Rhonen
Very supportive Vintarian-
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Everything posted by Rhonen
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das wichtigste steht da aber. Er hat erkannt, das alles da ist => Text: Gemeißelten Block kopieren. Ist der Mauszeiger auf der Werkbank, während du den Rechts-Klick hälst?
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hmm, zuletzt ging es noch, hatte ja extra die Untersützung von den 'horizontal Orientation ' eingebaut mit 1.1.0. Welche Holzart geht nicht? Kann ich heut abend nachschauen. Kannst du vieleicht noch nen Screenshot reinpacken, was angezeigt wird?
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i believe that too. thanks
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makes no sense, may be the engine for snow detects, that a block-pos upside the snow is set by the lantern - and prevent the melting
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i do not say, that it's not possible it's less an ID change then an material change. but i don't know how this can be done for now. Currently i am working on some small ideas. when they finished, i will take a look on that.
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Released: Version 2.4.2 add russion locale , thanks @ZigTheHedge
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Thanks for your suggestions i am not sure, if this swapping is possible. you are not the first one, who is whishing this. but i decided against automation, cause this "copy" function is a big time-saver, if you have a complex chiselled block. may be there will be some other automation possible. but for now this table will not get automation.
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Released: Version 3.3.3 notes see first post
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Released: Version 3.3.2 fix recipe for overshot component
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Thanks for the fast answer
- 1430 replies
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Bug report - character tries to eat ItemStack hi @Xandu we have problem with your mod. while tried to place ingots or firewood with shift+ctrl the character tries to eat that items. this "handling" is happening when your latest version (0.4.3) of skill+lib mod is active. tried also both mods alone in singleplayer. added a clip Best regards edit: also chisseling ist blocked by that.
- 1430 replies
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Memory leak bug report hey @ZigTheHedge while i search for an handling error i found out, that your Mod causes the same memory-leak. that means, that after ending a game session, the main menu is lagging, cause garbage collector trys to do some cleanups of the memory. this was caused by holding a game-instance by ICore(Client/Server)Api references inside the mod, may be a static instance of one class in your mod or a static reference of the api. hope you can do something with that information Greetings.
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Released: Version 3.3.1 notes see first post
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did a re-upload, for some code-toughness
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Released: Version 1.2.6 notes see first post
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Released: Version 2.0.1 notes see first post
- 73 replies
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Released: Version 2.4.1 fix memory leak
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Released: Version 3.2.2 Fix rendering errors ........................ see image-link: https://www.alternative-energy-tutorials.com/images/stories/hydro/alt74.gif may be that image helps. May be "Flume" would be a better wording, but in context of watherwheel i found "Penstock". Sorry dude.
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Found another little issue. When a player places the Water-Wheel and an other players is watching, then the synchronisation of the model not worked correctly. nothing critical - relog and all is fine. both will be fixed soon.
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haha thx.
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Released: Version 3.2.1 Waterwheel Mechanical Power Penstock for overshot technic Lamppost with all Lantern supported Russion language - thanks @ZigTheHedge
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Released: Version 1.2.5 added ru locale
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First test run with fixed speed and torque. until now it requires water
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may be later, for now there will be no differenz sizes.
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currently no different sizes. but different types of watersheels => Undershot => Breatshot => Overshot (w.i.p.) They will have different speed and torque