Sheepleclench Posted January 17 Report Posted January 17 After looking through the settings and what is set to default, like monsters spawning etc., this looks like it had zero quality checks. After wasting 2 hours generating worlds that are unplayable I am very convinced this game is not on steam because it would be obliterated for how low the quality is for a Minecraft clone asking for more than $5. This is a game I would buy on a Steam sale for $5 or less. Buyer beware. Genuinely disappointed. Music is good but aggravatingly repetitive. 15 1
Zane Mordien Posted January 17 Report Posted January 17 4 minutes ago, Sheepleclench said: After looking through the settings and what is set to default, like monsters spawning etc., this looks like it had zero quality checks. After wasting 2 hours generating worlds that are unplayable I am very convinced this game is not on steam because it would be obliterated for how low the quality is for a Minecraft clone asking for more than $5. This is a game I would buy on a Steam sale for $5 or less. Buyer beware. Genuinely disappointed. Music is good but aggravatingly repetitive. Ask for a refund and go away troll. 14
Maunomau Posted January 17 Report Posted January 17 Please explain what makes a world unplayable in your opinion? Is the issue that you can't generate world where there's interesting and challenging stuff right away or what?
LadyWYT Posted January 17 Report Posted January 17 46 minutes ago, Sheepleclench said: After wasting 2 hours generating worlds that are unplayable I am very convinced this game is not on steam because it would be obliterated for how low the quality is for a Minecraft clone asking for more than $5. Vintage Story is not Minecraft. The two often get compared to each other since both have blocky graphics, but they're nowhere near the same game. Trying to play Vintage Story by Minecraft rules is a recipe for disaster. Did you play the tutorial to learn the basic controls and read through the handbook guides? Vintage Story doesn't really hold the player's hand and lets the player figure out for themselves the best way to progress. The handbook holds most information the player needs to know about various gameplay concepts, and while it is possible to progress without consulting the handbook it's probably not going to be a good time. I will also note that most gameplay settings can be tweaked--creature aggression, world climate, starting climate, health, hunger rate, tool durability, etc. The default gamemode is Standard and balanced for a variety of playstyles, and while it's the one I would recommend for first time players, it may be tougher than what some want to play. Exploration mode is the better pick, in that case. Wilderness Survival and Homo Sapiens are the hardest preset difficulties and not recommended for new players at all. 52 minutes ago, Sheepleclench said: Music is good but aggravatingly repetitive. Music can be adjusted in the settings menu at any time, both for volume and track intervals. 53 minutes ago, Sheepleclench said: This is a game I would buy on a Steam sale for $5 or less. Buyer beware. Genuinely disappointed Overall, it sounds like Vintage Story isn't your cup of tea, which is totally fine! The good news is that the developers have a generous refund policy, and you can request a refund here: https://www.vintagestory.at/support/ 3
-Glue- Posted January 17 Report Posted January 17 > Sees blocks > Instantly assumes its trying to be Minecraft > Mad its not like Minecraft Ok This is almost as bad as saying Terraria is just 2D Minecraft. 8 1
Vexxvididu Posted January 17 Report Posted January 17 1 minute ago, -Glue- said: > Sees blocks > Instantly assumes its trying to be Minecraft > Mad its not like Minecraft Ok This is almost as bad as saying Terraria is just 2D Minecraft. yeah, many starter guides will warn you about how you need to drop the expectation it should be like minecraft to better understand the game. Calling all block games minecraft clones would be like thinking all first person shooters are just a doom clone. They actually are very different from one another. 4
-Glue- Posted January 17 Report Posted January 17 15 minutes ago, Vexxvididu said: yeah, many starter guides will warn you about how you need to drop the expectation it should be like minecraft to better understand the game. Calling all block games minecraft clones would be like thinking all first person shooters are just a doom clone. They actually are very different from one another. To be fair. Most block games are typically trying to be a cheap MC ripoff, so I get the misunderstanding. Pretty sure I just passed VS off as an ugly Terrafirmacraft ripoff when I first saw it lol. Plus, it can take a bit to get to what I would consider peak VS. To me, VS is at its best when you have your first real house set up, and are able to start stockpiling resources, making farms, and working towards the next tier of tools. Chilling at your homestead, cooking or smithing while rain taps against the windows, distant thunder rolling through the hills, anticipating your next big journey out, THAT is peak VS for me. I'll admit that VS's combat and vanilla world gen are pretty rough, but the more you play, the more you will appreciate it. I've seen some gorgeous landscapes with vanilla gen on my adventures... Combat could definitely use some tweaks though, imo. 4
Vexxvididu Posted January 17 Report Posted January 17 2 minutes ago, -Glue- said: To be fair. Most block games are typically trying to be a cheap MC ripoff, so I get the misunderstanding. Pretty sure I just passed VS off as an ugly Terrafirmacraft ripoff when I first saw it lol. Plus, it can take a bit to get to what I would consider peak VS. To me, VS is at its best when you have your first real house set up, and are able to start stockpiling resources, making farms, and working towards the next tier of tools. Chilling at your homestead, cooking or smithing while rain taps against the windows, distant thunder rolling through the hills, anticipating your next big journey out, THAT is peak VS for me. I'll admit that VS's combat and vanilla world gen are pretty rough, but the more you play, the more you will appreciate it. I've seen some gorgeous landscapes with vanilla gen on my adventures... Combat could definitely use some tweaks though, imo. For me, the excitement of having my first saw and being able to make things out of boards like a REAL DOOR THAT DOESN'T FALL OFF was a big epiphany to how much more fun and satisfying the game is. Not saying it's perfect, but it's fun. 1
Sheepleclench Posted January 17 Author Report Posted January 17 Thank you for all the kind replies. Fellas, I'm not looking to play minecraft. I'm still trying to set the settings to where I'm not pursued by bears and monsters at the same time on day one, or not spawn in a pit or on a mountain; The spawn template from Valheim comes to mind. There is also seemingly no consistency what soil fertility is where, and biomes other than forest and mountain are indistinguishable on the map. I like these kinds of games, but the learning curve here seems insidious. I am under the impression the in game guides do not provide enough information. Still gonna try to enjoy the game. It's got that magic that minecraft used to have for me, the ambiance. 1
Vexxvididu Posted January 17 Report Posted January 17 1 minute ago, Sheepleclench said: Thank you for all the kind replies. Fellas, I'm not looking to play minecraft. I'm still trying to set the settings to where I'm not pursued by bears and monsters at the same time on day one, or not spawn in a pit or on a mountain; The spawn template from Valheim comes to mind. There is also seemingly no consistency what soil fertility is where, and biomes other than forest and mountain are indistinguishable on the map. I like these kinds of games, but the learning curve here seems insidious. I am under the impression the in game guides do not provide enough information. Still gonna try to enjoy the game. It's got that magic that minecraft used to have for me, the ambiance. Honestly... I think many people do new players a disservice by telling them to go in blind. I HIGHLY recommend watching a few youtube videos about how to get started. I'd probably have rage quit from being overwhelmed if not for that. 5
Vexxvididu Posted January 17 Report Posted January 17 (edited) You also should consider some "easy mode" settings to help you get started. Examples: Temporal storms off. Monsters on passive. MAYBE also lower than default hunger rate. Keep items on death. All of these can be changed later. Edited January 17 by Vexxvididu 2
-Glue- Posted January 17 Report Posted January 17 3 minutes ago, Sheepleclench said: Thank you for all the kind replies. Fellas, I'm not looking to play minecraft. I'm still trying to set the settings to where I'm not pursued by bears and monsters at the same time on day one, or not spawn in a pit or on a mountain; The spawn template from Valheim comes to mind. There is also seemingly no consistency what soil fertility is where, and biomes other than forest and mountain are indistinguishable on the map. I like these kinds of games, but the learning curve here seems insidious. I am under the impression the in game guides do not provide enough information. Still gonna try to enjoy the game. It's got that magic that minecraft used to have for me, the ambiance. If you really do want to give VS a chance, and weren't just shitposting, then lemme try to help you get started. The bears are a real pain point for everyone. They are unnecessarily aggressive, suspiciously stealthy, and very persistent. (The devs are looking into fixing this). For now, its just something you need to be vigilant of. Wandering dense woods is dangerous, as you can't see what dangers are lurking just around the brush. IIRC, animals only spawn under certain environmental conditions, so you wont see bears and wolves everywhere. My tip for being chased by animals is to try and get them caught up on stuff. Jump over water and pits to slow them down, or get them stuck. Weave between trees, etc. If worse comes to worse, try to fight them in the water, as you can typically push them back more than they gain on you. (Reducing creature swim speed in the world options can help a lot) For getting better worlds, if you don't want to mod, I suggest changing these world gen options: Landcover (Not landcover scale!): 70% Landform Scale: 120-130% That should make the landscape feel a bit larger, and reduce areas that feel aggressively bumpy and impossible to traverse, along with making water more common. Some people also like upping the upheaval rate, which makes hills/mountains less sheer, but I personally never messed with it. (Note. World gen changed recently, and probably will again, so preferred settings may change with time. I suggest looking into the settings so you can adjust to your own tastes in the future.) For soil fertility, I believe its tied to the local rainfall. More rain = more fertile. More heat = less fertile, etc. As for the map. There is a setting when creating your world called "Color-accurate World Map" which makes it easier to see what you are looking at. Though, VS doesn't have traditional biomes. Flora, fauna, and I think even geologic landform are tied to the local weather and temperature. The only significant different is that you get more snow to the north, and there is an equator to the south that has warmer areas, both of which have different flora and fauna that can spawn. I believe mountains and stuff spawn relative to the local geology? As VS simulates different things like Sedimentary, Metamorphic, and Igneous rocks, all of which affect what sorts of materials you can find in the area. I think it even simulates tectonic shifts/overlap? Its pretty crazy. I imagine if you know a lot about geology, you would know where to look for specific materials. The learning curve is definitely harsh when going in blind. Just make sure to use the handbook. It has all the information you should need, and what it doesn't, you should be able to figure out through context. My last tip, is that if you hit H (The handbook button) when mousing over something in your inventory, or when crouching and looking at a block, it opens that items specific handbook entry, so you can instantly see what its used for and stuff. The handbook also has entries for most major gameplay elements. How to prospect, how to smelt ore, how to smith tools, etc. I went into the game mostly blind, and I was able to get most of it figured out, though that first winter was brutal lol. Hope it clicks with you soon. Once you get set up somewhere and start looking to progress your gear, that's when the game really opens up and hits you with those cozy vibes. 7
LadyWYT Posted January 17 Report Posted January 17 56 minutes ago, Sheepleclench said: I'm still trying to set the settings to where I'm not pursued by bears and monsters at the same time on day one, or not spawn in a pit or on a mountain For monsters, you may want to set a grace timer to stop them from spawning for the first few days. You can find the setting under the "Player spawn and death" tab in the customization options when creating a world. Do note that rifts will still spawn with a grace timer enabled, but will not actually produce monsters. Under the "Temporal stability" tab you can find options to make the interval between temporal storms longer, as well as the option to turn off temporal rifts entirely(and thus prevent most surface monster spawns) if you wish. Creature aggression in general can be adjusted with the "Creature hostility" option in the "Survival challenges" tab. Aggressive is the general default and means that hostile creatures like bears and monsters will attack when they notice you. Passive means that creatures won't attack you unless you attack them first. Never hostile, of course, means that creatures just won't fight back. You might also consider turning up the number of hit points you start with, and/or turning down the overall creature strength. While neither option affects creature aggression, more health and less creature damage will make fights much more forgiving. As far as not spawning on top of a mountain or in a pit...generally, the game won't place you in either position, though it does happen occasionally. If it happens, I would chalk it up to bad luck and either work with it if the world looks interesting enough, or just mulligan until you get something that looks more interesting. 1 hour ago, Sheepleclench said: The spawn template from Valheim comes to mind. There is also seemingly no consistency what soil fertility is where, and biomes other than forest and mountain are indistinguishable on the map. Biomes in Vintage Story do not work like biomes in Valheim or Minecraft. Vintage Story takes a more realistic approach and the biomes will depend heavily on latitude and yearly rainfall. The further north you go, the colder it gets, and traveling south will take you to more tropical regions. More rainfall will produce more fertile soil, while less will result in deserts. Mountains, hills, and forests can be found pretty much anywhere in the world. 1 hour ago, Sheepleclench said: I like these kinds of games, but the learning curve here seems insidious. I am under the impression the in game guides do not provide enough information. To be fair, Vintage Story has a very steep learning curve and it catches many new players off guard. As I said before, most information the player needs is present in the guide, but the player needs to dig through the handbook themselves and figure things out. Once you start getting used to what the game generally requires of players and what settings you like the play on, it starts to feel a lot more approachable. Don't be shy about asking for help on the forums either if something is unclear or you aren't sure how to tackle certain parts of the game. Most of us have been through the same set of struggles while learning to play and are more than happy to share advice on how to beat the challenges. 3
cjc813 Posted January 18 Report Posted January 18 3 hours ago, Sheepleclench said: learning curve here seems insidious This is the problem. The learning curve is higher than you're willing to tolerate, and there's nothing wrong with that. Coming into a forum filled with people who appreciate that learning curve and basically calling their game bad... Well, that's not going to lead to a productive discussion. I'm not even sure why you bothered posting. If the game's not a good fit for you, then that's fine. Request a refund and move on with your life. But you ain't gotta come in here and talk shit. 3
Thorfinn Posted January 18 Report Posted January 18 I'd add that you can try turning the uplift all the way down and get a much flatter map. I kinda like the rugged terrain, so I can't give you an idea what to set it to. But just be aware that the flatter you make it, the more easily brown bears can make a snack out of you. For bear evasion, you want a lot of single-height block steps in pretty much every direction. Another alternative is StepUp. There are a couple versions of it out there. I know players who use it all the time, not just while learning the game.
Forceous Posted January 18 Report Posted January 18 11 hours ago, cjc813 said: This is the problem. The learning curve is higher than you're willing to tolerate, and there's nothing wrong with that. Coming into a forum filled with people who appreciate that learning curve and basically calling their game bad... Well, that's not going to lead to a productive discussion. I just bought the game and this is one of the first topics I see. Honestly I don't get the people who just come into forums like that to just bash the game especially since the devs were clear about a refund policy I haven't seen anywhere else. The fact you can refund the game if you really don't like even if you passed the 10 hours or 2 weeks time limit is amazing and I'd rather do that than create a post here saying stuff like that lol. 2
CastIronFabric Posted January 18 Report Posted January 18 21 hours ago, Sheepleclench said: Music is good but aggravatingly repetitive. Turn off the music
marmarmar34 Posted January 18 Report Posted January 18 18 hours ago, Sheepleclench said: Thank you for all the kind replies. Fellas, I'm not looking to play minecraft. I'm still trying to set the settings to where I'm not pursued by bears and monsters at the same time on day one, or not spawn in a pit or on a mountain; The spawn template from Valheim comes to mind. There is also seemingly no consistency what soil fertility is where, and biomes other than forest and mountain are indistinguishable on the map. I like these kinds of games, but the learning curve here seems insidious. I am under the impression the in game guides do not provide enough information. Still gonna try to enjoy the game. It's got that magic that minecraft used to have for me, the ambiance. Aside from the story stuff, I don't recommend going in blind. This game doesn't have the whole "losing is fun" stuff games like dwarf fortress and rimworld have. It requires having a plan, and a general idea of what you should be prioritizing. Otherwise, you're going to find yourself stuck indoors during winter bored out of your mind trying to pass the season as soon as possible. 1
electfried Posted January 18 Report Posted January 18 this game is being praised because it's awesome. 2
CastIronFabric Posted January 18 Report Posted January 18 58 minutes ago, marmarmar34 said: Aside from the story stuff, I don't recommend going in blind. This game doesn't have the whole "losing is fun" stuff games like dwarf fortress and rimworld have. It requires having a plan, and a general idea of what you should be prioritizing. Otherwise, you're going to find yourself stuck indoors during winter bored out of your mind trying to pass the season as soon as possible. hold on a second. I would think dwarf fortress and rimworld has a far more unforgiving failure curve than this game does by a long shot. I have not played dwarf fortress but I have played rimworld
marmarmar34 Posted January 18 Report Posted January 18 34 minutes ago, CastIronFabric said: hold on a second. I would think dwarf fortress and rimworld has a far more unforgiving failure curve than this game does by a long shot. I have not played dwarf fortress but I have played rimworld Rimworld does have an end goal to obtain, but a colony going out in a ridiculous blaze of glory can be pretty entertaining. Fortresses in dwarf fortress are doomed to fail, but their ruins exist to further deepen the lore of your world. In VS, it's just you versus the elements. Unless you're playing hardcore, the only thing you really risk is your potential productivity. It's absolutely awful going through winter without a decent stock of flax. Windmills are a huge milestone when it comes to progression, and gobble up stacks of linen just to be adequately productive. So while the degree for failure is significantly different, your fun hinders on you making the best of your time.
LadyWYT Posted January 18 Report Posted January 18 3 hours ago, marmarmar34 said: Aside from the story stuff, I don't recommend going in blind. This game doesn't have the whole "losing is fun" stuff games like dwarf fortress and rimworld have. It requires having a plan, and a general idea of what you should be prioritizing. Otherwise, you're going to find yourself stuck indoors during winter bored out of your mind trying to pass the season as soon as possible. I think it depends more on the player's preference. It's possible to jump right in to Vintage Story blind and figure things out using nothing but the handbook and experimenting, but it will be tougher than looking up a guide, asking for advice, or watching some videos beforehand. In my case, I watched a few videos beforehand to figure out whether or not it was a game I would actually enjoy, and then figured out the rest of it for myself once I purchased the game. 1
Dilan Rona Posted January 18 Report Posted January 18 2 minutes ago, LadyWYT said: In my case, I watched a few videos beforehand to figure out whether or not it was a game I would actually enjoy, and then figured out the rest of it for myself once I purchased the game. I literally did the same myself, and then watched a few more videos of gameplay to help prepare myself. Thought i was ready, and had my but handed back to me on a platinum, gold trimmed platter, with cream and cherries on top to add insult to injury. Took a few maps to get my bearings and get a proper grip, and it wasnt till i followed the tutorial, and paid closer attention that I got better. Didnt regret buying this game once. And cant wait to buy the second project game as well. 1
LadyWYT Posted January 18 Report Posted January 18 8 minutes ago, Dilan Rona said: Thought i was ready, and had my but handed back to me on a platinum, gold trimmed platter, with cream and cherries on top to add insult to injury. Oh for sure! There's a world of difference between watching a few videos, and then trying to actually do the thing.
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