-
Posts
32 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Nathan Flaminio's Achievements
Stone Age Settler (3/9)
29
Reputation
-
An elevator would be nice, too.
-
I've made a few fountains, and was disappointed I couldn't get the water to come out the way I wanted (I wanted it to come out from the holes I chiseled instead of the big "block" of water sitting there). I would still like to see a way to chisel-in water sources. I want water in my toilet bowls and sinks, too, lol.
- 1 reply
-
- 1
-
-
Clash of the Titans
-
-
Someone set up us the vertices. All your vertices are belong to us. Make your time.
- 5 replies
-
- creative mode
- creative menu
-
(and 2 more)
Tagged with:
-
Was that too obscure? Am I that old?
-
Only if she's 5 3
-
The Epcot Center ball with a working rollercoaster, lol
-
Name your favorite Vintage Story YouTubers!
Nathan Flaminio replied to Mongster's topic in Discussion
I started with Paulsoaresjr and Nilhero to get an idea of how to play and what to expect. Hardware Despair has a very soothing voice. Otherwise, I find I can't make it through many videos. Too jerky, too much wasted time, things that should be edited out, videos that claim to be tutorials on specific things, but go way off the subject matter, bad advice, etc. I watched a video last night that was 6 1/2 minutes, and the first three were the loading screen and then the person went to sleep right away. I backed out of the video... I do like seeing different builds, getting information on mods and updates, and (initially) finding out things about the game that I didn't know. Otherwise, I find it to be oversaturated with... less than good videos. -
Do you guys test out your builds in creative first ?
Nathan Flaminio replied to Marko90s's topic in Builds
I build for neccessity first. Everything was Rammed Earth, small with only what we needed at the time. Then expanded as we progressed. I found two giant Walnut trees that became the first floor of our "home" after being well into the Bronze Age. Still, everything stayed very basic/blocky. It wasn't until we got to the current endgame that we really started building for aesthetics, rather than neccessity. Still, nothing was really planned out. Just picked a location, and what the building was going to be used for, and got to building. I can understand someone's desire to build something that looks nice, but i'm more about functionality. You can always go back and change things later. -
I want the veal scalopini. I want a good fettucini alfredo. I want a bottle of fettucine, a 1981.
-
I use one that's just called "Visible Ore" that makes them much easier to see, but doesn't give it that chunky block texture.
-
I love that more things are being added, but there are so many N crops, and now Fennel is being added, which is another N (Licorice isn't an edible crop). Can we get two or three more of each P & K? Potatoes, tomatoes, broccoli, beans, spinach, eggplant, wheat, and oats all seem like they would make excellent additions. Or any others, to make it a bit more even for crop rotations, and to have more variety. I'd still love to see watermelons in the game, too!
-
I have eight more foods left to be turned into alcohol (16 total types I've not yet been able to make). Several of those I'll have to wait until next (in game) year, like peaches, which were my only cold weather trees to not produce any fruit this year, and cherries that produced enough for a few barrels of wine, but not enough for a full barrel of brandy.. I've also just added mods for tea and coffee, and am planning to add the cacao mod, so those will add a few more things. Still haven't found Uranium. Working on new bases at different parts of the map, and turning our current base into a village. We've finished our trader storefronts/homes, still need to make housing for villagers. The last thing added was a game room with board games, cards, and dice thanks to a mod. Still planning to add a library, bowling alley, dance hall, and zoo/aquarium. Need to have some entertainment for the villagers, lol. So far, we also have a bar/restaurant and a bathhouse/swimming pool built. Going to add the mod for the spinning wheel and loom because I feel like those are things that should be in the game. I still need to find more titanium to finish filling a trunk with full stacks (for no real reason other than just to do it). Otherwise, we have full trunks of everything else (and several trunks of some things, like fire clay, salt, and sulfur). Still planning to create canals from the large lake near our base to the oceans to be able to traverse by ship (absolutely massive undertaking, as we are VERY far from oceans in any direction). Still planning on getting the livestock up to gen 10. Rabbits are done, pigs are one generation off, chickens are more than half way (6), goats (4) and sheep (5) have a ways to go. Otherwise, I think we've done/created everything currently in the vanilla game. One of these days I may try my hand at recording a walk-thru of the compound (I've never done it for any game before). I have some ideas for our next world, whenever we get to it. Things I would have done differently, and things that will have to be done differently (like the windmill) because of upcoming changes to the game.