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Posted

Anyone else feel the same way? I mean windmills only need- what some basic mechanical parts and flax fibers? waterwheels need iron, like twice as much resin, and a verry specific source of water? the nearest one I found was 2000 blocks from my base!

It feels like there's just not a good reason to make a waterwheel when windmills work anywhere and cheaper.

Posted

The point of waterwheels is to be consistent. And when smithing with a helve hammer, I can see the value of not having to worry about the wind giving out halfway through a batch of iron blooms or plates. Beyond that though yes, the windmill will still not be overtaken as primary source for mechanical power.

Posted

Waterwheels have one huge advantage over windmills: they're not ugly. A *lot* of the people who play this game make "I want a pretty little village" their primary goal in life, and the program supports those folks in a lot of ways (notably chiseling, but other stuff as well). But a functional windmill sticks SIXTY BLOCKS into the air, and looks hideous.

I've done a lot of strange things in the past to try to make them look okay, but it's a fifteen-story tower! You have to turn it into some kind of monumental whatsis, and none of those fit with the "pretty little village" aesthetic at all. If I cared about this stuff my approach these days would be to mine out an iron ore disc, build a lousy windmill, spend three days up there slammin' out ingots and pulverizing baux, and then burn that fucker down because making it not suck would be THAT. MUCH. WORK.

Or.. I could just build a lovely bucolic watermill.

Posted
9 hours ago, akelex said:

Anyone else feel the same way? I mean windmills only need- what some basic mechanical parts and flax fibers? waterwheels need iron, like twice as much resin, and a verry specific source of water? the nearest one I found was 2000 blocks from my base!

It feels like there's just not a good reason to make a waterwheel when windmills work anywhere and cheaper.

I think aside from aesthetics, waterwheels have the distinct advantage of being effective at any height and don't have a major de-buff for close-distance between each other (where windmills are less effective if clustered). Not a major thing for most people but I find it allows me to build in more places which feels nice. I think when rivers do eventually get implemented, waterwheels will definitely be significantly more common

Posted

As someone who prefers consistency over efficiency I'm a real fan of the waterwheel's speed. It's not fast, but being a consistent & reliable source of power more than makes up for the relatively slow speed compared to a full-power windmill.

A water wheel, on its own, is enough to do all the fiddly work of smithing plates or hammering ingots with only a minimal amount of manual handling, and for it to keep the forge going without stopping. Anything more feels unnecessary. And as others have said, there's the aesthetic value to them, as well as offering up a great way to build smaller & less in your face. I'm well into the steel age in my current run, and a single water wheel has been more than enough to make sure I'm never short of plates, iron & steel. I didn't even bother with a windmill as it doesn't fit what I'm doing, so I consider the current implementation a total win.

Posted

ima be honest, I dident even know windmills have inconstant power, thats how negatable it is.
Though I can understand the appearance sorta thing, honestly I would be alot more understanding twords the defence of waterwheel's if its sources were just allitle more common, several biomes away seems allitle excessive, honestly just that and I could totally see these things being viable outside of looks.

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