Jump to content

Development direction poll  

2071 members have voted

  1. 1. What would you like the VS Team to focus on?

    • Prioritize bugfixing
      232
    • Prioritize finishing/polishing existing content
      1276
    • Prioritize building new content
      556

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 03/13/25 at 05:43 AM

Recommended Posts

Posted

Despite being eager for the mechanic power update, there is still much to polish in actual mechanics. My infamous favourites are elk ride jankiness on mild uphills and cooking flint or lime with necessity to juggle with stack of heated stuff to keep the fuel consumption acceptable.

  • Like 12
Posted

Thanks for this poll, Tyron. Since 1.20, I can't play no more in open to internet mode with a friend (both on Linux). We were playing without problem since 1.15. Now it's no more possible. So, for me, new content can wait, as I can't play the game the way I would like.

  • Like 2
Posted

For me personally the bad firepit behaviour (with the entire stack cooling all the time) and that in combination with the fact that you now even need to mass-produce cooked items even more (calcinated flint), is one of the top priorities to fix in some way. 

  • Like 20
Posted

You can never really "Finish" a part of the game fully, especially while its still undergoing development like VS is. But smoothing out some of the wrinkles and patching some of the holes in existing content would be lovely.

I would especially like to see some of the simpler in-world crafting recipe mods be implemented or integrated into the base game

  • Like 5
Posted (edited)

By the way, how do you manage to break the game every time you update? Why did you divide the game into modules if it doesn't help? Generally, as an idea, you can divide the module with the "content" into 2: 1. this is a pure world (realistic), 2. temporality (plot and magical (technomagic) things). Then it will be easier for you to get creative...🤔

Edited by Mirok
  • Like 1
  • Haha 1
Posted

I’m really excited for waterwheels and rivers and maybe a new brewing mechanic but I think it’s best to want with those. 
First I think your team should fix the bugs that break the feel for the game. ( items disappearing, elk not attached to the boat but visibly it is, map unloading already loaded parts and so on). I have had to go in to creative multiple times just to fix these bugs and it brings you out of the game. After that I think should do the dejank update (fix more bugs and rework certain mechanics like the fire pit and polish the game). 

  • Like 9
Posted

There are too many things right now that are not compelte or feel poorly implemented.

I'll list the most important ones in my opinion:

- World Genration: It generates a very uneven terrain, with micro lakes everywhere, random stone pillars... the caves are not worth it at all since there is nothing... only enemies...

- Performance: Vanilla game works fine but if you add a few mods with some blocks and items RAM goes brrrr...

- Combat: I'll not explain this... there is a post on discord suggestions with 1000+ votes xD

- Repetitive mechanics: like cooking, clayforming... the same pot, same recipes... make new food types... something like AcA+EF. Add a cutting table where you can place items and cut them, more cooking utils to make new recipes... make a clayforming table that rotates using the windmill so you can easily clayform on lategame.

- Polishing the new lore locations: most users hated the latest boss fight bc or the bugs and poor combat mechanics. Sadly I couldn't try it yet.

Those are, for me, the most importsnt things atm.

Those are just suggestions and things I fix using mods. Most of the most mods on the ModDB are just implementations of missing vanilla things. Expanded Foods(more foods), Primitive Survival(a lot of small mechanics that fits vanilla), Plains and Valleys, Terra Pretty, Rivers...(world generation), Combat Overhaul(what can it be xD), a PetAI - Wolf Tamming(pets, you already have the elk, it's just adding new species), Chisel Tools(better chiseling), Stone Quarry(stone mining in vanilla is a pain)....

 

  • Like 9
Posted

Something Id like see is the ability to domesticate elk, as well as maybe some of the similarly sized deer types and maybe even moose. Just so that you have an option outside of the story content to be able to access mounts.

Posted
8 minutes ago, Friestvalker said:

Something Id like see is the ability to domesticate elk, as well as maybe some of the similarly sized deer types and maybe even moose. Just so that you have an option outside of the story content to be able to access mounts.

The elk being story content is a placeholder, tameable wild elks is on their todo list.

 

That said i agree tech debt is really starting to show with the game, the implementation of the Elk contributes to that because its not the intended final iteration.

I really wanna see an expansion of cooking, clayforming, quarrying and logging. My friend group literally cant play without potters wheel, cooking expanded, quarry and more sticks mod.

I also wish there was an actual charcoal structure that could just be loaded with firewood instesd of having to do the whole rigamarole of filling my invenrory with firewood, tossing it in a pile, filling my inventory with sticks and then placing them in a way that the pile feeds into my active slot.

 

  • Like 5
Posted

There are many bugs still unfixed from many updates like placing chalk stone on ground instead of sighing sign, unable to pick up armor straw dummy placed by other player etc. I really wish they will get fixed finally until new things are done.

  • Like 1
Posted (edited)

No one has mentioned this yet, but the game contains many contextual hints about what a key combined with RMB or LMB does. However, some of them are broken, not fully implemented, or simply don’t appear.

As someone involved in translating the game, I think it would be good to finally implement a proper pluralization system (there are plenty of libraries that handle this) because the current one doesn’t work correctly in many languages.

It would also be helpful to review the code and fix oddly structured phrases for example, generating material names by removing "ingot." What if, in a particular language, the word for an ingot is completely different? Additionally, some phrases don’t show up at all, while others appear in the game but cannot be translated.

Edited by zsuatem
  • Like 8
Posted

The game has a huge amount of unused content related to the forge and mining (ores, plates, metal ingots), the mechanical component has not undergone changes for a long time and is stagnating, There is also a problem with cooking (a huge amount of food, you can not combine or cook, there is no adequate combination of food by units of nutrition). Well, about the huge number of blocks and things that do not have crafting is simply off the scale and if you start to list them, it will take a lecture on 2 pages (4a format).

  • Like 7
Posted (edited)
27 minutes ago, Irulana said:

There are many bugs still unfixed from many updates like placing chalk stone on ground instead of sighing sign, unable to pick up armor straw dummy placed by other player etc. I really wish they will get fixed finally until new things are done.

Yep, agreed. There are so many bugs and issues that at this point date back YEARS (straw dummy sync bugs, invisible players, mash randomly not stacking, and so many more). Maybe we need to pump the brakes on new features and focus on giving some love to broken and unfinished stuff.

Fixing long-standing MP bugs, improving stuff like the way the entire firepit mechanic works (hand feeding stuff so stacks don't go cold is bad), moving away from pinpoint hitscan melee and towards something based on boxes intersecting other boxes (see: games like Elden Ring and how they flash boxes, spheres, or capsules for a few frames to detect hits across the stroke of an attack arc), finishing stuff that wasn't done with the last update like the elk, etc.

Like, really go through some of these ghosts that are slowly dragging the game down and start putting them to bed.

Edited by ThreeHeadedDingo
  • Like 6
Posted (edited)

While I only started playing a month ago I been really enjoying this game but it does feel a bit buggy even to me.

I would like the rest of 1.20 finished along with polishing some of the systems along with bugfixing, before adding anything brand new.

Though personally I like more balance in the game as well. Wishing caves where more rewarding/higher chance of ores instead of laddering down and mining.

And the clipping into/though objects when hit by things is still a thing, less common but still. This is why I imagine there is no suffocation damage when inside blocks. Caveins would be much more deadly if that was true.

Once I gotten into modding am surprised how much longer it takes to load a world even with just a few mods, though performance is fine.

I actually like the combat in this game, just needs different weapons with unique ways of use and enemies not being so varied in their deadlyness. Lots of spooky choices like 4 different tier 4 damage shivers but I won't really get into it here.

Otherwise am loving the game a lot and it's fun starting worlds over and over to get new experiences and progression, while late game is more boring.

Edited by Kyle Rick
  • Like 5
Posted
4 hours ago, Gerritt McGill said:

[...] It also does not make sense that cooking a stack of items in the fireepit causes the stack temperature to reset after every item, unless you take it out and hold the hot stack in your hand and add the items back in one by one.

 

2 hours ago, Jorrit Tyberghein said:

For me personally the bad firepit behaviour (with the entire stack cooling all the time) and that in combination with the fact that you now even need to mass-produce cooked items even more (calcinated flint), is one of the top priorities to fix in some way. 

About that, it would be pretty simple to change the quicklime recipe from what it is now (place the powder directly in the fire?) to a dirty pot recipe. It won't exactly solve the problem of stacks reseting their temperature, but at least you can consume 24 lime at once.

  • Like 2
Posted

Besides arleady mentioned points of fixing up the performance, fixing up the bugs, worldgen and some caveats, would it be possible for some updates to lang files?

For example, arleady mentioned pluralization that is different in other languages, or some cleanup of the said lang file?

As well as adding to arleady existing mechanics that need a bit of tweaking.

 

  • Like 3
Posted

I am not sure whether it is a bug or intended behaviour but falling blocks seem to cause damage even when I feel like they shouldn't. An example I can think of is me being on a ladder and a rock collapse happens around and I still take damage and die even though my character is inside voxels where collapsing rocks shouldn't be able to reach.

Posted

I'd love to see fishing in the game, since I don't see the way to survive in the far north with polar start. Also mob spawn should get some polish to it, as it's what concerns most of the playerbase. As far as I can tell anyway

  • Like 2
Posted

Gonna be the voice of descent here. An industrialization update/water wheels was/were proposed over 4 years ago in a poll back in 1.14 right as I started playing, and was the second most voted for update. Nearly everything else from every other option on that poll has been implemented EXCEPT for most of the stuff listed under the industrialization update. Now there's finally mention of mechanical power upgrades in 1.22 that were said to already be delayed from 1.21. If you need to bugfix/polish existing whatever in 1.21 as was mentioned in the recent development update and this current poll was just confirmation that that was what the players wanted, then so be it. But PLEASE don't delay a mechanical update past 1.22 for this. I beg of you.

image.thumb.png.e997880bd14dfa8e954cb40455edfdff.png

  • Like 8
Posted

please just fix and address whats currently in the game instead of adding in new features before the foundations are set. i really dont want a repeat of dayz standalone where the devs within the same year started bragging about their super realistic sound mechanics whilst removing the zombies from a zombie game because their AI was causing engine and server issues.

Posted (edited)

Here are a few points that come to mind :

- Combat needs a lot of love :
   - Give us iron / steel spears or polearms. We need a higher level weapon with a bit more reach that will last longer than a few hundred hits.
   - The current way to handle hits knock back doesn't really work, if a player or monster is near a edge and they get hit, they are literally sent flying, instead of being pushed back a pace or two and falling there. Same if you are hit from below, you just go flying up.
   - As soon as there is a bit of lag, its really hard to use projectile weapons, often the projectiles just pass through entities. If there is enough lag, projectiles can even float in the airs and not move for a while.
   - Make it so that dead bodies don't count when swinging, enemies can swing through them, why can't we?

- Simplify land claiming (maybe with a craftable item for new players who just want to protect their dirt hut early game).

- Eliminate the mob loot window, or add an option to turn it off and have items automatically picked up or dropped to the ground if the player's inventory is full.

 

I may add more later. 😁

 

 

 

 

Edited by Drakker
  • Like 6
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.