world, a Distribution check gave no results, while standing literally in the middle of the biggest Magnetite vein I've seen. So I sent back to my real world (I'd had enough by this time), and checked. There was nothing near my original Decent Magnetite reading. There was nothing near my Very High Magnetite reading and the nearest Cassiterite to the Ultra High reading was 140+ blocks away. Now . . . that is a very small sample size. But honestly, it has been a frustrating experience and it would be nice if the Density Search were "a little more accurate." Would it kill it to have an extra setting where you could do a Density Search, but it actually checked broadly the chunks around and gave a yay/nay to it? I like to think of myself as a "give everything a decent go" type of player. But I'm pretty sure that many people would have given up long before this. /rant Thanks for listening. Professor Dragon.
  7. I don't use Bisect Hosting, so this is just my internet search skills and Vintage Story knowledge. You are probably best to accept the jump forward in a year, and use the time commands to jump FURTHER forward to the next Spring. Yes, your Year start date will be one further along, but what of that? Here are the Bisect Hosting time commands: https://www.bisecthosting.com/blog/vintage-story-commands-server-client-command-cheats And use this command to nudge the month forward to where you want it: /time setmonth [jan|feb|mar|apr|may|jun|jul|aug|sep|oct|nov|dec]: Sets the calendar to the given month of the year The only other possibility that I see is to set you desired month, along similar lines to this page (but the example is for a different option): https://www.bisecthosting.com/clients/index.php?rp=/knowledgebase/878/How-to-configure-the-playstyle-of-a-Vintage-Story-server.html But then most importantly: "Servers must be regenerated to configure playstyle; this can be accomplished by Resetting the Server." https://www.bisecthosting.com/clients/index.php?rp=/knowledgebase/610/How-to-completely-reset-a-Vintage-Story-server.html Which if my understanding is correct, lets you set the config files and then build a world from those config files. But as I said, I've never done this. Professor Dragon.
  8. Perhaps an inventory item reward of a map could be generated once you complete the objective? A displayable wall map that shows your World Map terrain (only - no waypoints) scaled to display on one block (no matter the distance), with two extra features. The caravan icon where you were given the map by the trader The current red X (or appropriate mark) where the story event is located. In general, player maps and player wall art are something that would be "nice to have."
  9. Is that YOUR report? If yes, update it with more info. If no, then log your own. Be sure to include logs. I'm guessing that it is not yours, because you don't mention that putting "minbrightness" to an integer allows it to work, which is the implied case there. Nor confirm that it is exactly the same error message. The only common description in the black screen, but that is too broad. You've got nothing to lose by logging a separate thread. At worst, a dev. will flag it is a duplicate and link it to this one if it contained the same details. Professor Dragon.
  10. Oh, COME ON @Diff - now I want to know what happened! Did you make it out? ? ?
  11. Disclaimer - graphics issues are not my thing. Did you send the bug report, or someone else? If you haven't put your own through, I suggest you do that, that way you can provide your own client logs which will be a lot more useful to anyone looking at it. Without knowing your o/s, graphics card, settings etc, there's a lot of things it could be. Also, please provide the GitHub link you mentioned. Here is an example: Game won't start: OpenGL errors on startup [fixable with a PC re-start, or by updating graphics driver https://github.com/anegostudios/VintageStory-Issues/issues/6888 The above was mentioned in the latest stable patch, which you should get if you haven't. It contains this line, which is in-line with updating the graphics driver as a first step. Fixed: OpenGL errors at game start were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report. [In general any OpenGL error at the start is fixable by re-starting the computer or updating the graphics driver, see Github #6888] But in any case, the logs will contain useful information to those who know what to look for. There is also general web searching for similar issues, but I'm guessing you've tried that. Professor Dragon.
  12. "Tweak: Artisan trader no longer sells complete tile blocks, but individual tiles, that player must then craft into blocks or slabs (using mortar). " What does this cover? I'm looking at the Wiki Selling list for the Artisan Trader and don't see either block nor tile mentioned: https://wiki.vintagestory.at/Trading#Artisan
  13. Don't know. There has been some change to lighting presumably, because of this line: "Tweak: Color grading fine tuning. Should fix cases of extremely bright fog " My observations are that the inside of my house lit by lanterns is very bright at the moment, almost too bright. On the other hand, I went mining and my torches weren't lighting up far at all. But then next day they were doing what they normally do. Barring a dev. chipping in, I'd say to keep an eye on it. Try in different locations and different weather conditions. Bad weather outside (fog, rain) has previously been really bad on my world for impacting interiors where sunlight doesn't reach.
  14. Can you screenshot what you see? The title screen being dark sounds odd. Otherwise, it is meant to be dark in caves or at night. But the title screen? Maybe a graphics/display issue.
  15. You nailed it. "You have used 48.8 MB of your 48.83 MB attachment limit. " Okay. How do you guys work around this? I can go back and resize my prior images to a lower resolution format. Do you link out to an attachment site? I can see myself hitting a limit again even with some image management. Thanks.
  16. Hi Everyone, A forum question. I used to be able to insert images, but am now getting a message for ANY size attachment of: "1 file would exceed the total allowed size of 29.872kB, and was skipped" (sic) This applies whether it is a 2.9 MB .png file or a 46 KB .jpg or .jpeg, by any attachment method (drag files, choose files, other media). This has only occurred in the past week for me. I also tried using a "New private window" in Firefox and logging in again, so as not to keep cookies, and same issue. I also used a different browser that I have never used to log in to the Vintage Story forums, and same thing. This happens in at least the "Questions" and "Discussion" branches of the forum. Thanks.
  17. Now, now. The question was in good faith and looks a reasonable thing to discuss.
  18. I know that I've been conditioned to: Always look at a "dead" block when I have anything in my hand that I wish to interact with eg look at wall or ground to eat food Never have a dirt block in my hand and attempt to run through a series of gates Make of that what you will. The one that tripped me up just five minutes ago was activating a bed instead of the torch that was in front of it. I know that a family member would instantly (and harshly in my view) feel free to classify that as a "Skill issue."
  19. Yes to both. Although if there is nothing you're really keen on, you could let the early adopters go first. But take a backup if you're at all concerned - good practice in any case.
  20. > Fixed: Grass or snow blocks sometimes floating in the air. Huzzuh! Appreciating this fix. Going through the rest of the list now. > Provide 50% rain protection for all the other hats (some already had it in 1.21.0) Nice. I've really been enjoying the rain protection. Happy it has been extended. Time to get my merchant hat out of the closet. > Fixed: Items would occasionally not be visible Glad to see it! This is another long list of amazing changes, so close to the last release. Thank you! Professor Dragon. EDIT Floating grass that was introduced in the prior major update is still present in the current patch. Is the patch just preventative to stop new grass from floating, or should it have addressed prior floating grass? I'd attach an image, but I'm having trouble getting past the size restriction, even though the size is met. EDIT TO EDIT Checked the patch notes on GitHub. "radfast Confirmed: the fix for this is included in game version 1.21.1 released today, so it should not happen again. However, existing floating grass/snow blocks will remain and will have to be manually deleted, sorry 'bout that!" So I'm going to leave my patches of floating grass, as just evidence of more temporal shenanigans in a broken world. They can fit right in with the floating mountains, odd vertical chunk borders and . . . monsters.
  21. You look to be right there. But it is a temporal gear . . . there is a good chance it was messing either with my memory or my vision.
  22. Barring "Points of Interest" or "Things to Avoid", I'd look either into the yellow route, or a combo yellow/overland along black dotted line. My reason is that the yellow route allows you a more direct route to the Commodities Trader from your House, and you won't always be visiting the Treasure Hunter trader. The green line is just further out of the way. You can also stop off along the way at those Ruins and loot or repair them. I've adjusted the yellow route into an orange one. And I've coded the "combo" route as purple below. Funnily enough, really steep cliffs are sometimes not as bad as rugged terrain, because you just ladder straight up them. I'd avoid tunneling myself. This is not Minecraft where light and tool use is trivial by comparison. I'd also keep an eye out for a Survival Goods Trader - they've got useful stuff. And a Clothing Trader pairs well with a Commodities Trader. But really, there are no wrong choices. Have fun!
  23. Wow. Kudos for testing. I have nothing to add. Well, apart from the link to the bug tracker. It's worth making an account regardless of whether you decide to post. Here is the front page link: https://github.com/anegostudios/VintageStory-Issues/issues And you can search for terms like "windmill" - I see that there are a bunch of issues logged already, so maybe your use case is covered by one of them (???). https://github.com/anegostudios/VintageStory-Issues/issues?q=is%3Aissue state%3Aopen windmill Professor Dragon.
  24. Can you screenshot the bottom gear setup? Also the length of the axle below your bottom shaft. If I get time, I'll try and reproduce the setup. Windmill mechanics probably ARE funky. I experienced substantial power drop off just by extending a shaft down a few rooms. You see different results by having a single large gear at the top of a shaft compared to the bottom, even though both should be equal. So don't expect real world behaviour. What is known here, specifically about losses from resistances is here: https://wiki.vintagestory.at/Mechanical_power#Resistance,_Torque,_and_Speed I think standard advice is you begin to max out at about six windmill blades before inefficiencies set in hard, so the setup you've got will be overkill in any case. The other complication in the above setup is the different heights of the blades. I'm totally prepared to believe that you're seeing what you're seeing, and that the power output is weird. Most people just roll with it, but you could take this a bit further and put through a Suggestions post (or bug report if something is actually broken). I also recommend these (admittedly older) videos to get an idea of in-game power behaviour: Professor Dragon.
  25. Off topic, but could you briefly explain in which file/s you would go looking for this type of thing? I see several posts on this forum along the lines of "I checked the code, and I found . . ." but a quick pointer on the main file/s would be appreciated. Thanks.
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