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Everything posted by Shoom
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I made 4 pickaxes, 2 hammers, 1 axe and 1 chisel using 8 of my first 16 ingots. I'm saving the other 8 for later.
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Crude > Flint > Bone > Copper > Silver / Gold > Tin Bronze / Bismuth Bronze > Black Bronze > Iron > Meteoric > Steel https://wiki.vintagestory.at/Arrow
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It's a fun feature but it can wreck your scenery quite hard, some areas may end up looking like they were shelled by artillery fire because some naturally generated caves will collapse and some mountains will have their dirt slide off as animals walk on them. If you don't mind some chaos and want more challenging mechanics to wrestle with, then go for full soil instability!
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Correct, to be honest the forth regular backpack doesn't see much everyday use, I usually do what you describe, but when you're very far away from home, being able to gain 5 extra regular inventory slots can be valuable, especially if you find something cool and you don't plan on ever trekking back there. Once I finally get the sturdy leather bags I might stop doing this.
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I also always keep a mining bag inside my regular bags, just in case I find some ore or stone while outside, however I feel like this is likely common knowledge.
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Carry around hay blocks instead of dry grass, you can store 8 times more dry grass that way in a single inventory slot, hay can be turned back into dry grass by simply putting it in the crafting menu, the blocks themselves are also pretty useful to, especially for when building because you can break them extremely quickly compared to dirt, stone or wood.
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Yeah, you probably want at least a 2 block high pen area for larger animals, when winter comes snow can also pile up high enough for animals to jump the fence, so mind that as well if you don't have a roof over them. Another thing I've noted since the new animal animations in 1.21 deer seem to run a lot faster and I'm pretty sure I saw one clear a 1 block fence unassisted.
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Animals won't despawn as long they're in a lit area, I have a moose I've kept for around 300 hours inside a barn. Also I don't know quite how spawns work, random animals seem to migrate through the place I live, I've had everything from deer, boars, bears, wolves, chickens and goats come and go, I think it might be tied to the different seasons. Bears seem to wander into my area in winter and now during autumn I've noticed a lot of pigs wandering in
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Ability to harvest glow worms and a couple of other suggestions
Shoom replied to Derro's topic in Suggestions
Wish the glow worms were a bit more common, or able to generate and grow similar to vines do on trees and such, they're such a cool thing to see but I've only come across 3 or 4 locations in almost 500 hours of play. I saw the real thing in New Zealand some years ago in the ceiling of a cave river, needless to say they're not as bright in real life, their luminance more resemblance stars in the nightsky. However I love the rendition in-game and wouldn't want it changed. -
Now I am become Life, feeder of worlds.
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In a single-player/LAN world I suppose it wouldn't really be a problem but what about a server running day and night? Is there animal population cap, or any system in place to prevent overloading the server with trillions of pathfinding pigs? Wouldn't the population growth be exponential, assuming there's an absurd amount of food in the input chest?
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Holy Moly, I didn't even notice the pigs! I guess a fully stocked, chute-automated pig feeder would also double as a lag machine if left unattended for too long.
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Game needs coffee making please. Also tea growing
Shoom replied to Emily the commoner's topic in Suggestions
Coffee would tie in nicely with the mechanics already present in the game and would add some more content to the southern regions. Plant and harvest the coffee plant (mechanically similar to grain) pile it on the ground to let it dry (like bow staves), roast the beans on a campfire, grind them using a quern and then mix water in a pot along with the ground coffee. Drinking coffee could provide a very small satiety gain and maybe a temporary boost to body temperature? Or something a bit silly perhaps like increased mining/tree chopping speed? -
I keep a storage vessel next to my bed for this very reason. Any food in my current inventory goes into the storage vessel before sleeping.
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I heard a rumor sometime ago, saying that you if put a iron hatch underneath a cementation furnace and build the cementation furnace base out of refractory bricks it will double as a coke oven so any coal put in there to fuel the cementation furnace will turn into coke while burning, I haven't tested it myself and I don't know if it's of any use but I thought it was a cool thing.
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Thanks, brown coal seems a LOT easier to find indeed, I believe all my black coal stems from ore vessels, I've found several brown coal veins and have crates filled with the stuff, black coal on the other hand I only have a measly 20 pieces or so of so I'm afraid of using it.
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That's awesome! I might build something like this eventually, I can see it being quite useful for sorting rocks especially, since you usually end up with a variety of them on mining trips, and they all sort of look alike, especially when mining in areas with sedimentary rock, just chuck all of them in one unload chest and have them automatically sorted.
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Only the temperature of the fire drops, 1 peat has short enough burn time for the temperature of the metal to remain at 1300°C So if the theory is correct, the peat should practically be extending 1 charcoal's effective burn time by 25 seconds, so you should be saving quite a bit of charcoal in the long run which means less tree-chopping and charcoal pit-making which is more tedious in my opinion than micro-managing crucibles, just personal preference. I could be wrong however, perhaps the fire's temperature affects the melting rate as well? I haven't done any math on this or looked at any code, this all just stems from gut feeling.
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Curious if any of you have come up with any creative uses for chutes/hoppers/A-screws beyond automating querns and pulverizers. I just love the look of these things and the sound they make when items tumble through them. I somewhat automated quenching (hot item goes into hopper which drops it into water, item cools as it sinks to the bottom where it reaches another hopper that leads into a chest) I did this because I lost some items laying on the ground to despawning, I also found that it's easier to put an item inside a hopper than trying to throw the item into a 1x1 pool of water. (I kept missing and having to pick the item back up and throw it again) Looking for more ideas (doesn't have to be practical)
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What the bloody heck is this ruin? (Maybe spoilers?)
Shoom replied to Echo Weaver's topic in Questions
I found what looked like a mass grave once, just a big pit full of bony soil and skeletons, very creepy. (perhaps victims of the disease, buried deep underground in hopes of containing it) The particular one you posted I haven't seen before however. But then again, I keep finding new ones myself, even after hundreds of hours. -
I always pre-heat the crucible up to near 900 degrees with firewood and peat (usually 3 firewood + 1 peat OR just 4 peat if I'm feeling lazy) Then I alternate between 1 charcoal and 1 peat until melting is done. I think using this as a rule of thumb is efficient enough, and most importantly it's fool proof, as long as you don't walk away, this will save you some coal while getting the metal melted. If I melt using brown coal I don't bother to micro-manage since the burn time is so long and the burn temp is too close to copper's melting point for comfort, any mistake here basically forces you to start over. I use brown coal as my "light and forget" fuel for when I'm multi-tasking around the house/yard and don't want to bother micro-managing. As for black coal, I haven't found enough of it to figure out what to use it for. Side note; I wish there was a block that functioned like a crucible/campfire which you could route chutes and hoppers into
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Glad you're having fun! I'm 475 hours into my world and just made my first batch of steel the other day. (it's quite the process, couldn't find borax for the life of me) I was pretty content with iron but turns out you need steel to mine chromite (it's tier 5) and for steel you need an iron anvil.. right now I need sulfur for the chromite solution, but no luck so far.. however I enjoy the grind! Windmill with automated quern will raise your quality of life quite a bit, my winter diet is 80% bread and having to manually grind all that grain would be a real pain.
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I suspect right-click gets disabled when looking at a door to prevent you from placing placeable blocks in front of it when trying to open them. Imagine how annoying it would be, you're holding a dirt block and trying to run indoors from a shiver or something and as you open the door you simultaneously put the dirt block in front of yourself, blocking you out.
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I think the game is completely fine 100% vanilla, after a few in-game years and lots of exploring you could add something like Better Ruins to maybe spice things up a bit, it's a simple non-intrusive mod that shouldn't cause any trouble throughout updates, just adds some extra variety to the ruins you find. Lots of people like to use UI mods, personally I prefer the vanilla way of just pressing C whenever I need temperature/rift info and keeping the screen as clear as possible. Base game has enough content to keep you occupied for several hundreds of hours. Good Luck!
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Lovely videos and lovely build! You're a chiseling/support beaming natural! Oak and birch are one of my favorite combinations of wood, I used the same combination in my barn as well.