BlueSteelAU Posted May 11, 2025 Report Posted May 11, 2025 (edited) I'm using a total of 279 mods myself . Tweaked some of the mods settings on the base Vintage Story 1.20.10 stable here is the directory listing of all the mods I have installed up to 288 as of today 2025/05/18 (for those who wanted to know) Spoiler 8xBackpackCapacityV0.0.1.zip AccessibilityTweaks_v3.8.2.zip airmapfix_1.0.0.zip akarisimpletweaks_1.2.3.zip All Sides Have Resin-v1.0.0.zip aloysiasagriculture.zip AltMapIconRendererContinued_1.20.10_v1.4.0.zip altoffhandpenalty_1.2.1.zip animalcages_v3.2.2.zip animation-resync_1.3.0-release.zip APanserbjornStory-v0.9.5-1.20.0.zip apegrapes-v1.20.4-1.2.6.zip apelanterns-v1.20.10-1.1.2.zip ariasserverutils_1.0.11.zip armornegative.zip AstronomersDelight_V1.0.2.zip autoconfiglib_2.0.6.zip autolootreforged_1.0.3.zip Auto Map Markers 4.0.2 (Vintagestory 1.20).zip AutoMapMarkersAutoConfig.zip BedRespawn.zip bedspawnv2_1.4.0.zip betterandimprovedweather_0.1.0.zip betterclay 1.0.4.zip BetterCrates_v1.8.0.zip BetterFirepit-1.1.5.zip BetterFire_v0.0.3.zip betterloot1.1.1.zip BetterPoultice2_1.0.7.zip BetterRuinsv0.4.12.zip BetterThanHeresy_1.2.11.zip BetterTorches1.1.0.zip BetterTradersv0.0.10.zip biggercellars_v1.0.1.zip BiggerStacks_1.1.0.zip biomes_1.20.12.zip boatiespeedie12 1.0.3.zip bola_1.1.0.zip Bonesbonesandbones.zip bradyladders-v1.1.0_v1.20.7.zip Bushmeat Recipe v1.0.3.zip BuzzyBeesV1.0.5.zip CarryOn-1.20_v1.8.0.zip CartwrightsCaravan_1.5.0.zip cats_v3.2.0_petai_v3.0.+.zip CaveTweaks v1.2.0.zip ChestOrganizer-1.2.3.zip chickenfeed_1.1.8.zip chickenpet_1.1.1.zip chiseltools1.14.17.zip claytransformingfixed.zip clayworks_0.4.5.zip ClimbableTrapdoors_v1.0.0.zip cob_tradercamps_1.1.5.zip CommonLib_VS1.20.0-rc.1_net7_v2.6.1.zip compostgrass-v1.20.7-2.zip configlib_1.5.3.zip ConfigureEverything-v2.1.3.zip Conquest Landform Overhaul v1.0.1.zip continentalworld_1.0.0.zip CrazySkinCustomization-1.0.1.zip creaturescan_1.0.12.zip DanaTweaks-v3.4.1.zip DayTrader-1.0.5.zip DebarkMod_1.0.2.zip detailedanimals_0.5.0.zip diamondtools3.0.2.zip displayfps_1.0.3.zip Display_Transform_AgXEary_0.1.3.zip domesticanimaltrader1.1.0.zip DoubleBackpackCapacityV0.0.1.zip DoubleSlabs-v0.1.3.zip driedgrasstothatch1.0.2.zip DriedPeatRAddon_v0.0.2.zip DriedPeatv1.1.0.zip dropdownnextprev_1.0.0.zip DRT_AgX_Kraken_0.9.6.zip elkaggressionnomore_1.0.2.zip el_remiel-sawsticks.zip EMstacksize tweak.zip entitynametag_1.2.1.zip everybodytailors.zip expanded_matter-3.2.1.zip expandedskins-2.1.0.zip Extended creation1.1.2.zip ExtraChests_v1.9.0.zip ExtraInfo-v1.9.8.zip ExtraOverlays_VS1.20.1_net7_v1.5.0.zip FancySky.zip farmlanddropswithnutrients_1.2.1.zip FasterTorchIgnition-1.0.2.zip fastknapping_1.0.0.zip fernslikegrass1.2.2.zip FeverstoneHorses-v1.6.1-1.19.x.zip feverstonewilds_1.5.0-rc.2.zip Fieldsandplateaus-v1.0.8.zip firewoodtostick.zip fleeexhaustion_1.1.1.zip flint sword.zip floatingfish.zip FloralZonesCapeRegion-v1.0.22.zip FloralZonesCaribbeanRegion-v1.0.17.zip FloralZonesCentralAustralianRegion-v1.0.14.zip FloralZonesCosmopolitanRegion-v1.0.4.zip FloralZonesEastAsiaticRegion-v1.0.12.zip FloralZonesMediterraneanRegion-v1.0.12.zip FloralZonesNeozeylandicRegion-v1.0.13.zip florasphere_1.0.4.zip fontsettings_1.1.1.zip foodshelves_2.0.1.zip ForestSymphony_1.0.1.zip forgesstaywarm_1.0.0.zip FotSA-Bovinae-v0.2.3.zip FotSA-Caninae-v1.0.32.zip FotSA-Capreolinae-v1.2.9.zip FotSA-Casuariidae-v1.1.4.zip FotSA-Cervinae-v0.1.6.zip FotSA-Chelonioidea-v1.0.2.zip FotSA-Dinornithidae-v1.0.16.zip FotSA-Elephantidae-v1.0.13.zip FotSA-Felinae-v0.2.10.zip FotSA-Iniidae-v0.1.2.zip FotSA-Machairodontinae-v1.0.25.zip FotSA-Manidae-v1.0.15.zip FotSA-Meiolaniidae-v0.1.5.zip FotSA-Pantherinae-v1.1.27.zip FotSA-Rhinocerotidae-v1.0.18.zip FotSA-Rhinocerotidae-v1.0.20.zip FotSA-Sirenia-v1.0.22.zip FotSA-Spheniscidae-v1.0.11.zip FotSA-Thylacinidae-v0.1.3.zip FotSA-Viverridae-v1.0.4.zip FotSA-Vombatidae-v0.4.1.zip foxtaming-1.6.1.zip genelib_1.0.0.zip giantgouramis_102.zip gimmeoneseedplz_1.1.0.zip GlidierGlider.zip GlowingArrows-1.2.2.zip Golden Wolf v1.1.1.zip harepet_1.2.2.zip hayhive_1.0.0.zip HealthBar.v1.0.7.zip Healthy Hot Springs.zip herbarium_1.4.0.zip HieronymusReptilesCollection_1.0.1.zip highfert_V1.0.2.zip IceNSaltChestV0.0.2.zip ImprovedHandbookRecipes_1.1.3.zip ImprovedSheeps 1.0.zip IncreasedStorageCapacityV0.0.4.zip infinitetorch.zip infinitumpickupmod_1.2.0.zip I-S-T-ChestsV0.0.4.zip ItemFrame-v1.0.0.zip itempickupnotifier_1.4.3.zip JuicyOres-v1.0.0.zip KeybindConflictResolver.zip Knapster_v2.14.4.zip LetThereBeLightV0.0.2.zip localrespawn_1.2.3.zip LoP-Abeli-1.0.6.zip LoP-Ankylo-1.0.15.zip LoP-Carchar-1.0.2.zip LoP-Ceratops-1.1.4.zip LoP-Dromaeo-1.0.12.zip LoP-Hadro-1.0.9.zip LoP-Macrons-1.0.18.zip LoP-Mosa-1.0.9.zip LoP-Pachy-1.0.5.zip LoP-Spino-1.0.18.zip LoP-Tyranno-1.3.10.zip LudicrousBackpackCapacityV0.0.1.zip LumberJackTrader1.0.2.zip MeatUp.zip metalrecycling_1.2.0.zip millwright_1.1.9.zip minimalcompass_1.1.3.zip MobsRadar-v2.1.7.zip mods.txt Monoceros-v1.2.5.zip MoreAnimals-1.4.1.zip morepiles120patchc11.zip MorePiles-v2.1.4.zip mushroomtrader1.0.5.zip Mushroom.zip NA Catfish 1.0.zip NA Darters 2.0.zip ndlvillagers_1.4.0.zip ndlwoodentorchholder_1.4.2.zip noarmorhunger.zip NoCharcoalLost-1.0.1.zip nomonsters_103.zip NoNegativeTraits.zip norottinghides.zip NotEnoughMapIcons-v1.1.0.zip nudemod.zip oneroof_1.10.0.zip Ornamental Fish 4.0.zip overhaullib_0.2.7.zip particlesplus-1.2.1.zip PassiveAnimals-1.0.0.zip paxel_v1.6.1.zip peacockbasses_112.zip petai_v3.4.3.zip pigfeed_1.0.8.zip PlaceEveryItem-v2.2.2.zip Plainsandvalleys-v1.0.11.zip PlayerCorpse_VS1.20.7_net7_v1.11.1.zip PlumpkinsV1.0.5.zip pomnotes_v0.7.3-rc.1.zip primitivesurvival_3.7.7.zip PsychedelicNightSky.zip quartzretreival.zip reallynomonsters-1.20.3_1.2.0.zip reedbuff.zip reedlesspacks-1.1.0.zip RelightTorches.zip Re-Smeltables Light_ v1.1.0.zip rivers_4.1.0.zip RopetieableGen0-v1.2.4.zip SaddleBlanketBedsV0.0.3.zip SaltAndSands-1.1.0.zip scarecrow_v1.6.5.zip scorelogs_0.0.6.zip ScrollCharacterCreation-1.0.1.zip shearlib-1.1.2.zip simplevillages_v1.0.1.zip smithingplus_1.6.0-rc.2.zip SomethingintheWater_V1.2.6.zip spreadless.zip stack_logs32 1.0.0.zip statushudcont_3.2.6.zip stepupcontinued_0.0.1.zip SticksAREFirewood_v1.0.0.zip StoneRailings.1.3.0.zip StorageProps_1.0.0.zip StrongerDummy1.0.0.zip SturdyLeatherArmor0_1_1.zip substrate_1.1.2.zip Swordz 1.1.9.zip tailors_delight-1.9.6.zip TempHumanClass-1.1.1.zip terraprety_6.0.2.zip th3dungeon_0.4.2.zip Th3DungonTopEntrance_0.4.1.zip th3restock_1.1.2.zip thecritterspackage094.zip toolsanimations_1.0.2.zip torchrelitcontinued1.0.2.zip tradie_1.2.0.zip trailmodcupdate_1.2.1.zip transmapeporter_0.1.6.zip TransparentGlass-1.0.zip truesunfishes_112.zip UnderTangledBoughs-1.20-v1.0.2.zip Upgradeable Crates 1.0.1.zip UsefulDrifterLoot 1.2.1.zip usefultraders-v2.2.0.zip VanillaVariants-v6.0.9.zip vesselpack.zip VintageAFK 1.3.0.zip vintage-symphony-120x_0.9.8.zip vintage-symphony-assets_1.0.0.zip vsimgui_1.1.8.zip vsquest_v2.0.0.zip VsTrashcanContinued.zip VSVillageAddon-DesertVillage-1.0.0.zip VSVillageAddon-VikingVillage-1.0.0.zip VSVillageAgedv0.0.5.zip VSVillageIndustrialv0.0.5.zip VSVillageTowersv0.0.5.zip vsvillage_v2.0.0.zip waypointcolours (1.19).zip WetlandHarvestV0.0.1.zip wildanimalstrader1.0.8.zip wild_cabbage_pumpkin_1.0.0.zip wildcrafttree_1.3.1.zip Wilderlands Ethology_1.0.0-dev.9.zip wolftaming_v3.0.6_petai_v3.0._.zip wool-1.6.3.zip XBlood_v1.6.5.zip xinvtweaks_v1.8.0.zip xlib_v0.8.16.zip xskills_v0.8.19.zip ZippysMooseTweaks-1.0.1-1.20.4.zip ZippysReseedingReeds-VS1.20.4-1.0.0.zip zoombuttonreborn_2.0.0.zip mods.txt Edited May 18, 2025 by BlueSteelAU update, formatting 1 1 3
Daev Posted May 11, 2025 Report Posted May 11, 2025 I'm using around 10 different QoL and vanilla+ mods and the associated dependencies. I also edited the raft and sailboat JSONs because I just like going a bit faster on the water. 1
Thorfinn Posted May 11, 2025 Report Posted May 11, 2025 0-5, unless I'm doing something special like a dinosaur run. It's pretty common for servers to run a dozen or more. 2
owlmanatt Posted May 11, 2025 Report Posted May 11, 2025 My server is running 16, plus a couple that are don't-do-anything-on-their-own dependencies. Mostly for extra content -- expanded foods, from golden combs, stuff like that. Noticeboard is nice for the town square on a server!
Zippy Wonderdust Posted May 11, 2025 Report Posted May 11, 2025 I'm currently using just over 40 mods on Zippy Wonderdust's Riverworld Adventure, of all shapes and sizes from simple QOL tweaks like Auto Map Markers and Carry On to major worldgen changes like WorldGen Fix Remix and Rivers.
Never Jhonsen Posted May 11, 2025 Report Posted May 11, 2025 My list is tiny compared to the average player QoL mods: QP's ChiselTools, BetterFirepits, and Auto map Markers. Visual Mods: Plumpkins/Busy Bees, Flour bags, and "It's called a Sconce". Utility: Blacksmith names and Rackable plates. I completely understand the appeal as to why people use mods like CarryOn and that Quarry mod, but they feel too. .. cheaty to me? I'm not sure, I'm just very much a "We Die Like Men" kind of guy, so I "Quarry my blocks by hand like a real man" and "Move my stuff the manual way like a real man". 3
idiomcritter Posted May 12, 2025 Report Posted May 12, 2025 16 hours ago, Never Jhonsen said: cheaty to me? all the mods are cheaty if they aren't built into vanilla, then its not the vanilla challenge (stating the obvious?) the issue can occur when plays/accomplishments are compared or appreciated? its not a level playing field and the effort is different or unequal? I do run mods. think the count is maybe 20 and they are all QoL (to me) 1
LoveWyrm Posted May 12, 2025 Report Posted May 12, 2025 Usually none, but I'm going to give knapster an install at some point. 1
Maelstrom Posted May 12, 2025 Report Posted May 12, 2025 (edited) 1 hour ago, idiomcritter said: all the mods are cheaty if they aren't built into vanilla, then its not the vanilla challenge You do realize the different play styles (wilderness survival, standard, etc) are mods themselves? Soooooo... technically by your definition nobody can play the game without cheating. Edited May 12, 2025 by Maelstrom 4 1
Never Jhonsen Posted May 12, 2025 Report Posted May 12, 2025 2 hours ago, idiomcritter said: all the mods are cheaty I don't think that's an accurate thing to say, even ignoring the visual-only mods and the mods designed to intentionally make the game harder. Every one plays differently, some people rely on features that others can't live with. For example, It feels off to me when I go on TOPS and I can place a floating dirt block, It's Just Plain Wrong 19 hours ago, Never Jhonsen said: but they feel too. .. cheaty to me? I'm not sure I'm not the best with words "unnatural", or maybe even just "incorrect" might be closer to how I feel.
Zippy Wonderdust Posted May 12, 2025 Report Posted May 12, 2025 (edited) On 5/11/2025 at 12:13 AM, BlueSteelAU said: I'm using a total of 279 mods myself Tweaked some of the mods settings and the base Vintage Story 1.20.10 stable OK, I'm gonna say it because no one else has... Holy cr*p! Two hundred and seventy-nine mods? And it runs? Wow. Well done. You may have set some kind of record. You may also need some kind of therapy. Remind me to never, ever, ever offer to help you debug any mod conflict errors you may have in the future. (Edit: Just curious; are you running any of my mods?) Edited May 12, 2025 by Zippy Wonderdust 3
idiomcritter Posted May 12, 2025 Report Posted May 12, 2025 5 hours ago, Never Jhonsen said: I'm not the best with words "unnatural", or maybe even just "incorrect" might be closer to how I feel. ah k. the word 'cheaty' is fraught with much drama... least it got me triggered with the reply initially made, so well done, i might not have posted at all
idiomcritter Posted May 12, 2025 Report Posted May 12, 2025 6 hours ago, Maelstrom said: Soooooo... technically by your definition nobody can play the game without cheating. Mr Maelstrom, thanks for quoting, I admire your posts in this forum mods packaged with the game install are 'official'. 'we' all play the game with those. and mods like AccessibilityTweaks are key for indivduals that have certain difficulties. (and should be part of the base game). so yeah, I get it. the point is/was, (i'm sure you got?), is when comparing someones chiseling done in vanilla as compared to another's chiseling done with QP's Chisel Tools (great mod btw), its not the same effort all things equal. perhaps cheaty really only occurs when an individual misrepresents effort as being done without using a mod, when in reality a mod was used... (are performance enhancement drugs cheaty, if the user clearly states a chemical was used?)
HalfAxd Posted May 13, 2025 Report Posted May 13, 2025 I use a number of QOL mods but not things that unbalance the game... Most importantly... if Knapster didn't exist, I would have given up on VS long ago...
Koobze Posted May 13, 2025 Report Posted May 13, 2025 I run with 48 mods, mostly they are small changes like crafting sticks from firewood, letting torches burn forever, increasing the amount of time firewood/charcoal/etc burn. For me the game is a little too grindy so I make that part a bit easier so I can focus on building a nice house and exploring the world, and I change my world settings to support that also - so more starting health, a bit faster running, slower food spoilage/hunger. I have some 'bigger' mods that make more changes, like terrain gen changes or more variety in the foods, plants etc, but sometimes mods and settings can interact in unfortunate ways. For example, I really like the Hydrate or Diedrate mod, it adds a little extra in terms of survival needs and makes the game feel a bit more realistic. I also like to play with cave-ins and instability, so digging into a dirt hill will cause all kinds of landslides, which are fun! Unfortunately in my most recent game I was reaching the start of summer, house was going well, I had the basic copper tools and had actually found bismuth and zinc so I was starting on my set of bronze tools. While going out prospecting around my house, which was built on a little peninsula, I was near the edge of the water looking for some nice exposed stone to pick at. I found a bit right on the shore and started picking at it, and while doing so I briefly thought: huh, the water looks abruptly deep here. At that moment the rock broke, and it turned out that my peninsula and in fact most of the local area was on tall mushroom-shaped rock formations that went really deep, I think the Hydrate mod spawned some aquifers right under the peninsula. The unfortunate combination of aquifer, peninsula, and soil instability meant that with that one rock, the entire peninsula including part of my farm collapsed into the sea. That doesn't really go well near water since you end up with some very steep waterfalls, which of course pulled me down into the depths, at which point I rage quit. I will probably do it again, but will consider trying to find more stable lands. 1
KiaYaha Posted May 13, 2025 Report Posted May 13, 2025 I try to keep it minimum with a couple QOL mods and something basic like Better Ruins. Since it's my first playthrough I don't want to overwhelm myself too much with the modding scene just yet 1
Zane Mordien Posted May 13, 2025 Report Posted May 13, 2025 (edited) My sin will always be the HUD clock mod of some sort. I can't be bothered to press C to see the temporal weather or time. I never notice the vannila temporal storm warning either. I add and remove other mods but that is on a playthrough by playthrough basis to add something different. Edited May 13, 2025 by Zane Mordien 1
Maelstrom Posted May 13, 2025 Report Posted May 13, 2025 (edited) I play with primarily QOL mods (better firepit, stepup, fancy sky, etc) with a limited number of content mods (mainly quarry, carryon) to maximize the limited amount of gaming time I have. Lastly, Spyglass. Awesome implemtation that gates zooming behind a copper anvil. Love it for enhancing the exploration part of the game. I started up a more frivolous world with Rustbound Magic and Better Ruins in addition to the others listed in my serious main world. My take on mods? Select what you want to make the game fun. If mods make the game fun, GREAT! That's the reason Tyron designed this game for EASY modding. I can't give Tyron (and team) enough kudos for designing such a wonderful game. The story is awesome and the game itself scratches every itch that TOBG just couldn't even reach. Edited May 13, 2025 by Maelstrom weird grammar 7
StCatharines Posted May 13, 2025 Report Posted May 13, 2025 45 minutes ago, Maelstrom said: That's the reason Tyron designed this game for EASY to modding. I can't give Tyron (and team) enough kudos for designing such a wonderful game. The story is awesome and the game itself scratches every itch that TOBG just couldn't even reach. Hear, hear! 3
LadyWYT Posted May 13, 2025 Report Posted May 13, 2025 On Vintage Story? It depends. On singleplayer I've been sticking to the vanilla game of late, but on my friend's server I think there's around 25-35 mods. Generally when I use mods, it's to expand cooking options or add some extra flora and fauna to the world. The one I stick to most consistently though is Freedom Units, just so the ambient temperature makes a little more sense in my mind. I know 40C is hot and -10C is cold, but neither really tells me how hot or cold.
LoveWyrm Posted May 14, 2025 Report Posted May 14, 2025 40C is a super high fever, 41is where some proteins start to denature (of course that's inside temperature, if outside temps would do that then...many people would be in trouble lol) -10 is a canadians fever, probably. but for everyone else its, well below the freezing point of water and easy teeth chattering (if not dressed well). 5
LadyWYT Posted May 14, 2025 Report Posted May 14, 2025 23 minutes ago, LoveWyrm said: 40C is a super high fever, 41is where some proteins start to denature (of course that's inside temperature, if outside temps would do that then...many people would be in trouble lol) -10 is a canadians fever, probably. but for everyone else its, well below the freezing point of water and easy teeth chattering (if not dressed well). Oh yeah, for sure. Some of it I can figure out easily enough, but the weather part just translates better when converted to Farenheit, as that is how my brain is wired. Weather aside, everything else is easy enough to work with in Celsius.
Zippy Wonderdust Posted May 14, 2025 Report Posted May 14, 2025 We Canadians have created a little rhyme to help our southern neighbours visualize temperatures in the “one true system”: Thirty is hot Twenty is nice Ten is chilly Zero is ice 1 2 1
Maelstrom Posted May 14, 2025 Report Posted May 14, 2025 (edited) I tried the temp converter for a bit but it didn't convert ALL of the places C numbers showed up. Then I realized the VS world ain't earth and it has it's own temp scale and decided to stop trying to impose my reality on the game. I consider the temps to be Hibonachi scale and as long as the temp on the HUD Clock is within the temp range on the seed bag, I'm good. Besides, whether it's metric units, freedom units or fribonachi units, some people say it's cold while others standing right next to them say it's warm or even hot. Edited May 14, 2025 by Maelstrom 2
Thorfinn Posted May 14, 2025 Report Posted May 14, 2025 On 5/12/2025 at 9:57 AM, LoveWyrm said: Usually none, but I'm going to give knapster an install at some point. This is fun for removing the grind, but it does it way too well. You run out of anything to do at night. Other than maybe using its autopan mode... 1
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