Rhonen Posted December 13, 2020 Author Report Posted December 13, 2020 42 minutes ago, MILLEK AMASH said: VIELEN DANK für deine ARBEIT um uns zu Unterstützen Freut mich, wenn die Mods gefallen, und ihr spass damit habt - so wie ich
Rhonen Posted December 13, 2020 Author Report Posted December 13, 2020 Released: Version 3.1.3 disable debug messages
Sukotto82 Posted December 17, 2020 Report Posted December 17, 2020 (edited) On 8/26/2020 at 4:07 PM, Rhonen said: Released: Version 2.0.0 ATTENTION: Requires VS 1.13.1+ notes see first post does this reference wood or allowed variant's? wondering because if it references wood isntead of allowed variants it will be compatible with my my and it would have more colors of wood but if it references allowed variants then it will not work with my mod without making changes to the allowed variants. also it has a + at the end of the version so does that mean it works with 1.14.2 game version? Edited December 17, 2020 by Sukotto82
Rhonen Posted December 17, 2020 Author Report Posted December 17, 2020 3 minutes ago, Sukotto82 said: does this reference wood or allowed variant's? it is referenced by wood as variant.
Sukotto82 Posted December 17, 2020 Report Posted December 17, 2020 (edited) okay. my mod mostly focuses on clay but I have custom wood types but if the code specifically list certain types of wood like pine, oak, maple, birch ex, instead of referencing wood* in general then then my wood type would not have variants in your mod but if you reference wood in general then my types of wood would have a variant. Edited December 17, 2020 by Sukotto82 auto spell correct changed words to words they shouldn't have been.
Rhonen Posted December 18, 2020 Author Report Posted December 18, 2020 (edited) your custom wood types of your mod will not be working on the drawbridges Edited December 18, 2020 by Rhonen
RinVindor Posted December 25, 2020 Report Posted December 25, 2020 Just wanted to say I love your work and look forward to the water wheel, speaking of which, how is that progressing? 1
Rhonen Posted December 25, 2020 Author Report Posted December 25, 2020 (edited) 6 hours ago, RinVindor said: Just wanted to say I love your work and look forward to the water wheel, speaking of which, how is that progressing? Thank you, about the progress: basicalliy work is done. now have to detect floating water. It's a two-component block. 2020-12-22 23-34-30.mov a test network 2020-12-23 18-02-52.mov Also created a simple lamp post, also 2 component block. 2020-12-17 20-49-20.mov remove lantern optinal 2020-12-17 20-50-34.mov or drops it when remove the block. 2020-12-17 21-10-59.mov I hope you like it. Merry Chrismas to all. Edited December 25, 2020 by Rhonen 1 1
RinVindor Posted December 25, 2020 Report Posted December 25, 2020 That looks awesome! I look forward to putting it through its paces
DArkHekRoMaNT Posted December 25, 2020 Report Posted December 25, 2020 39 minutes ago, Rhonen said: First tests successfull. Good work! But I hope they will be quite expensive, for example made of steel
Rhonen Posted December 25, 2020 Author Report Posted December 25, 2020 15 minutes ago, DArkHekRoMaNT said: Good work! But I hope they will be quite expensive, for example made of steel Thanks @DArkHekRoMaNT i think it will be created with Iron (the first variant). May be other variants, which are planned with more components / required blocks schematas may be contain steel. 11 minutes ago, ZigTheHedge said: Awesome!!!! Can’t wait! Thanks
l33tmaan Posted December 27, 2020 Report Posted December 27, 2020 Would it be feasible to have different sized waterwheels that are capable of different speeds? Like a compact waterwheel for indoor use that's half the size of the one in your video, or one that's double the size and you can stick under waterfalls?
Rhonen Posted December 27, 2020 Author Report Posted December 27, 2020 (edited) 4 hours ago, l33tmaan said: Would it be feasible to have different sized waterwheels that are capable of different speeds? currently no different sizes. but different types of watersheels => Undershot => Breatshot => Overshot (w.i.p.) They will have different speed and torque Edited December 27, 2020 by Rhonen
l33tmaan Posted December 27, 2020 Report Posted December 27, 2020 That's neat and I will probably use all 3 of them... but I'd be lying if I said I didn't want different sizes anyway. If it makes you feel better, I say the same thing about windmills too. Different sail sizes would be nice.
Rhonen Posted December 27, 2020 Author Report Posted December 27, 2020 (edited) 27 minutes ago, l33tmaan said: but I'd be lying if I said I didn't want different sizes anyway may be later, for now there will be no differenz sizes. Edited December 27, 2020 by Rhonen 1
Hal13 Posted December 27, 2020 Report Posted December 27, 2020 (edited) looks good, but do i see it right and you don't need any water for the water wheels to turn? is it just a remodeled windmill? Edited December 27, 2020 by Hal13
l33tmaan Posted December 27, 2020 Report Posted December 27, 2020 Uh... yeah, I don't think you're seeing it right. You need water for water wheels to work.
Hal13 Posted December 27, 2020 Report Posted December 27, 2020 thanks i couldn't see any water in the videos above.
Rhonen Posted December 27, 2020 Author Report Posted December 27, 2020 29 minutes ago, Hal13 said: thanks i couldn't see any water in the videos above. First test run with fixed speed and torque. until now it requires water 1
Rhonen Posted December 28, 2020 Author Report Posted December 28, 2020 Released: Version 3.2.1 Waterwheel Mechanical Power Penstock for overshot technic Lamppost with all Lantern supported Russion language - thanks @ZigTheHedge 1
RinVindor Posted December 29, 2020 Report Posted December 29, 2020 Reporting in with a minor graphic bug.
Rhonen Posted December 29, 2020 Author Report Posted December 29, 2020 44 minutes ago, RinVindor said: Reporting in with a minor graphic bug. haha thx. 1
Rhonen Posted December 29, 2020 Author Report Posted December 29, 2020 (edited) Found another little issue. When a player places the Water-Wheel and an other players is watching, then the synchronisation of the model not worked correctly. nothing critical - relog and all is fine. both will be fixed soon. Edited December 29, 2020 by Rhonen 1
Recommended Posts