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Posted

So I think it would be really funny if they removed the -hp tooltip from the different mushrooms and just let you use your real world knowledge of mushrooms (or trial and error) to find out if they're poisonous. Partly because it'd be funny and partly because it would fit more into the "uncompromising" aspect of the game.

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Posted

Yeah but who knows off the top of their head that a fly agaric is toxic

2 hours ago, runnybabbit said:

Most can be deducted from the names themselves...

 

"Oh boy, I wonder if these Orange-Fluted Organ Liquidator Mushrooms are safe to consume"

 

Posted (edited)

Fly Agaric is one of the more famously poisonous mushrooms (though I realize this may be something mostly learned by people who are already interested in wild mushrooms.) It also looks sus because it's bright red and spotted, and in nature that kind of ostentation is often (not always) a "don't eat me I'm deadly" warning, like poisonous frogs. It's also a poisonous mushroom that appears often in games, so some players may recognize it as probably hazardous because of that, even if they can't name it.

Anyway, I'm fairly sure that -hp part of the tooltip already only appears after you eat the mushroom for the first time. Either that, or I didn't realize one of my mods is adjusting this. Either way, I do really enjoy trial & error with a newly discovered mushroom, then having the tooltip available after that to help remember exactly what the hp penalty for eating it anyway is.

Especially because I have a Food Preferences mod installed, and it's really funny when my seraph likes a poisonous mushroom (and I am thus motivated to keep eating it).

Edit: ... If we wanted to be really evil, we should add poisonous berries. >:)
 

Edited by Moa
poisonous berry addendum
Posted

Love the idea of poisonous berries. Some could have other uses like dying and such.

Some non-edible, not in anyway usable berries and mushrooms would be nice too. In real life many plants don't serve any major purposes and are just part of the environment. Representing this in-game (to a lesser degree) would make the world feel less like it merely caters the player's needs (+ more decorating options).

Posted
On 5/12/2026 at 4:02 PM, Trex_Crazy said:

So I think it would be really funny if they removed the -hp tooltip from the different mushrooms and just let you use your real world knowledge of mushrooms (or trial and error) to find out if they're poisonous. Partly because it'd be funny and partly because it would fit more into the "uncompromising" aspect of the game.

That -HP tooltip is a relatively recent addition. Before it was added, we had the very thrilling "check the wiki for a list of poisonous mushrooms" gameplay loop for anyone not interested in bolete roulette. 

I'll keep the tooltip, thank you. 

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Posted

Yeah, the wilderness survival world settings should remove all the helpful tooltips and let the player figure it out themselves. I had a blast accidentally eating psychedelic mushroom stew while deep in a cave.

The poisonous mushrooms probably shouldn’t deal instant damage either but I assume this will be fixed when we get the status effect update. They should make you vomit and lose satiety as well as hp, among other ill effects.

 

Posted
4 hours ago, Heegrim said:

The poisonous mushrooms probably shouldn’t deal instant damage either but I assume this will be fixed when we get the status effect update. They should make you vomit and lose satiety as well as hp, among other ill effects.

The death's cap giving you a "liver destroyed" status that becomes visible after 12 hours, starts damaging you while reducing your max health, and leads to death within 1-2 weeks?

Posted

I would like if player didnt know the possible effects of a mushrom before he eats it, I know there was some mod for it. Just hidden stat if its poisonous until you eat it.

For cooked meals, there should not be tooltip info of that unless you are the one who cooked it.

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