Stroam Posted October 29, 2020 Report Posted October 29, 2020 I've seen a lot of combat suggestions and other suggestions revolving around making PvP combat better. I understand a lot of people enjoy killing things in video games, if that wasn't the case it wouldn't be the largest part of the video game market. I also understand a lot of people enjoy PvP because it takes killing to the next level. However, when I think of the most toxic communities out there they often revolve around highly competitive PvP style games. On the contrary, whenever I think about the most supportive communities it is around games that focus on things such building and collecting. There are exceptions to this trend but a trend can't be denied. I really like the community Vintage Story has going for it at the moment and I'm sure many would agree. Is anyone else concerned that if the game became popular for combat and PvP, that it would attract the type of players that make those other communities so toxic? 3 1
Allen Posted October 29, 2020 Report Posted October 29, 2020 PvP, especially competitive pvp, does lead to toxicity, but not all combat is about PvP. The current combat is basically 'back away and stab/throw spear at thing, usually in water if it's faster than you', which is pretty dull, and can get kind annoying considering how many wolves and drifters wander around the place. Improvements to overall combat makes pvp more of a content, but it also helps out PvE too(as long as you don't add purely PvP centric mechanics). 3 1
junawood Posted October 29, 2020 Report Posted October 29, 2020 I wasn't worried about toxicity yet, though I've already experienced some on a server where PvP was allowed and I have to say that people asking for more (PvP) combat stuff and suggesting wars between NPC cities just makes me hope that this game doesn't go in that direction. Yes, you most likely have to kill animals and monsters, but I really don't want the whole humans against humans part that I'm so sick of IRL. I want survival, crafting, exploring, building, farming, collecting interesting stuff and some lore, things like that... But no wars and humans fighting against humans. 1
Erik Posted October 29, 2020 Report Posted October 29, 2020 Good combat alone won't attract or lead to a toxic community. Competitive PvP however could. Competitive multiplayer games, especially team based ones (Counter-Strike, Rocket League, League of Legends, etc.), have always been a breeding ground for toxic behavior. For survival games there are also a few examples of particularly PvP focused ones like Ark Survival Evolved and especially Rust, where the core enjoyment revolves around raiding other peoples bases and trying to conquer whole servers. When the core gameplay motivation is griefing other peoples bases, you can bet that it will get toxic very quickly, especially in unmoderated environments that official game servers offer. However both of those games have arguably bad combat systems, where player skill is a very low factor and gear is decisive, so I don't think adding some improvements to PvP combat while focusing mostly on PvE combat would do much harm if any at all. The combat system won't be the biggest factor that leads to the emergence of a potentially toxic competitive or PvP survival community, Minecraft evolved both things without ever having a good combat system for example. The forming of toxic subcultures are a thing that can't really be prevented, when anyone can host their own server, but as long as Vintage Story will stay primarily a survival sandbox game, the larger community is gonna stay nice. 1
Perlinfall Posted October 29, 2020 Report Posted October 29, 2020 I think having a more interesting combat system would for the most part improve the game. Have a good system in your game that would work well with PvE & PvP, but don't make PvP, or the combat in general, a main focus. Games that focus on their PvP combat more then any other aspect tend to have the most toxic communities. But, it's still important to have a good combat system in open ended games like Vintage Story, just to have good PvP an option for the players who want it. Even if combat doesn't change, or the combat does change, but doesn't bring attention to competitive PvP, toxicity is bound to happen at some point if the game gets more popular. Any popular game community is going to have a toxic, hateful side, and that's fine, as long as that side of the community doesn't grow, and stays the minority. 1
AngryRob Posted October 30, 2020 Report Posted October 30, 2020 Is it pvp that makes those communities toxic? Dark souls had pvp, but that community is pretty awesome. This is not really a combat game, its more of a "do not starve to death game", and i think once the survival aspects are ramped up people will not be wanting pvp as much. I have noticed that the games where the environment is very dangerous have nice communities. Rust has a controversial community, yet 7 days to die which is very similar has a nicer one. Based on my observations, the competitive games draw in people who think everything has to be a navy seal exercise, while the nasty real world survival games draw in a more intellectual crowed that is cooler. 1
Stroam Posted October 31, 2020 Author Report Posted October 31, 2020 I have read every single reply here and I like the discussion that is happening here. Everyone seems to be in slight agreeance that combat in its self is not the issue, but everyone has slightly different takes on what causes toxic communities.
Allen Posted October 31, 2020 Report Posted October 31, 2020 On 10/30/2020 at 12:32 PM, AngryRob said: Is it pvp that makes those communities toxic? Dark souls had pvp, but that community is pretty awesome. This is not really a combat game, its more of a "do not starve to death game", and i think once the survival aspects are ramped up people will not be wanting pvp as much. I have noticed that the games where the environment is very dangerous have nice communities. Rust has a controversial community, yet 7 days to die which is very similar has a nicer one. Based on my observations, the competitive games draw in people who think everything has to be a navy seal exercise, while the nasty real world survival games draw in a more intellectual crowed that is cooler. The dark souls community itself is pretty nice, but the dark souls pvp community can be quite toxic, especially with their 'dual code' and their tendency to murder (technically) allies because they didn't like what they did. Generally, I think any game that throws people against each other in some way can't really avoid toxicity in some form since it's easy get annoyed/angry at someone you beats, you, especially if the method felt 'bullshit' to you. Games with big PvE dangers get generally nicer communities since everyone has a more or less shared experience and common enemy to bond over. That said, having things be too difficult can put a lot of casual players off or lead to somewhat gatekeeping-ish things, so. 3
AngryRob Posted October 31, 2020 Report Posted October 31, 2020 13 hours ago, Allen said: The dark souls community itself is pretty nice, but the dark souls pvp community can be quite toxic, especially with their 'dual code' and their tendency to murder (technically) allies because they didn't like what they did. Generally, I think any game that throws people against each other in some way can't really avoid toxicity in some form since it's easy get annoyed/angry at someone you beats, you, especially if the method felt 'bullshit' to you. Games with big PvE dangers get generally nicer communities since everyone has a more or less shared experience and common enemy to bond over. That said, having things be too difficult can put a lot of casual players off or lead to somewhat gatekeeping-ish things, so. Does difficulty really drive away the casual player? We have been told this for years, but the commodore 64 was an entire console of difficult games. Arcades were all about difficult games. Dark souls and that sekiru game are popular among the causal player. Part of me wonders if that was industry propaganda to suppress new ideas so that they can milk their has been ips forever. Is grind in a game bad if the grind is fun? I am of the opinion that even though vintage story is far more hard core than minecraft, that the casual audience would dive into this game because the difficulty makes the rewards that much sweeter. Maybe that is why some pvp communities get so toxic? Maybe that is the only reward those players get from that type of game? I have also noticed that people became jerks after the whole console achievements stuff hit.
Allen Posted November 1, 2020 Report Posted November 1, 2020 7 hours ago, AngryRob said: Does difficulty really drive away the casual player? We have been told this for years, but the commodore 64 was an entire console of difficult games. Arcades were all about difficult games. Dark souls and that sekiru game are popular among the causal player. Part of me wonders if that was industry propaganda to suppress new ideas so that they can milk their has been ips forever. Is grind in a game bad if the grind is fun? I am of the opinion that even though vintage story is far more hard core than minecraft, that the casual audience would dive into this game because the difficulty makes the rewards that much sweeter. When I say 'casual' I mean people who don't have the drive or time to really sink their time into difficult games to really learn them. I think the biggest issue of the 'difficulty can turn away casual gamers' is defining what exactly a 'casual gamer' is. And there is a group of people who will get turned away at difficult games and high learning curves, what we refer to them as doesn't change the fact that they exist. You say dark souls and sekiro are popular among the casual player. Maybe it is. I enjoy both games a lot and I consider myself a pretty casual gamer. However, if you check steam achievements, you'll note nearly 20% of people who got dark souls on steam never made it past Iudex Gundyr, and almost 40% didn't make it past Vordt. It's the same for Sekiro. around 40% of people who got the game on steam didn't make it past the first boss. Difficulty makes for sweeter rewards, but that only gets people into the game if they can, you know, achieve those rewards. Grind by itself might not be bad, but even if the grind is fun, if someone just hates grinding, they're not gonna play the game. Similarly, high difficulty by itself might not be bad, but raising the skill floor will inadvertently keep out players who isn't willing to or simply can't invest the time/effort/etc needed to reach that skill floor. And if you make it look too difficult, people might not even try it out in the first place. There are plenty of stories of people who didn't buy dark souls because 'I'm a casual gamer and I heard it's really hard'. . Going back to PvP and toxicity, I think it's really just unlike most PvE/non competitive were if you loose, you don't have much to blame other than the game or yourself, in PvP, if you loose, you have lots of people to blame, and all those people, along with you, are part of the game's community. Kinda happens sometimes with cooperative PvE too. It's like telling two(or more) people to fight each other for multiple rounds with only a very distracted referee who's watching several hundred other games and (usually) loose rules to keep them in check, and hoping everyone comes out of it all nice and sportsmanship like.
smash_complex Posted October 8, 2024 Report Posted October 8, 2024 (edited) First post (and its a necroooo post), I love Vintage Story, and I agree with all the comments related to the merits of cooperative communities and gameplay focused on building, creativity, and collecting. I don't want VS to attract toxic habits and bring anyone down ever. I also think that gaming, in general, is what one makes it, and there are examples of PVP games that have managed to curb some of the 'weeds of toxicity' that can emerge from fertile gameplay experiences. I'm going to highlight Rust, which some may say has a toxic player based, though as a seasoned player who has played since beta, the developers managed to implement toggles for servers admins to tailor exactly what some players want from that. There are plenty of PVE and moderated PVP servers with house rules that can provide a variety of experiences from the same game base. I think so long as a public server is well moderated, and the game itself has the right toggles for admins, it is a great way to provide even more options for players, and perhaps attract more new players. Just my 2 cents. Whatever people do is what they'll do. I personally enjoy gameplay that does not come at the expense of another players experience. Edited October 8, 2024 by smash_complex 1
Maelstrom Posted October 8, 2024 Report Posted October 8, 2024 Welcome to VS and the forums @smash_complex First - if you're going to make an entrance - go BIG or go home! Second, and to your point - I doubt there will be any toxic habits from people. Tyron has engineered a bunch of server options that will prevent toxic people from being toxic. Additionally, the game itself discourages toxic play. The only toxic environments would be ones that would have to proactively set up by the server owner. I have heard that anarchy servers have been set up but because of the game mechanics they tend to end up being cooperative communities with very little toxicity. 1
-Glue- Posted October 8, 2024 Report Posted October 8, 2024 I don't see VS ever becoming a toxic community by any means. The game, at its core, is a cozy, yet hardcore survival crafting experience. Better combat mechanics would definitely lead to PvP communities at some point, but they would likely remain in the minority, at least until VS picked up traction and became a more well known game. I could see VS PvP communities being very friendly and welcoming, as smaller communities typically are. Don't want to scare off the few people who want to play with you! If VS got big enough to have large gamemode servers full of PvP games, then we may see some toxicity begin to grow. But otherwise I think the majority of the community would still be chill, if a bit divided. As long as the devs maintain their focus on immersive survival, I'm not worried. 3
ifoz Posted October 8, 2024 Report Posted October 8, 2024 On 10/29/2020 at 8:50 PM, junawood said: I wasn't worried about toxicity yet, though I've already experienced some on a server where PvP was allowed and I have to say that people asking for more (PvP) combat stuff and suggesting wars between NPC cities just makes me hope that this game doesn't go in that direction. Yes, you most likely have to kill animals and monsters, but I really don't want the whole humans against humans part that I'm so sick of IRL. I doubt they ever will. Killing other humans totally goes against the established world and themes of the game. In the lore, humans are scarce, and are barely surviving. The overarching themes of the game revolve around human compassion and kindness in the face of endless darkness and death, so I can never really see them adding anything like multiple huge cities or humans fighting humans. 1
LadyWYT Posted October 8, 2024 Report Posted October 8, 2024 I'd say toxicity just boils down to the mix of individuals that play on a server, and how that server is moderated. A good server will have rules in place to cater to the preferred playstyle of its community, and will have moderators in place to help maintain the desired order. A bad server happens when the rules aren't being applied fairly, whether that be moderators viewing themselves as above the law, playing favorites, not doing their job at all, etc. Even with good rules and moderators, there's still the occasional "bad apple" player from time to time. I don't think those arise from the game/server content as much as it is problems specific to that individual(which said problems usually stem from maturity issues). 32 minutes ago, ifoz said: Killing other humans totally goes against the established world and themes of the game. In the lore, humans are scarce, and are barely surviving. The overarching themes of the game revolve around human compassion and kindness in the face of endless darkness and death, so I can never really see them adding anything like multiple huge cities or humans fighting humans. Humans battling other humans has happened in the game's lore, in the Old World prior to the calamity. It probably still happens among the survivors now, although I'd wager that anyone who makes themselves that kind of problem is dealt with rather swiftly. Plus in the face of potential extinction from eldritch monsters, most people have bigger problems to worry about than fighting each other, presumably. You are right though, in that when the subject does come up in lore, it's always presented as a bad thing. And I do agree--I don't expect the devs to change that, given that the core theme of the game seems to be humans banding together to overcome adversity. 2
Thorfinn Posted October 9, 2024 Report Posted October 9, 2024 Re: the OP, yes, I think improved combat will definitely lead to increased PvP and, ultimately, toxicity. I would hate to see the combat system "improved" to the point that a coop experience is degraded to irrelevance. The game is way too rich to become a deathmatch. If one wants to mod it for deathmatch, fine. But I would hate to see the core game go that way. DOOM was really the first game that made it possible for a small team to work together to retake a base or colony that had been overrun by alien lifeforms. And, yet, it had a good enough combat system that PvP soon dominated, and cooperative PWADS were practically non-existent. I'm not saying that combat should not be improved. It's on the roadmap. But take it in baby steps, and stop short of where it becomes a decent combat system for PvP, or all the depth will be for naught. The game should still make it possible to enjoy a sunset or invite friends over for a fish fry down by the lake without marauding jerks messing it all up.
Krougal Posted October 10, 2024 Report Posted October 10, 2024 This is not a game about combat; this is a game about making barrels.
Maelstrom Posted October 10, 2024 Report Posted October 10, 2024 Or finding that elusive necessary material like bauxite, borax, bees and now sheep can be added to that list of rare resources that are difficult to find.
Krougal Posted October 10, 2024 Report Posted October 10, 2024 4 hours ago, Maelstrom said: Or finding that elusive necessary material like bauxite, borax, bees and now sheep can be added to that list of rare resources that are difficult to find. You have to go into the hills to find sheep. Bees are funny, I have had trouble finding the 1st hive, but after that I just stumble into hives all over. Bauxite shouldn't be that hard to find with exploration as it surface strata at least. Granted I am still a bit of a noob and I haven't gotten past iron yet. Borax can be a pain especially since I am off looking for it as soon as I have a bronze pickaxe. Once you've got borax, then you make barrels, and more barrels, and more barrels. And clear forests of oak trees. In between you mash cranberries and pour them into barrels. Then make more barrels. 1
Thorfinn Posted October 10, 2024 Report Posted October 10, 2024 I take it you are a big fan of barrels. Why make juice? I'm still trying to come up with an excuse to bother with juice or booze or distilling. Bandages evaporate so quickly that they are only useful after combat ends, which means you need a stack of stuff for in-combat healing, a stack of linen and a jug of alcohol. That's a lot of slots.
Krougal Posted October 10, 2024 Report Posted October 10, 2024 54 minutes ago, Thorfinn said: I take it you are a big fan of barrels. Why make juice? I'm still trying to come up with an excuse to bother with juice or booze or distilling. Bandages evaporate so quickly that they are only useful after combat ends, which means you need a stack of stuff for in-combat healing, a stack of linen and a jug of alcohol. That's a lot of slots. Oh. I haven't gotten to the point of using the double-distilled stuff yet. I've had the game like a week but I have also restarted many times so far. Still haven't made it to my first winter or past iron tools yet. I have probably been stocking WAY too much food already, but I've found starting farming early is the way to go. Jugs of wine are useful field rations and extend the life of whatever fruit you can't make into jam. 1
Thorfinn Posted October 10, 2024 Report Posted October 10, 2024 Impressive. Pretty sure I had not found a wild hive in the first week I owned the game. I don't think I'd made my first saw, either, let alone made it to iron. But I had found out that porridges and stews in crocks last long enough in a cellar that I wasn't worried about it. And then finding out how much longer sealed crocks last...
Maelstrom Posted October 11, 2024 Report Posted October 11, 2024 On 10/10/2024 at 12:01 PM, Krougal said: Bees are funny, I have had trouble finding the 1st hive, but after that I just stumble into hives all over. My first world I accidently chopped a tree with bees about 200 blocks from my home (learned about leaf despawning mechanics). Next closest hive I found was over 2,000 blocks away. The next summer I chopped down some tall ugly pine trees near my home (less than 50 blocks) and wondered why there was honeycomb in my inventory all of a sudden. Wish resin would do that! 1
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