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Posted
11 hours ago, ZigTheHedge said:

What's happening exactly? What do you mean by "can't do trades"?

It just tells wrong payment item even though it is the right one and there is enough stock in the trade o mat that the trade should work.

Most trades work but steel-iron doesnt work

Posted
1 hour ago, ZigTheHedge said:

I need item ids or at least screenshots with mouse hovering problematic items to reproduce. Also, a complete mod list will help.

The person that created the shop can actually buy the items some times but other players cant. I ll try to get some screenshot next time.

Posted (edited)

Memory leak bug report

hey @ZigTheHedge while i search for an handling error i found out, that your Mod causes the same memory-leak.
that means, that after ending a game session, the main menu is lagging, cause garbage collector trys to do some cleanups of the memory. this was caused by holding a game-instance by ICore(Client/Server)Api references inside the mod, may be a static instance of one class in your mod or a static reference of the api.

hope you can do something with that information :)

Greetings.

Edited by Rhonen
  • Thanks 1
  • ZigTheHedge changed the title to Trade-o-mat [v1.4.4B]
Posted (edited)

1.4.4-B:

- Fixed ability to trade items with temperature (wow, that was hard to catch)

- Fixed memory leak (thanks, @Rhonen)

- Added three coin variants: Copper, Silver, Gold. Coins are smelted from corresponding metals using clay mold (4 coins per 100 units of metal). They also reverse-smeltable. Coins can also be placed on solid ground.

2021-01-09_15-04-24.thumb.png.799bb2b753296a1482b700771ae390db.png

Edited by ZigTheHedge
  • Like 1
  • ZigTheHedge changed the title to Trade-o-mat [v1.4.7B]
Posted

1.4.7-B:

- Added third Trade'o'mat version (named Trade'o'Rug), which allows to sell exact items (or the whole stack) for the defined price. First of all it can be used to sell such items as weapons, tools and food

- Added "Deal!" check-out sound

tradeorug-1.jpg.cda92501e43eafad2adf8680561692f9.jpg

  • Thanks 1
Posted

Crashed on shift+right click on the Trade-o-stall. We are running Carry Capacity if that matters.
 

Crashlog:

Spoiler



Running on 64 bit Windows with 32 GB RAM 
Version: v1.14.6-rc.1 (Unstable)1/16/2021 10:29:32 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Client.GuiElementDynamicTextHelper.GetDynamicText(GuiComposer composer, String key)
   at tradeomat.src.TradeomatBlock.BETradeBlock.OnReceivedServerPacket(Int32 packetid, Byte[] data)
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntityMessage(_hJXkOv6VzVSb0ABUci4TpovnEXB packet)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _ynVaYlwjG1plFcllN3RN1PA1NXgA._sfOwZ2RtW7K2poPDRwFeY0WPF0d(Single )
   at _fzQ3b7qaorX7CzI4cd5tyoIYQKc._CoiccM7rGb08atDxqOUGHqFvYrE(Single )
   at _fzQ3b7qaorX7CzI4cd5tyoIYQKc._HhjImK0LGBXoUwehKzFMnL5t6zh(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _VyKFcUkfu3qblpXIOzaOKif33Izb._2kJqTFjDg5UbytVXSDIX5uwOswB(_91iJX0Fn2P0DTjnaYOodloOm7Lx , String[] )
   at _q9O3okUqEHhfTDFwXyhzv5PyDjJ._2kJqTFjDg5UbytVXSDIX5uwOswB(ThreadStart )
-------------------------------

Event Log, last 3 entries
==================================
{ TimeGenerated = 1/16/2021 10:29:32 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFC18AD3B29
Stack:
 }
{ TimeGenerated = 11/19/2020 3:24:32 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFF1DA13B29
Stack:
   at System.Environment._Exit(Int32)
   at System.Environment._Exit(Int32)
   at System.Environment.Exit(Int32)
   at _tbDNSZpN0b4WGkPbXXfou7PhsQl._4FaQHZNbeHKn9WINUsvqvFV8i9T()
   at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent)
   at Vintagestory.API.Client.GuiElement.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent)
   at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent)
   at Vintagestory.API.Client.GuiComposer.OnMouseUp(Vintagestory.API.Client.MouseEvent)
   at _VisI2OeWzgjAMuHLDUPaKaN5Lds._6J0Ioc1Jsh7Nj2siLiS88rTI5Ze(Vintagestory.API.Client.MouseEvent)
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(System.Object, OpenTK.Input.MouseButtonEventArgs)
   at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
   at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
   at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef)
   at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
   at OpenTK.GameWindow.Run(Double, Double)
   at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt, System.String[])
   at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(System.Threading.ThreadStart)
   at _lYLQLGyldvbDG9rPQyiRVeIqQVp._k39DsboSFqAvcX2gaWs5Tk5Zl6Q(System.String[])
 }

 

  • ZigTheHedge changed the title to Trade-o-mat [v1.4.8B]
  • ZigTheHedge changed the title to Trade-o-mat [v1.4.9B]
Posted

Hello!

I'm having some issues with the Trade'o'rug. When I right click or shift right click, nothing happens. I'm not sure if I'm doing something wrong. I absolutely love how it looks so I'm excited to use it! Thanks!

Posted

Hi, @Volphox!

Does your game freezes a bit when you clicking of right-clicking trade’o’rug? Can you load a game, place trade’o’rug in world, make a single right-click and exit, afterwards upload your client-main.txt and server-main.txt here?

Posted

image.thumb.png.866cb2309e54ae2efbfcd36c9c65e548.png

The showcasing for accessories, like those, is off when put down. You can't even see the silver bracelet in this case.

For the stall variant, it is even worse, going from so tiny it is barely seeable, to not showing altogether.

I know it probably something hard to fix, but I just wanted it to me known ^^'''

Posted
18 hours ago, MiniKarma said:

I know it probably something hard to fix, but I just wanted it to me known ^^'''

Unfortunately, you’re right. I can’t think of a possible way to render clothing-items in world correctly...

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