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The_Lazy_Warlock

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Everything posted by The_Lazy_Warlock

  1. I've asked Tyron about that and at the moment it's not possible to have item recipes in the cooking pot just using JSONS. But I agree that it's a bit janky to have the lye cooked that way. I might play around with some of the other item codes and see if I can make a more realistic method. Though it might come down to me having to either mod the cooking pot or make a different cooking item altogether, maybe a cauldron or something that needs to be made from iron.
  2. Hello everyone! New update to Lazytweaks. There's a lot more stuff this time so there might be little issues here and there that I missed while testing it out. Let me know and I'll fix it as soon as I can. Here's the list of additions v1.8.0 Added iron spears Added cooked eggs Added Ash Leaching and potash production Added Extra tool molds (knife and spear) Added double knife smithing recipes Added limestone production with a barrel Adjusted Some tool mold quantities The latest version should be compatible with almost anything, but it might conflict with a mod that also adds Iron spears (It shouldn't though...). Let me know if any funny business comes up. You can download the new version here or on the main page: lazytweaks v1.8.0.zip
  3. This is really interesting! Does the wolf follow you around or just hang out around your spawn location?
  4. Nice job! This was a much needed mod for the community
  5. This is awesome! Great job on this mod
  6. Lazy Warlock's Tweaks (AKA lazytweaks) Hello everyone! Now that I've got a suggestion to-do list I've started making small quality-of-life tweaks to the game using simple asset mods. I mostly play single player, so I don't know if these would ruin tribe dynamics for multiplayer servers where resources and land claiming is important. However I think most will appreciate the small changes I've made here. (Also let me know if they can't be used on servers, not sure what needs to be done with asset mods to make use of them server-side) Okay now for the Mods: Whittling (IE stick crafting) Okay, so sticks are a crazy valuable resource in VS but I didn't like how you couldn't craft them from other pieces of wood. No more! Now you can craft sticks from planks and firewood using a knife or saw, however planks and saws are far more efficient at making them: Recipes (they're all shapeless): Stacking Tool Heads Sometimes you just want the spend your primitive night knapping a bunch of javelins to throw, only to find your inventory is full and you don't have a wicker basket to store anything. Now you can make tool heads to your hearts content! Some items stack less since they would technically be larger than others (like scythe blades), but anything you can knap from a piece of flint can now fit into stacks of 64 (arrowheads can stack up to 128). Limestone Gathering Gathering limestone can suck hardcore if you spawn in an endless sea of peridotite (like I did). I wanted a consistent way to get lime and still remain faithful to the semi-realistic methods of VS, thankfully I found a cool bit of info about limestone here (Limestone Deposits). More or less, in real life limestone is quite common on sea floors and can be found as chunks mixed with muddy silt. So I thought, why not make use of that "muddy gravel" that does nothing. You'll still need a bucket and quern to get the desired end result, but at least you won't have to find another continent to continue your progress. You can also produce limestone even faster in a barrel, by mixing muddy gravel and water in a 1:1 ratio. Recipe (Shapeless): Ash Leaching Potash is a useful substance in VS for K fertilizing, but it's a rather scarce product. I fixed this by introducing White Potash, also known as Caustic Potash. Following the real life methods of production, it first requires making ash by burning logs, firewood or planks in a firepit. Certain woods, like oak, produce more ash than others. Once you have your ash, soaking it in a barrel with a 4:1 ratio of water over 24 hours will produce Lye, which must be evaporated slowly again in a barrel to produce White Potash in a 2:1 ratio. White potash is just as effective as regular Potash, and almost triples the effective fertilization of regular ash (which can also be used as a basic K fertilizer). (once I or the VS team make a item-to-item recipe in the cooking pot I'll change this method) Recipes: Cooked Eggs A simple recipe that allows you to cook eggs on a firepit (which can be done IRL for all the skeptics out there, check this out here). Cooked eggs don't last as long, but at least you can eat them now Recipe: Tool Molds and Smithing Adds in tool molds for knives and spears and reduces the units required for some smaller tools. I calculated this mostly by checking the smithing recipes and counting the voxels. Then I rounded to relatively simple numbers to keep the units from being overly precise and frustrating to mix alloys with. Most are in multiples of 25 units (25, 50, 100, 150). If people REALLY want precise measurements though, I can release a separate mod that counts units down to multiples of 5 or less. I also added a double knife recipe for smithing and tweaked the shape of the knife since it seemed too boxy. More Spears Most of the higher tier spears are missing from VS, and so they've been added. Known issues: Need to add damage tiers back in, though they still deal more damage. GUI transformations are strangely different with some new syntax in the JSONS, I need to mess with this more to figure it out. Straw Straw is a new item addition that I found to be somewhat absent in Vanilla. Straw is obtained by harvesting any grain. It replaces many of the recipes for Dry Grass and reeds, including skeps. You can also use it to make thatch roofing and briquettes with charcoal dust and peat. Seed Conversion Any grain can now be converted into a seed. They cannot be converted back however, as seeds do not degrade over time and this would allow you to indefinitely keep grains. Powdered Materials Sulfur and charcoal can now be powdered in a millstone, which is essential for making blasting powder and terra preta. The recipe for blasting powder has also been changed to be more realistic, and ultimately more efficient since saltpeter is generally easier to find. Compost Changes Compost is a little strange in Vanilla VS, so I changed it to suit my preferences. You now create a compost item from rot, any dirt and straw. The item cures over time into different stages and improves at each stage. At the final stage (cured), it can be combined with soil to make "composted soil", or it can be used as a fertilizer. Even more significantly, it is an essential component for Terra Preta production, which you can now make with the addition of charcoal powder, bony soil (renamed ancient loam). You can also now make a "Compound" fertilizer, which combines various things to make a very effective universal fertilizer. Pictures: Efficient Leather Tanning Allows you to convert every stage of hide into smaller pieces to make batch processing easier. You can use a knife or shears to process the hides, but shears provide slightly more pieces. Also adds a final "tanned" version of hide rather than having the barrel convert prepared hide into pieces (which doesn't really make sense). Skep Changes Real world skeps don't need to be destroyed to harvest the honeycombs, so I just made it so the skep drops when harvested. You can also make skeps from straw as well, as was traditionally done in various parts of the world. Miscellaneous Changes: You can now make a new firepit with peat bricks. Added a recipe to convert hay beds into wooden beds. Next on the List of tweaks: smelting down intact tool heads disassembling anvils Installation (Vintage Story Version: 1.12.+) Just drop the zip file right into your "mods" folder in Vintage Story! If you can't find it, you can open it up in the vintage story mod manager at the main menu. For those having issues with steam: Known bugs: I had to adjust the GUI position of a few tool head so they didn't intersect with the stack number, but this caused some to move out of place on the tool-tip window. Log tooltips and the firepit recipe don't match up with the quantity of ash produced. The tooltip is the accurate amount! Incompatibilities Potentially incompatible with anything that alters Vanilla spears or toolheads, let me know if this comes up and I'll see what I can do. Changelog: Licence & Support: Current Version: Lazytweaks V3.1.0 (Google Drive Link) Older Versions: (VS 1.13+) - Lazytweaks V3.0.0 (Google Drive Link) lazytweaks v1.3.0.zip lazytweaks v1.8.1.zip lazytweaks v1.9.1.zip
  7. Oh neat! Thanks for adding this Balduranne, glad there's an official place for this
  8. Very cool! I will have to check this out tonight Do you have plans for bigger, badder goblins? Maybe small camps to raid and whatnot?
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