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Posted

Me again. Possible(not urgent) to add cabbage to feed aurochs like mentionned in your guide? Currently dry grass/haybales work. Just lazy and dont like cutting grass ;) Not urgent, just reposting :)

Posted (edited)
16 hours ago, Aledark said:

Me again. Possible(not urgent) to add cabbage to feed aurochs like mentionned in your guide? Currently dry grass/haybales work. Just lazy and dont like cutting grass ;) Not urgent, just reposting

ye i will try to add this in 1.16.0

Edited by Rhonen
Posted

Not sure if this is really related to your mod:

Quote: "Was rebuilding our small animal cage, when suddenly the auroch appeared behind me and I crashed"


Running on 64 bit Windows with 8 GB RAM
Version: v1.15.10 (Stable)06/12/2021 2:11:53 am: Critical error occurred
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at System.Collections.Generic.List`1.Add(T item)
   at Vintagestory.GameContent.ErrorReporter.Logger_EntryAdded(EnumLogType logType, String message, Object[] args)
   at Vintagestory.GameContent.EntityShapeRenderer.<>cDisplayClass45_0.<TesselateShape>b0()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()

Posted
3 hours ago, CoB_Kai said:

Running on 64 bit Windows with 8 GB RAM
Version: v1.15.10 (Stable)06/12/2021 2:11:53 am: Critical error occurred
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at System.Collections.Generic.List`1.Add(T item)
   at Vintagestory.GameContent.ErrorReporter.Logger_EntryAdded(EnumLogType logType, String message, Object[] args)
   at Vintagestory.GameContent.EntityShapeRenderer.<>cDisplayClass45_0.<TesselateShape>b0()

does not looks like so.

  • 3 weeks later...
Posted
16 hours ago, Minnigin said:

In the handbook, the cellar ice instructions have some spelling errors, not the end of the world but they do. It's just the 1st and 4th word.. pileapple lol

🤣 thanks.

  • Like 1
Posted
9 hours ago, Xermaxm said:

Are there plans to have this mod updated to 1.18.1? 

i am sorry, i don't get it. but 1.16.0 rc2 is latest unstable release, as aledark already posted.

  • 5 weeks later...
Posted

Currently having an interesting, non-bug issue.
Aurochs are walking into plants from Wildcraft that do touch damage (brambles, nettles, etc), which immediately sends them into a manhunting rage, and as a result sends me directly to meet god. Repeatedly. 

Do you suppose there's any way to fix this issue?

Posted (edited)

The aurochs uses the same AI-behavior as the sheeps. so no way for me until now to improve that.

Edited by Rhonen
  • 2 weeks later...
Posted
1 hour ago, Ambulate In Somnis said:

10.2.2022 22:46:41 [Warning] Texture with texture id 794 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.

can not confirm that this message is caused by the mod. we have it on server, also in singleplayer, no messages of this.

Posted
17 hours ago, OccultAxis said:

just a suggestion for the mod, tweak cellar ice so that it lasts much longer but extends food shelf life by much less :)

and the balancing argument? i do not see a big change there for now.

Posted
On 1/27/2022 at 1:38 AM, Thranos said:

Currently having an interesting, non-bug issue.
Aurochs are walking into plants from Wildcraft that do touch damage (brambles, nettles, etc), which immediately sends them into a manhunting rage, and as a result sends me directly to meet god. Repeatedly. 

Do you suppose there's any way to fix this issue?

Use Wildcraft for Good. Lure drifters and other foes into the brambles and laugh at them.

Better yet, put a ring of raspberries around your home and collect the sweet, sweet loot. OK, essentially non-existent loot. A few flax fibers here and there. While I don't mind combat itself, it's almost pointless, particularly in permadeath.

  • 3 weeks later...
Posted
On 3/6/2022 at 12:59 AM, Pyrrh Pianissimo said:

Is there a way to configure this mod?

there is not mod-config for this. you have to modify the mod itself.

  • 2 weeks later...
Posted

Any chance of prison style iron bars and a door being added? You know stuff like this. Or are you keeping the mod more geared towards stuff with utility rather than decorative? :)

  • Like 1
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