Dackeltier Posted December 4, 2021 Report Share Posted December 4, 2021 Many thanks, then I'll download the mod Link to comment Share on other sites More sharing options...
Rhonen Posted December 4, 2021 Author Report Share Posted December 4, 2021 1 hour ago, Dackeltier said: Can you also get milk from the aurochs? With a bucket? yes Link to comment Share on other sites More sharing options...
Aledark Posted December 4, 2021 Report Share Posted December 4, 2021 Me again. Possible(not urgent) to add cabbage to feed aurochs like mentionned in your guide? Currently dry grass/haybales work. Just lazy and dont like cutting grass Not urgent, just reposting Link to comment Share on other sites More sharing options...
Rhonen Posted December 5, 2021 Author Report Share Posted December 5, 2021 (edited) 16 hours ago, Aledark said: Me again. Possible(not urgent) to add cabbage to feed aurochs like mentionned in your guide? Currently dry grass/haybales work. Just lazy and dont like cutting grass Not urgent, just reposting ye i will try to add this in 1.16.0 Edited December 5, 2021 by Rhonen Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted December 5, 2021 Report Share Posted December 5, 2021 Not sure if this is really related to your mod: Quote: "Was rebuilding our small animal cage, when suddenly the auroch appeared behind me and I crashed" Running on 64 bit Windows with 8 GB RAM Version: v1.15.10 (Stable)06/12/2021 2:11:53 am: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.List`1.Add(T item) at Vintagestory.GameContent.ErrorReporter.Logger_EntryAdded(EnumLogType logType, String message, Object[] args) at Vintagestory.GameContent.EntityShapeRenderer.<>cDisplayClass45_0.<TesselateShape>b0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Link to comment Share on other sites More sharing options...
Rhonen Posted December 5, 2021 Author Report Share Posted December 5, 2021 3 hours ago, CoB_Kai said: Running on 64 bit Windows with 8 GB RAM Version: v1.15.10 (Stable)06/12/2021 2:11:53 am: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.List`1.Add(T item) at Vintagestory.GameContent.ErrorReporter.Logger_EntryAdded(EnumLogType logType, String message, Object[] args) at Vintagestory.GameContent.EntityShapeRenderer.<>cDisplayClass45_0.<TesselateShape>b0() does not looks like so. Link to comment Share on other sites More sharing options...
Minnigin Posted December 22, 2021 Report Share Posted December 22, 2021 In the handbook, the cellar ice instructions have some spelling errors, not the end of the world but they do. It's just the 1st and 4th word.. pileapple lol Link to comment Share on other sites More sharing options...
Rhonen Posted December 23, 2021 Author Report Share Posted December 23, 2021 16 hours ago, Minnigin said: In the handbook, the cellar ice instructions have some spelling errors, not the end of the world but they do. It's just the 1st and 4th word.. pileapple lol thanks. 1 Link to comment Share on other sites More sharing options...
Rhonen Posted December 23, 2021 Author Report Share Posted December 23, 2021 Release medieval-expansion 3.7.0 for VS 1.16.0.rc2 API fixes Locale update https://mods.vintagestory.at/show/mod/280 Link to comment Share on other sites More sharing options...
Xermaxm Posted December 24, 2021 Report Share Posted December 24, 2021 Are there plans to have this mod updated to 1.18.1? Link to comment Share on other sites More sharing options...
Aledark Posted December 25, 2021 Report Share Posted December 25, 2021 I'm guessing you mean 1.16? currently his version 3.7 is compatible with 1.16.0 rc2 which is the latest release(unstable). Link to comment Share on other sites More sharing options...
Rhonen Posted December 25, 2021 Author Report Share Posted December 25, 2021 9 hours ago, Xermaxm said: Are there plans to have this mod updated to 1.18.1? i am sorry, i don't get it. but 1.16.0 rc2 is latest unstable release, as aledark already posted. Link to comment Share on other sites More sharing options...
Rhonen Posted December 27, 2021 Author Report Share Posted December 27, 2021 Release medieval-expansion 3.7.1 for VS 1.16.0.rc3 Fix recipe for leather-item-renaming Added Aurochs food recipe ,supports also BTH-mod- / lazy-tweakmd -hay https://mods.vintagestory.at/show/mod/280 Link to comment Share on other sites More sharing options...
Thranos Posted January 27, 2022 Report Share Posted January 27, 2022 Currently having an interesting, non-bug issue. Aurochs are walking into plants from Wildcraft that do touch damage (brambles, nettles, etc), which immediately sends them into a manhunting rage, and as a result sends me directly to meet god. Repeatedly. Do you suppose there's any way to fix this issue? Link to comment Share on other sites More sharing options...
Rhonen Posted January 27, 2022 Author Report Share Posted January 27, 2022 (edited) The aurochs uses the same AI-behavior as the sheeps. so no way for me until now to improve that. Edited January 27, 2022 by Rhonen Link to comment Share on other sites More sharing options...
Ambulate In Somnis Posted February 10, 2022 Report Share Posted February 10, 2022 10.2.2022 22:46:41 [Warning] Texture with texture id 794 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. Link to comment Share on other sites More sharing options...
Rhonen Posted February 10, 2022 Author Report Share Posted February 10, 2022 1 hour ago, Ambulate In Somnis said: 10.2.2022 22:46:41 [Warning] Texture with texture id 794 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. can not confirm that this message is caused by the mod. we have it on server, also in singleplayer, no messages of this. Link to comment Share on other sites More sharing options...
Ambulate In Somnis Posted February 10, 2022 Report Share Posted February 10, 2022 47 minutes ago, Rhonen said: can not confirm that this message is caused by the mod. we have it on server, also in singleplayer, no messages of this. maybe you have another version? I will recheck later and reply again Link to comment Share on other sites More sharing options...
OccultAxis Posted February 14, 2022 Report Share Posted February 14, 2022 just a suggestion for the mod, tweak cellar ice so that it lasts much longer but extends food shelf life by much less Link to comment Share on other sites More sharing options...
Rhonen Posted February 15, 2022 Author Report Share Posted February 15, 2022 17 hours ago, OccultAxis said: just a suggestion for the mod, tweak cellar ice so that it lasts much longer but extends food shelf life by much less and the balancing argument? i do not see a big change there for now. Link to comment Share on other sites More sharing options...
Thorfinn Posted February 18, 2022 Report Share Posted February 18, 2022 On 1/27/2022 at 1:38 AM, Thranos said: Currently having an interesting, non-bug issue. Aurochs are walking into plants from Wildcraft that do touch damage (brambles, nettles, etc), which immediately sends them into a manhunting rage, and as a result sends me directly to meet god. Repeatedly. Do you suppose there's any way to fix this issue? Use Wildcraft for Good. Lure drifters and other foes into the brambles and laugh at them. Better yet, put a ring of raspberries around your home and collect the sweet, sweet loot. OK, essentially non-existent loot. A few flax fibers here and there. While I don't mind combat itself, it's almost pointless, particularly in permadeath. Link to comment Share on other sites More sharing options...
Pyrrh Pianissimo Posted March 5, 2022 Report Share Posted March 5, 2022 Is there a way to configure this mod? I want the building blocks but do not want the cows. Link to comment Share on other sites More sharing options...
Rhonen Posted March 7, 2022 Author Report Share Posted March 7, 2022 On 3/6/2022 at 12:59 AM, Pyrrh Pianissimo said: Is there a way to configure this mod? there is not mod-config for this. you have to modify the mod itself. Link to comment Share on other sites More sharing options...
Pyrrh Pianissimo Posted March 15, 2022 Report Share Posted March 15, 2022 Is there a way to disable the cows that isn't too terribly difficult? Link to comment Share on other sites More sharing options...
Dampus Posted March 17, 2022 Report Share Posted March 17, 2022 Any chance of prison style iron bars and a door being added? You know stuff like this. Or are you keeping the mod more geared towards stuff with utility rather than decorative? 1 Link to comment Share on other sites More sharing options...
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