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Everything posted by Nathan Flaminio
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How do you know if flowing water is a rapids?
Nathan Flaminio replied to Chuckerton's topic in Questions
Hard to tell from that picture. Are they loud and lighter colored than normal water? You could try putting normal water next to it to see if it looks the same. https://m.youtube.com/shorts/NYrANKFeU7I -
Anyone getting seasonal depression during the winter months
Nathan Flaminio replied to Titan The good's topic in Discussion
Sometimes. We're coming out of winter in Wisconsin, but going back into it in-game. Winter is good for base expansion/chiseling, spelunking/mining, finding a location for a seconday base, getting farm animal generations up, smithing. I slowed down the time rate to 1/4 normal and increased the days to 30 per month, but with winter, I speed time up at night and slow it back down during the day. I recently finished a third base, and am spending a lot of my time stocking everything up there. -
Have you ever had a really physical job? I used to eat 5000 calories a day. Farming, construction, carpentry, blacksmithing, lumberjacking, hiking through mountains all take a LOT of fuel. I've eaten 6lbs of meat in one sitting (Pampa Gaucho Brazillian rodizio-style steakhouse, highly recommend, lol) A guy I used to work with ate 8000 - 9000 calories everyday (he was 6'7" 280lbs). I'd have to say it's fairly realistic the amount of food we have to consume in the game for what we have to do to survive and thrive.
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Every piece you add takes away from the power produced by your sails. Large gears take a lot compared to small gears. Somebody made a video explaining it, I'll see if I can find it.
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It does not. Did you feed them enough portions?
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There is a mod that causes that (not sure which one). Try to harvest, save and exit (don't close out of the game completely), then reload. Should fix it.
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Photos from my first main playthrough so far
Nathan Flaminio replied to CheeseLord2187's topic in Discussion
Love the name and build! -
Is it okay to continue using a 1.21 world in 1.22?
Nathan Flaminio replied to n-3's topic in Questions
I believe only undiscovered areas will have the new things, including the dungeons, if I understand correctly. -
1.22.0 - Fishing, Mechanisms, Metalworking and More!
Nathan Flaminio replied to Tyron's topic in News
Man, that's a LOT of stuff! Great job! -
I seem to find it more in desert areas or small islands/close to water. I'm not sure if there's any rhyme or reason to finding it. Prospect a LOT, and check under water, too. My next search is for anthracite. If I can find some of that close to my base, that'll be everything in the game. (I just found graphite, the last of the rare ores that don't do anything, but I NEED to collect anyway, lol.)
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I'm still on 1.21.5, lol. I may update, someday...
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I've been searching around my third base for all the things one would need to survive. Everything has been going great (even nickel, titanium, and chromite were close and abundant), but couldn't locate a source of black coal. Prospected all over a small island chain just west of the base, and had a low reading, but thought, why not. Started making my stairway down. 1st I came across borax. LOTS of borax. Cleaned that out, and brown coal was just a little ways under that. I'm pretty full up on brown coal, though, so I continued downward. More borax. Sure, I'll take that. Then quartz, just LOADED with silver and gold. Then readings for lead and kernite. Then limonite (oddly, just one lone block of bountiful. Found the rest shortly after fairly far away). Then tin, flourite, phosphorite, more borax, & BLACK COAL OUT THE WAZOO! (Also, oddly, no fire clay under it, but I have a bunch of that already). Made two trips on the boat so far, and headed out again because I'm still getting readings for pretty much everything! There were also readings for zinc, but have yet to come across it. Who knows what else I'll find, but so far this has been the single greatest dig I've had in 800 hours of gameplay!
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Concordo
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Irrigation with no infinite water source blocks
Nathan Flaminio replied to EnbyKaiju's topic in Discussion
I'd love to see aquaducts added! -
1.22.0-rc.7 - Fishing, Mechanisms, Metalworking and More!
Nathan Flaminio replied to Tyron's topic in News
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Impossible to milk musk oxes because they are stressed
Nathan Flaminio replied to InternetDragon's topic in Questions
You can try petting them (right click with an empty hand) to calm them, or just hold down right click with a bucket to get milk (they should stop moving). They'll still run away until Gen 10, I believe. -
2 deep and 4 wide (at least 6 wide looks better, though) should work.
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Default starting area, 10 years on waxed cheddar in winter, 5 in summer. I think next is soybeans, peanuts, and pickeled/cured at 3.5 years. Then grains at 1.7ish (might have been summer) Mushrooms go about 1/2 year.
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Stettin/Wausau. I've been to Alma, planning to visit again for the Castlerock Museum. Was just down the road a ways this last summer at the Prairie Moon Sculpture Garden and Merrick State Park.
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/worldconfig globalTemperature [0-5] I set mine to .9 as an attemp to get closer to Wisconsin weather. I think it worked pretty well.
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There's a mod that works great for that https://mods.vintagestory.at/windowstorage
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Or looking up in the sky at night and seeing the universe. I wonder if they'll ever add comets...
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I thought it would be nice to have varying light level increases for lanterns depending on the type of liner (Silver 21, Gold, 22, Electrum 24), but can't seem to find where those things are in the files. I found lanterns. I've found metal plates. I've found overall light levels, but not the thing that connects these together or whatever would allow me to adjust those levels. Anybody know where to find what I'm looking for?
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There is a mod that allows a chiseled room to count as a room. https://mods.vintagestory.at/cbr