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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. das wichtigste steht da aber. Er hat erkannt, das alles da ist => Text: Gemeißelten Block kopieren. Ist der Mauszeiger auf der Werkbank, während du den Rechts-Klick hälst?
  2. hmm, zuletzt ging es noch, hatte ja extra die Untersützung von den 'horizontal Orientation ' eingebaut mit 1.1.0. Welche Holzart geht nicht? Kann ich heut abend nachschauen. Kannst du vieleicht noch nen Screenshot reinpacken, was angezeigt wird?
  3. i believe that too. thanks
  4. makes no sense, may be the engine for snow detects, that a block-pos upside the snow is set by the lantern - and prevent the melting
  5. i do not say, that it's not possible it's less an ID change then an material change. but i don't know how this can be done for now. Currently i am working on some small ideas. when they finished, i will take a look on that.
  6. Released: Version 2.4.2 add russion locale , thanks @ZigTheHedge
  7. Thanks for your suggestions i am not sure, if this swapping is possible. you are not the first one, who is whishing this. but i decided against automation, cause this "copy" function is a big time-saver, if you have a complex chiselled block. may be there will be some other automation possible. but for now this table will not get automation.
  8. Released: Version 3.3.3 notes see first post
  9. Released: Version 3.3.2 fix recipe for overshot component
  10. Thanks for the fast answer
  11. Bug report - character tries to eat ItemStack hi @Xandu we have problem with your mod. while tried to place ingots or firewood with shift+ctrl the character tries to eat that items. this "handling" is happening when your latest version (0.4.3) of skill+lib mod is active. tried also both mods alone in singleplayer. added a clip Best regards edit: also chisseling ist blocked by that.
  12. Memory leak bug report hey @ZigTheHedge while i search for an handling error i found out, that your Mod causes the same memory-leak. that means, that after ending a game session, the main menu is lagging, cause garbage collector trys to do some cleanups of the memory. this was caused by holding a game-instance by ICore(Client/Server)Api references inside the mod, may be a static instance of one class in your mod or a static reference of the api. hope you can do something with that information Greetings.
  13. Released: Version 3.3.1 notes see first post
  14. did a re-upload, for some code-toughness
  15. Released: Version 1.2.6 notes see first post
  16. Released: Version 2.0.1 notes see first post
  17. Released: Version 2.4.1 fix memory leak
  18. Released: Version 3.2.2 Fix rendering errors ........................ see image-link: https://www.alternative-energy-tutorials.com/images/stories/hydro/alt74.gif may be that image helps. May be "Flume" would be a better wording, but in context of watherwheel i found "Penstock". Sorry dude.
  19. Found another little issue. When a player places the Water-Wheel and an other players is watching, then the synchronisation of the model not worked correctly. nothing critical - relog and all is fine. both will be fixed soon.
  20. haha thx.
  21. Released: Version 3.2.1 Waterwheel Mechanical Power Penstock for overshot technic Lamppost with all Lantern supported Russion language - thanks @ZigTheHedge
  22. Released: Version 1.2.5 added ru locale
  23. First test run with fixed speed and torque. until now it requires water
  24. may be later, for now there will be no differenz sizes.
  25. currently no different sizes. but different types of watersheels => Undershot => Breatshot => Overshot (w.i.p.) They will have different speed and torque
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