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Everything posted by redram
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You may want to join the discord. There is a channel there for translations.
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When the faq mentions coupons, it's in the context of an streamer. So Tyron might give them a code for 20% discount for the first 20 takers or something. And the streamer hands out that code as part of their stream. But to my knowledge Tyron doesn't hand out individual coupons. So you might try convincing a Russian streamer to do vintage story.
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I don't know if there's any technical hurdles to that, but I'm pretty sure that Tyron would do that assuming it's possible, in the event the game becomes available on steam. As Stroam kind of pointed out, the game is likely to be quite a bit more expensive if it does move to steam. Part of steam's TOS is that you cannot charge less for the game anywhere else, and we already have a lot of players that say the game is a steal at the current price. The price hasn't been raised in I think maybe 2 years or more. It wouldn't surprise me if the price went up a bit in the near future, regardless of steam. Not my decision though.
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It'll just spawn a swarm of bees like appears when you break a skep. They'll attack the nearest entity, just like the ones which come from a skep. Which can be you, if you're closest. I've hardly used them myself, and certainly never killed anything with them. It wouldn't surprise me if anything they kill gets the 'killed by another animal' drop debuff. Dummies don't drop anything anyway, to the best of my knowledge.
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For slabs, you can put them in your grid, and get out a 'horizontal only' version. And then you can put that in the grid and get a 'vertical only' version. And then put that in and get the normal mode again. Helps if you need to place a lot of one orientation.
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Ya like I said, it's a weird bug. Mods are my go-to-blame thing normally for weird bugs but since you're not using them, I'm at a loss there. There's been some other cases where people had really weird bugs, and a reinstall fixed it. That's why I tossed it out there.
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When you spawn into the world, you are at 'actual' coordinates of about 500k, 500k. But nobody wants to look at that many zeros all the time, so you get 'fake' coords for world spawn of 0,0. So that you don't have to read such huge numbers. World spawn is what everyone's coords under the minimap are relative to. In the beginning the world spawn is also your personal spawn, so they're the same thing at that point. Eventually, if you reset your spawn with a temporal gear, that becomes your personal spawn. However if another player were to join, their spawn would be the world spawn point, not your personal spawn point. 0,0 is always the world spawn. And in most cases the world spawn will be about 500k,500k, in the 'real' coordinate system, which you never seen except in the cntrl-F3 menu. iirc, you can leave the vintagestorydata folder and it's content untouched. I believe it's the plain Vintagestory folder that has to go. But I think if you use the normal uninstall function (assuming you're on windows), it will automatically leave whatever is unnecessary to delete. Or give you a prompt. I think most games work that way. I do not know. I'm not a coder. I'm trying to give some simplistic advice and a possible thing to try, but if that doesn't work I have not idea if there's any way to fix it. You'd have to ask Tyron at that point.
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currently just buckets, unfortunately. You can treat hides with more liquid than necessary. Just not less. So the ratio doesn't have to be exact. You can have extra liquid.
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Sounds like a very strange bug. There's two coordinate systems in the game. There's the "absolute" coordinate system, which is the real one. those coordinates go up into the hundreds of thousands. Then there's the one you normally see under the minimap, which is relative to your spawn point. Normally this problem happens when people move the server spawn point (not your personal one, but the server one where new players arrive). Everyone's coords get messed up when that happens. But your case is different than that somehow. I would be interesting to know if your world spawn also changes by the same amount, randomly. Or even your personal spawn point when just you die. The 'global' one would be hard to check in single player, if you've already set your personal spawn elsewhere. I might also suggest a fresh install of the game, just in case.
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It was 12 days per month in 1.13, iirc. I believe in 1.14 it is reduced to 9 per month.
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5 block above and below. All directions = 11x11x11. The vertical part is the tricky part, being able to have a pit, light it, get out and plug all the holes in time. It's indeed much easier to do 11x11x5.
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It should be more or less immediate I think. Check your spam folder, it often gets put there. If it's not there either, use the support button at top right of webpage to make a support ticket.
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And you've got 10 liters of water in it?
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You do have to restart the game to get the change to take effect.
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Looks like a cozy hobbit hole Aidan! Food, you'll want to explore and forage a lot - mushrooms are a friend in the early game. Also, you can cook cattail roots and eat them. And hunting will pay big dividends, so learning to throw a spear is good. And make sure to use the claypot (soon to be renamed cooking pot for clarity). Cooked meals give a satiation bonus, above the base value of the constituent parts. You might want to drop by the discord (link on the homepage) it's a very active and friendly community, and you'll get much quicker advice.
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This common advice is overly simplistic. The requirement is that all the piles to be charcoal-ified must be touching each other, and they must be within 5 blocks of the firepit used to ignite the pile. This is how 11x11x11 is arrived at. It's not actually the overall dimensions that matter, but the distance from the firepit used to ignite the pile.
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Not sure if this is a bug, but the pot is not cooking.
redram replied to CookieJarvis's topic in Discussion
When having this problem, it's easiest to diagnose if you post a picture of the recipe not working. It's a lot easier to tell what's going wrong from a picture. -
I'm not aware of any mods that do this currently, though I don't keep close track of mods. I believe it is indeed planned for the future to be a vanilla feature.
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Yes, they're intentional. Sadly devoid of abyssal horrors though...for now....
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Sprint+right click places a source block. Sprint defaults to the cntrl key, iirc. It's most efficient to make fields in 7x7 squares, with a water block in the center, since water's range for hydrating fields is 3. Many people like to put a trap door above the water, so as not to fall in. It helps a lot of keep fields away from buildings, and definitely not under overhangs, so that they get watered by rain.
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@City Builder Seeds can give different results, I hear, if the custom config settings are different between worlds. Not sure if that's true, or if you had configs different from your son, but I've seen it said. Beyond that though, be aware that the only things that should be the same between seeds are the stone biomes, the topography, and the ore, rain, and other noise maps (which the player never sees). The actual specific location of ores veins, traders (and types of traders), ruins (and types of ruins) trees, and even probably waterfalls, are all random even with the same seed. So the general layout of the world should be the same, but the 'details' will not necessarily be.
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Ya I think most people in that situation just re-smelt the workpiece to start over. But adding another ingot is always an option too. Hopefully at some point Tyron will get time to fix the escape auto-selecting arrowheads thing - it's been known for a long time, he just hasn't had the time. It's definitely not a good feeling when it happens.
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No there's no limited copies. What country are you, and what type of payment are you attempting? Some people have reported problems with I think some kind of cash card or such. I think the problem is fairly rare for EU or USA people though.
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Streetwind is correct Gazz, what you're talking about is a mod. In vanilla you can't pan muddy gravel at all, for anything. Regular sand and gravel only return stones of the stone type they already are, in vanilla. So in vanilla you can only pan limestone from limestone sand or gravel. And that means you already found a limestone biome and don't need to pan for it anyway.