HashaIra Posted December 15, 2020 Report Share Posted December 15, 2020 Is it possible to find out if the character's attack animation was not from the very beginning (not visible if someone else is attacking)? Link to comment Share on other sites More sharing options...
Rufferto Posted December 17, 2020 Report Share Posted December 17, 2020 (edited) Does the full drop mod have an rounding factor on the number of skeps that drop when harvesting a hive? I've been getting two when harvesting a hive using a malefactor class. Edited December 17, 2020 by Rufferto Link to comment Share on other sites More sharing options...
Steel Fire Posted December 17, 2020 Report Share Posted December 17, 2020 4 hours ago, Rufferto said: Does the full drop mod have an rounding factor on the number of skeps that drop when harvesting a hive? I've been getting two when harvesting a hive using a malefactor class. Are you also running Lazy Warlock's Tweaks? That could be the cause, if so, as it makes the full skep drop as well. Link to comment Share on other sites More sharing options...
Rufferto Posted December 18, 2020 Report Share Posted December 18, 2020 I am indeed! That explains it. Link to comment Share on other sites More sharing options...
Rufkut Posted December 23, 2020 Report Share Posted December 23, 2020 I really love these small changes, I am using it in my playthrough. I love the stackable and betterbags addons, they make resource gathering so much faster and realistic. Thank you man! You can check out my series here: 3 Link to comment Share on other sites More sharing options...
Mr1k3 Posted January 12, 2021 Author Report Share Posted January 12, 2021 Added the ore-pulverizer mod, now you can (sometimes) double your ores in the pulverizer! Just place a non-crystalized ore into a pulverizer slot (or use a hopper) and say goodbye to using all of your hammers to inefficiently crush ores! I'll be adding support for crystallized ores once I decide on how to balance their outputs. 1 Link to comment Share on other sites More sharing options...
BUSHBOY Posted January 14, 2021 Report Share Posted January 14, 2021 On 12/5/2020 at 12:48 AM, Minnigin said: than don't use them lol saw a post in this thread, thought there was updates but it was just someone bickering that the mod exists.. damn it lol I'm not angry just having my say Link to comment Share on other sites More sharing options...
Willrun4fun Posted February 8, 2021 Report Share Posted February 8, 2021 I've added the craftables but can't figure out the beehive? How do I make it? Link to comment Share on other sites More sharing options...
Thatguy420 Posted March 13, 2021 Report Share Posted March 13, 2021 Would you add these mods to the official mod page? Very good mods. Idk if they need updating they seem to work fine on 1.14.8. Link to comment Share on other sites More sharing options...
DanaCraluminum Posted April 17, 2021 Report Share Posted April 17, 2021 (edited) Could you make a version of OrePulverizer mod without the bonus? Edited April 17, 2021 by Craluminum Link to comment Share on other sites More sharing options...
Windego Posted May 18, 2021 Report Share Posted May 18, 2021 Hey! So great mods, I'm currently using this one, the better backpacks and the class armors mod.. However, I'm experiencing quite a devastating bug. After having spent several ingame weeks untill my first large charcoal pit, which is 11x11x5, I collected all the charcoal and placed it in a chest. I log out, log back in the following irl day and the entire chest is just.. Gone. I have another chest near my animal barn with dry grass which stacks to 128 which is the new stacking limit with this mod.. And that one seems to work perfectly fine. But charcoal, to its maximum capacity per stack with this mod, causes the entire chest to just up and vanish? Not just the contents, but the entire thing. I caved and entered creative to try and return what I just lost.. Placed a brand new chest down, filled it with the exact amount i lost, and logged out. Log back in and... Entire chest gone again. Help? Link to comment Share on other sites More sharing options...
Windego Posted May 18, 2021 Report Share Posted May 18, 2021 Interestingly enough after having changed the Mod's .json for Charcoal from 259 to 128 (like the dry grass stack limit) the chests have yet to vanish. I also, didn't fill the chest completely. Maybe it's related to the chest's actual capacity? I'm using vanilla chests. Link to comment Share on other sites More sharing options...
Pamela Posted July 2, 2021 Report Share Posted July 2, 2021 Could you add in the new wood types so that they will stack higher?? Mod seems to work fine in 1.15.12. Link to comment Share on other sites More sharing options...
Mr1k3 Posted July 30, 2021 Author Report Share Posted July 30, 2021 Stackables updated to 1.15, better archery updated to 1.15, mushroom mod is no longer needed in 1.15. other mods appear to be working fine on 1.15 currently please let me know if you do experience issues though. 1 Link to comment Share on other sites More sharing options...
Mr1k3 Posted July 31, 2021 Author Report Share Posted July 31, 2021 Actually, upon further testing mushroom mod does have an effect on mushrooms, looks like I was just mistaken that it was reverted because it was not. Link to comment Share on other sites More sharing options...
Mr1k3 Posted August 1, 2021 Author Report Share Posted August 1, 2021 21 hours ago, Mr1k3 said: Actually, upon further testing mushroom mod does have an effect on mushrooms, looks like I was just mistaken that it was reverted because it was not. So for some reason the 1.0 patch of mushroom mod was increasing mushroom spawns in some biomes to insane levels, I've released a 2.0 version of the mod now that fixes that here: https://mods.vintagestory.at/show/mod/440 Link to comment Share on other sites More sharing options...
Mr1k3 Posted August 2, 2021 Author Report Share Posted August 2, 2021 (edited) NoMolding update: molds now use dry grass instead of flint added clay oven to grid cost balance- now molds should roughly cost about as much as if you were to manually mold them. Some recipes are slightly more expensive, some are slightly less but only by around 2-3 clay. now fire clay can be used for the recipes Stackables update: Bowls with food are no longer stackable because of a duplication issue when eating out of stacked bowls. Edited August 2, 2021 by Mr1k3 1 Link to comment Share on other sites More sharing options...
Mr1k3 Posted August 14, 2021 Author Report Share Posted August 14, 2021 (edited) Updated OrePulverizer: Added crystalized ores to the list. Fixed conflicts with new crushed items, eg: cassiterite. Now you can use a hammer to crush nuggets for their pulverized dust when applicable, other stuff like olivine still needs to be crushed in the pulverizer as similar to vanilla. Edited August 14, 2021 by Mr1k3 Link to comment Share on other sites More sharing options...
Hal13 Posted November 15, 2021 Report Share Posted November 15, 2021 just out of curiosity, do fulldrop, betterbackpacks, betterpoultice, usefulscraps, craftables still work in 1.15.0+ (preferably 1.15.9) and any one of the others that won't work since they got updated to 1.15 a few minor versions back? I just updated from 1.14.8 to the newest version and now am collecting mods to add again. Link to comment Share on other sites More sharing options...
Lisabet Posted December 29, 2021 Report Share Posted December 29, 2021 (edited) in case anyone's curious, useful scraps, stackables and nomolding still works in 1.16 rc4; I haven't tried all of them but when I do I'll update this post *edit* better backpacks works, better poultice works, full drop and quicker barrel load without crashing (the world I'm testing in I don't have the mats for making leather or bloomeries atm) *edit2* craftables mostly works; I think the only recipe that broke was upgrading poultices with the mushrooms (probably because of all the mushroom changes) not even gonna try the mushroom mod for the same reason; and never really used the pulverizer one or the archery one, since archery changed in 1.15 Edited December 30, 2021 by Lisabet tested more 1 Link to comment Share on other sites More sharing options...
Salamander Posted February 20, 2022 Report Share Posted February 20, 2022 Craftables still works wonderfully on our 1.16.3 server, although the vintage beef recipe doesn't seem to take into account the actual length of a world's year- we're running full 30-day months and yet it only takes 36 days of aging. Link to comment Share on other sites More sharing options...
Fireztonez Posted April 11, 2022 Report Share Posted April 11, 2022 (edited) I just found a Dupe Bug with only Stackable mods installed (And for sure the 3 vanilla mods). When already have an Helve Hammer on your inventory and break another one from the same type on the world you get 2 or 3 Helve Hammer instead of only one when you pickup the one from the world. It seam to only happen if you already have one in your inventory, when they stack. Seriously I try to find the logic with that bug, it seam to be little random and not always when I already have one helve hammer on my inventory. I think the easiest fix would probably be to just remove the possibility of stacking Helve Hammers to avoid that easy dupe bug. Game Version: 1.16.4QOL Tweaks Stackable Version installed: 2.0.5 Tested in Single Player only Edited April 11, 2022 by Fireztonez Link to comment Share on other sites More sharing options...
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